diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 2a2e74f75f..00e7b9ad8b 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -661,8 +661,7 @@ typedef enum SDL_GPUIndexElementSize * * - D16_UNORM * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT - * - Either (but not necessarily both!) D24_UNORM_S8_UINT or - * D32_FLOAT_S8_UINT + * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT * * Unless D16_UNORM is sufficient for your purposes, always check which of * D24/D32 is supported before creating a depth-stencil texture!