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Added support for inset handling on Android 15
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@@ -10,7 +10,7 @@ The rest of this README covers the Android gradle style build process.
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Requirements
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================================================================================
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Android SDK (version 34 or later)
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Android SDK (version 35 or later)
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https://developer.android.com/sdk/index.html
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Android NDK r15c or later
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@@ -316,6 +316,17 @@ You can control activity re-creation (eg. onCreate()) behaviour. This allows you
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to choose whether to keep or re-initialize java and native static datas, see
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SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY in SDL_hints.h.
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Insets and Safe Areas
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================================================================================
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As of Android 15, SDL windows cover the entire screen, extending under notches
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and system bars. The OS expects you to take those into account when displaying
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content and SDL provides the function SDL_GetWindowSafeArea() so you know what
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area is available for interaction. Outside of the safe area can be potentially
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covered by system bars or used by OS gestures.
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Mouse / Touch events
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================================================================================
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@@ -325,6 +336,7 @@ To enable/disable this behavior, see SDL_hints.h:
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- SDL_HINT_TOUCH_MOUSE_EVENTS
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- SDL_HINT_MOUSE_TOUCH_EVENTS
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Misc
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================================================================================
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@@ -334,6 +346,7 @@ before creating a window:
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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Threads and the Java VM
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================================================================================
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@@ -359,6 +372,7 @@ in your native thread.
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see:
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https://developer.android.com/training/articles/perf-jni#faq:-why-didnt-findclass-find-my-class
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Using STL
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================================================================================
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@@ -526,15 +540,6 @@ The Tegra Graphics Debugger is available from NVidia here:
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https://developer.nvidia.com/tegra-graphics-debugger
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Why is API level 19 the minimum required?
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================================================================================
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The latest NDK toolchain doesn't support targeting earlier than API level 19.
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As of this writing, according to https://www.composables.com/tools/distribution-chart
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about 99.7% of the Android devices accessing Google Play support API level 19 or
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higher (August 2023).
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A note regarding the use of the "dirty rectangles" rendering technique
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================================================================================
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@@ -545,12 +550,6 @@ This is caused by SDL's use of EGL as the support system to handle OpenGL ES/ES2
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contexts, in particular the use of the eglSwapBuffers function. As stated in the
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documentation for the function "The contents of ancillary buffers are always
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undefined after calling eglSwapBuffers".
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Setting the EGL_SWAP_BEHAVIOR attribute of the surface to EGL_BUFFER_PRESERVED
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is not possible for SDL as it requires EGL 1.4, available only on the API level
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17+, so the only workaround available on this platform is to redraw the entire
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screen each frame.
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Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
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Ending your application
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@@ -570,12 +569,14 @@ Don't call exit() as it stops the activity badly.
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NB: "Back button" can be handled as a SDL_EVENT_KEY_DOWN/UP events, with Keycode
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SDLK_AC_BACK, for any purpose.
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Known issues
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================================================================================
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- The number of buttons reported for each joystick is hardcoded to be 36, which
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is the current maximum number of buttons Android can report.
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Building the SDL tests
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================================================================================
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@@ -651,4 +652,4 @@ There is also a convenience target which will build, install and start a test:
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cmake --build . --target build-install-start-testsprite
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```
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Not all tests provide a GUI. For those, you can use `adb logcat` to read the output of stdout.
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Not all tests provide a GUI. For those, you can use `adb logcat` to read the output.
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