Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity

Fixes https://github.com/libsdl-org/SDL/issues/7903
This commit is contained in:
Sam Lantinga
2023-07-01 14:01:14 -07:00
parent d85e327c92
commit e264bb5178
39 changed files with 400 additions and 390 deletions

View File

@@ -1258,14 +1258,14 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
/* Try to have the best pixel format for the texture */
/* No alpha, but a colorkey => promote to alpha */
if (!fmt->Amask && SDL_SurfaceHasColorKey(surface)) {
if (fmt->format == SDL_PIXELFORMAT_RGB888) {
if (fmt->format == SDL_PIXELFORMAT_XRGB8888) {
for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
format = SDL_PIXELFORMAT_ARGB8888;
break;
}
}
} else if (fmt->format == SDL_PIXELFORMAT_BGR888) {
} else if (fmt->format == SDL_PIXELFORMAT_XBGR8888) {
for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
format = SDL_PIXELFORMAT_ABGR8888;

View File

@@ -193,7 +193,7 @@ static D3DFORMAT PixelFormatToD3DFMT(Uint32 format)
switch (format) {
case SDL_PIXELFORMAT_RGB565:
return D3DFMT_R5G6B5;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
return D3DFMT_X8R8G8B8;
case SDL_PIXELFORMAT_ARGB8888:
return D3DFMT_A8R8G8B8;
@@ -213,7 +213,7 @@ static Uint32 D3DFMTToPixelFormat(D3DFORMAT format)
case D3DFMT_R5G6B5:
return SDL_PIXELFORMAT_RGB565;
case D3DFMT_X8R8G8B8:
return SDL_PIXELFORMAT_RGB888;
return SDL_PIXELFORMAT_XRGB8888;
case D3DFMT_A8R8G8B8:
return SDL_PIXELFORMAT_ARGB8888;
default:

View File

@@ -202,7 +202,7 @@ Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
case DXGI_FORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_ARGB8888;
case DXGI_FORMAT_B8G8R8X8_UNORM:
return SDL_PIXELFORMAT_RGB888;
return SDL_PIXELFORMAT_XRGB8888;
default:
return SDL_PIXELFORMAT_UNKNOWN;
}
@@ -213,7 +213,7 @@ static DXGI_FORMAT SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
switch (sdlFormat) {
case SDL_PIXELFORMAT_ARGB8888:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
return DXGI_FORMAT_B8G8R8X8_UNORM;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
@@ -2386,7 +2386,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
6, /* num_texture_formats */
{ /* texture_formats */
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_NV12,

View File

@@ -278,7 +278,7 @@ Uint32 D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
case DXGI_FORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_ARGB8888;
case DXGI_FORMAT_B8G8R8X8_UNORM:
return SDL_PIXELFORMAT_RGB888;
return SDL_PIXELFORMAT_XRGB8888;
default:
return SDL_PIXELFORMAT_UNKNOWN;
}
@@ -289,7 +289,7 @@ static DXGI_FORMAT SDLPixelFormatToDXGIFormat(Uint32 sdlFormat)
switch (sdlFormat) {
case SDL_PIXELFORMAT_ARGB8888:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
return DXGI_FORMAT_B8G8R8X8_UNORM;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
@@ -3021,7 +3021,7 @@ SDL_RenderDriver D3D12_RenderDriver = {
6, /* num_texture_formats */
{ /* texture_formats */
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_NV12,

View File

@@ -402,13 +402,13 @@ static SDL_bool convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
{
switch (pixel_format) {
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
*internalFormat = GL_RGBA8;
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XBGR8888:
*internalFormat = GL_RGBA8;
*format = GL_RGBA;
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
@@ -1971,8 +1971,8 @@ SDL_RenderDriver GL_RenderDriver = {
4,
{ SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888 },
SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_XBGR8888 },
0,
0 }
};

View File

@@ -727,7 +727,7 @@ static int GLES2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd
static int GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
int i;
SDL_Color color;
@@ -759,7 +759,7 @@ static int GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
static int GLES2_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
int i;
GLfloat prevx, prevy;
SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first);
@@ -819,7 +819,7 @@ static int GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
float scale_x, float scale_y)
{
int i;
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
int count = indices ? num_indices : num_vertices;
cmd->data.draw.count = count;
@@ -1020,10 +1020,10 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
case SDL_PIXELFORMAT_ARGB8888:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XBGR8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
break;
}
@@ -1031,15 +1031,15 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
case SDL_PIXELFORMAT_ABGR8888:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XBGR8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
break;
}
break;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ABGR8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
@@ -1047,12 +1047,12 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
case SDL_PIXELFORMAT_ARGB8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
break;
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XBGR8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
}
break;
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XBGR8888:
switch (renderer->target->format) {
case SDL_PIXELFORMAT_ABGR8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
@@ -1060,7 +1060,7 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
case SDL_PIXELFORMAT_ARGB8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
break;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB;
break;
}
@@ -1094,10 +1094,10 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
case SDL_PIXELFORMAT_ABGR8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
break;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB;
break;
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XBGR8888:
sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR;
break;
#if SDL_HAVE_YUV
@@ -1150,7 +1150,7 @@ static int SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, vo
static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_XRGB8888));
#if USE_VERTEX_BUFFER_OBJECTS
const int vboidx = data->current_vertex_buffer;
@@ -1412,8 +1412,8 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
switch (texture->format) {
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XRGB8888:
case SDL_PIXELFORMAT_XBGR8888:
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
@@ -2266,8 +2266,8 @@ SDL_RenderDriver GLES2_RenderDriver = {
4,
{ SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888 },
SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_XBGR8888 },
0,
0 }
};

