From e3757f072b2025824aca42f911ab7bb3417b85b5 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 2 Oct 2024 19:28:35 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_audio.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 67b31403f2..41477d7cad 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1322,10 +1322,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *str /** * Get the number of bytes currently queued. * - * This is the number of bytes put into a stream as input, not the number - * that can be retrieved as output. Because of several details, it's not - * possible to calculate one number directly from the other. If you need to - * know how much usable data can be retrieved right now, you should use + * This is the number of bytes put into a stream as input, not the number that + * can be retrieved as output. Because of several details, it's not possible + * to calculate one number directly from the other. If you need to know how + * much usable data can be retrieved right now, you should use * SDL_GetAudioStreamAvailable() and not this function. * * Note that audio streams can change their input format at any time, even if