Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga
2023-05-23 11:29:41 -07:00
parent 737aa881fa
commit ddbdd73258
173 changed files with 481 additions and 942 deletions

View File

@@ -1736,8 +1736,7 @@ static GCControllerDirectionPad *GetDirectionalPadForController(GCController *co
static char elementName[256];
const char *
IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
{
elementName[0] = '\0';
#if defined(SDL_JOYSTICK_MFI) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)
@@ -1852,8 +1851,7 @@ IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton butto
return elementName;
}
const char *
IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
{
elementName[0] = '\0';
#if defined(SDL_JOYSTICK_MFI) && defined(ENABLE_PHYSICAL_INPUT_PROFILE)

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@@ -699,15 +699,13 @@ static void DARWIN_JoystickDetect(void)
}
}
const char *
DARWIN_JoystickGetDeviceName(int device_index)
const char *DARWIN_JoystickGetDeviceName(int device_index)
{
recDevice *device = GetDeviceForIndex(device_index);
return device ? device->product : "UNKNOWN";
}
const char *
DARWIN_JoystickGetDevicePath(int device_index)
const char *DARWIN_JoystickGetDevicePath(int device_index)
{
return NULL;
}

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@@ -1783,8 +1783,7 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
ctx->m_lastSimpleState = *packet;
}
static void
SendSensorUpdate(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Uint64 sensor_timestamp, const Sint16 *values)
static void SendSensorUpdate(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Uint64 sensor_timestamp, const Sint16 *values)
{
float data[3];

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@@ -1240,8 +1240,7 @@ SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 vers
return result;
}
SDL_JoystickType
HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid)
SDL_JoystickType HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid)
{
SDL_HIDAPI_Device *device;
SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
@@ -1258,8 +1257,7 @@ HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid)
return type;
}
SDL_GamepadType
HIDAPI_GetGamepadTypeFromGUID(SDL_JoystickGUID guid)
SDL_GamepadType HIDAPI_GetGamepadTypeFromGUID(SDL_JoystickGUID guid)
{
SDL_HIDAPI_Device *device;
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;

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@@ -591,8 +591,7 @@ err:
#undef CHECK
}
SDL_bool
SDL_DINPUT_JoystickPresent(Uint16 vendor_id, Uint16 product_id, Uint16 version_number)
SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor_id, Uint16 product_id, Uint16 version_number)
{
Joystick_PresentData data;
@@ -1176,8 +1175,7 @@ void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
{
}
SDL_bool
SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version)
{
return SDL_FALSE;
}

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@@ -878,14 +878,12 @@ static int RAWINPUT_JoystickGetCount(void)
return SDL_RAWINPUT_numjoysticks;
}
SDL_bool
RAWINPUT_IsEnabled()
SDL_bool RAWINPUT_IsEnabled()
{
return SDL_RAWINPUT_inited;
}
SDL_bool
RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
SDL_RAWINPUT_Device *device;
@@ -1886,8 +1884,7 @@ static void RAWINPUT_JoystickClose(SDL_Joystick *joystick)
}
}
SDL_bool
RAWINPUT_RegisterNotifications(HWND hWnd)
SDL_bool RAWINPUT_RegisterNotifications(HWND hWnd)
{
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
int i;