View File

@@ -75,26 +75,26 @@ static int SDL_BlendFillRect_RGB565(SDL_Surface *dst, const SDL_Rect *rect,
return 0;
}
static int SDL_BlendFillRect_RGB888(SDL_Surface *dst, const SDL_Rect *rect,
static int SDL_BlendFillRect_XRGB8888(SDL_Surface *dst, const SDL_Rect *rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_XRGB8888);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_XRGB8888);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB888);
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_XRGB8888);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
FILLRECT(Uint32, DRAW_SETPIXEL_XRGB8888);
break;
}
return 0;
@@ -254,7 +254,7 @@ int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect,
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a);
return SDL_BlendFillRect_XRGB8888(dst, rect, blendMode, r, g, b, a);
} else {
return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
}
@@ -314,7 +314,7 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
func = SDL_BlendFillRect_RGB888;
func = SDL_BlendFillRect_XRGB8888;
} else {
func = SDL_BlendFillRect_ARGB8888;
}

View File

@@ -549,7 +549,7 @@ static void SDL_BlendLine_RGBA4(SDL_Surface *dst, int x1, int y1, int x2, int y2
}
}
static void SDL_BlendLine_RGB888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
static void SDL_BlendLine_XRGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
@@ -571,82 +571,82 @@ static void SDL_BlendLine_RGB888(SDL_Surface *dst, int x1, int y1, int x2, int y
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
HLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
HLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
HLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
HLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
HLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
VLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
VLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
VLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
VLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
VLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
DLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
DLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
DLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
DLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
DLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
DRAW_SETPIXELXY_BLEND_XRGB8888, DRAW_SETPIXELXY_BLEND_XRGB8888,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888,
DRAW_SETPIXELXY_ADD_XRGB8888, DRAW_SETPIXELXY_ADD_XRGB8888,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_RGB888, DRAW_SETPIXELXY_MOD_RGB888,
DRAW_SETPIXELXY_MOD_XRGB8888, DRAW_SETPIXELXY_MOD_XRGB8888,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_RGB888, DRAW_SETPIXELXY_MUL_RGB888,
DRAW_SETPIXELXY_MUL_XRGB8888, DRAW_SETPIXELXY_MUL_XRGB8888,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
DRAW_SETPIXELXY_XRGB8888, DRAW_SETPIXELXY_BLEND_XRGB8888,
draw_end);
break;
}
@@ -780,7 +780,7 @@ static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormat *fmt)
if (fmt->Amask) {
return SDL_BlendLine_ARGB8888;
} else {
return SDL_BlendLine_RGB888;
return SDL_BlendLine_XRGB8888;
}
} else {
if (fmt->Amask) {

View File

@@ -75,26 +75,26 @@ static int SDL_BlendPoint_RGB565(SDL_Surface *dst, int x, int y, SDL_BlendMode b
return 0;
}
static int SDL_BlendPoint_RGB888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
static int SDL_BlendPoint_XRGB8888(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_RGB888(x, y);
DRAW_SETPIXELXY_BLEND_XRGB8888(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_RGB888(x, y);
DRAW_SETPIXELXY_ADD_XRGB8888(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_RGB888(x, y);
DRAW_SETPIXELXY_MOD_XRGB8888(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY_MUL_RGB888(x, y);
DRAW_SETPIXELXY_MUL_XRGB8888(x, y);
break;
default:
DRAW_SETPIXELXY_RGB888(x, y);
DRAW_SETPIXELXY_XRGB8888(x, y);
break;
}
return 0;
@@ -248,7 +248,7 @@ int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a);
return SDL_BlendPoint_XRGB8888(dst, x, y, blendMode, r, g, b, a);
} else {
return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
}
@@ -312,7 +312,7 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
func = SDL_BlendPoint_RGB888;
func = SDL_BlendPoint_XRGB8888;
} else {
func = SDL_BlendPoint_ARGB8888;
}

View File

@@ -191,39 +191,39 @@
* Define draw operators for RGB888
*/
#define DRAW_SETPIXEL_RGB888 \
DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_XRGB8888 \
DRAW_SETPIXEL(XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB888 \
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_XRGB8888 \
DRAW_SETPIXEL_BLEND(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB888 \
DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_XRGB8888 \
DRAW_SETPIXEL_ADD(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB888 \
DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_XRGB8888 \
DRAW_SETPIXEL_MOD(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MUL_RGB888 \
DRAW_SETPIXEL_MUL(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MUL_XRGB8888 \
DRAW_SETPIXEL_MUL(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \
XRGB8888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXELXY_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
#define DRAW_SETPIXELXY_XRGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_XRGB8888)
#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
#define DRAW_SETPIXELXY_BLEND_XRGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_XRGB8888)
#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
#define DRAW_SETPIXELXY_ADD_XRGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_XRGB8888)
#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
#define DRAW_SETPIXELXY_MOD_XRGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_XRGB8888)
#define DRAW_SETPIXELXY_MUL_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB888)
#define DRAW_SETPIXELXY_MUL_XRGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_XRGB8888)
/*
* Define draw operators for ARGB8888

View File

@@ -98,7 +98,7 @@ static void SDL_DrawLine4(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint
if (fmt->Rmask == 0x00FF0000) {
if (!fmt->Amask) {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_XRGB8888,
draw_end);
} else {
AALINE(x1, y1, x2, y2,

View File

@@ -124,9 +124,9 @@ static int PixelFormatToVITAFMT(Uint32 format)
switch (format) {
case SDL_PIXELFORMAT_ARGB8888:
return SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB;
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_XRGB8888:
return SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ARGB;
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_XBGR8888:
return SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ABGR;
case SDL_PIXELFORMAT_ABGR8888:
return SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ABGR;