From ea9880b760609eab135ec808c526f7b3b7483106 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 21 Jan 2025 04:01:28 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 2a2e74f75f..00e7b9ad8b 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -661,8 +661,7 @@ typedef enum SDL_GPUIndexElementSize * * - D16_UNORM * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT - * - Either (but not necessarily both!) D24_UNORM_S8_UINT or - * D32_FLOAT_S8_UINT + * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT * * Unless D16_UNORM is sufficient for your purposes, always check which of * D24/D32 is supported before creating a depth-stencil texture!