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synced 2026-04-29 12:57:25 +02:00
Removed unused code
It looks like we don't need to watch for hanging writes now that we're using the callback mechanism.
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@@ -159,11 +159,6 @@ void Android_PumpEvents_Blocking(SDL_VideoDevice *_this)
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}
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}
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}
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if (AAUDIO_DetectBrokenPlayState()) {
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AAUDIO_PauseDevices();
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AAUDIO_ResumeDevices();
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}
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}
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void Android_PumpEvents_NonBlocking(SDL_VideoDevice *_this)
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@@ -245,11 +240,6 @@ void Android_PumpEvents_NonBlocking(SDL_VideoDevice *_this)
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}
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}
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}
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if (AAUDIO_DetectBrokenPlayState()) {
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AAUDIO_PauseDevices();
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AAUDIO_ResumeDevices();
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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