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render: Add Suspend/Resume calls for GDK support
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@@ -69,6 +69,14 @@ void SDL_GDKResumeGPU(SDL_GPUDevice *device)
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{
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}
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void SDL_GDKSuspendRenderer(SDL_Renderer *renderer)
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{
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}
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void SDL_GDKResumeRenderer(SDL_Renderer *renderer)
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{
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}
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#endif /* !SDL_PLATFORM_GDK */
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#if !defined(SDL_PLATFORM_WINDOWS)
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@@ -35,6 +35,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle);
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extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendGPU(SDL_GPUDevice *device);
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extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeGPU(SDL_GPUDevice *device);
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extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendRenderer(SDL_Renderer *renderer);
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extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeRenderer(SDL_Renderer *renderer);
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#endif /* !SDL_PLATFORM_GDK */
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#if !defined(SDL_PLATFORM_WINDOWS)
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