diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index a25ba26961..84dca445bb 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -806,7 +806,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_ConvertPixelsAndColorspace(int width, int he * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. * \param dst a pointer to be filled in with premultiplied pixel data. * \param dst_pitch the pitch of the destination pixels, in bytes. - * \param linear SDL_TRUE to convert from sRGB to linear space for the alpha multiplication, SDL_FALSE to do multiplication in sRGB space. + * \param linear SDL_TRUE to convert from sRGB to linear space for the alpha + * multiplication, SDL_FALSE to do multiplication in sRGB space. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -820,7 +821,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_ * This is safe to use with src == dst, but not for other overlapping areas. * * \param surface the surface to modify. - * \param linear SDL_TRUE to convert from sRGB to linear space for the alpha multiplication, SDL_FALSE to do multiplication in sRGB space. + * \param linear SDL_TRUE to convert from sRGB to linear space for the alpha + * multiplication, SDL_FALSE to do multiplication in sRGB space. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -833,13 +835,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface * * This function handles all surface formats, and ignores any clip rectangle. * - * If the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed to be in the colorspace of the suface. + * If the surface is YUV, the color is assumed to be in the sRGB colorspace, + * otherwise the color is assumed to be in the colorspace of the suface. * * \param surface the SDL_Surface to clear. - * \param r the red component of the pixel, normally in the range 0-1 - * \param g the green component of the pixel, normally in the range 0-1 - * \param b the blue component of the pixel, normally in the range 0-1 - * \param a the alpha component of the pixel, normally in the range 0-1 + * \param r the red component of the pixel, normally in the range 0-1. + * \param g the green component of the pixel, normally in the range 0-1. + * \param b the blue component of the pixel, normally in the range 0-1. + * \param a the alpha component of the pixel, normally in the range 0-1. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1166,14 +1169,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x * \param surface the surface to read. * \param x the horizontal coordinate, 0 <= x < width. * \param y the vertical coordinate, 0 <= y < height. - * \param r a pointer filled in with the red channel, normally in the range 0-1, or NULL to ignore - * this channel. - * \param g a pointer filled in with the green channel, normally in the range 0-1, or NULL to - * ignore this channel. - * \param b a pointer filled in with the blue channel, normally in the range 0-1, or NULL to - * ignore this channel. - * \param a a pointer filled in with the alpha channel, normally in the range 0-1, or NULL to - * ignore this channel. + * \param r a pointer filled in with the red channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param g a pointer filled in with the green channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param b a pointer filled in with the blue channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param a a pointer filled in with the alpha channel, normally in the range + * 0-1, or NULL to ignore this channel. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *