Removed width/height parameters from LoadTexture()

You can directly access the texture width and height now.
This commit is contained in:
Sam Lantinga
2025-03-14 10:38:11 -07:00
parent dcb97a5f49
commit efe122be4d
14 changed files with 49 additions and 70 deletions

View File

@@ -28,7 +28,6 @@ static bool use_texture = false;
static SDL_Texture **sprites;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
static float angle = 0.0f;
static int sprite_w, sprite_h;
static int translate_cx = 0;
static int translate_cy = 0;
@@ -52,7 +51,7 @@ static int LoadSprite(const char *file)
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h);
sprites[i] = LoadTexture(state->renderers[i], file, true);
if (!sprites[i]) {
return -1;
}