From e063f662e9273dd73e9c496a4ad0179b86687b6f Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 3 Aug 2023 10:19:54 -0700 Subject: [PATCH] Enable the controller update complete events It's not intuitive from a developer's point of view that you wouldn't get these events. If they're impacting performance they can be explicitly disabled for applications that don't want them. --- src/events/SDL_events.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c index 7f4b892853..ac692faad7 100644 --- a/src/events/SDL_events.c +++ b/src/events/SDL_events.c @@ -580,8 +580,6 @@ int SDL_StartEventLoop(void) SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE); SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE); #endif - SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_FALSE); - SDL_SetEventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, SDL_FALSE); SDL_EventQ.active = SDL_TRUE; SDL_UnlockMutex(SDL_EventQ.lock);