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Removed width/height parameters from LoadTexture()
You can directly access the texture width and height now.
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@@ -53,16 +53,18 @@ void SDL_AppQuit(void *appstate, SDL_AppResult result)
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static int LoadSprite(const char *file)
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{
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int i, w, h;
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
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if (sprites[i]) {
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SDL_DestroyTexture(sprites[i]);
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}
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sprites[i] = LoadTexture(state->renderers[i], file, true, &w, &h);
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sprite_w = (float)w;
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sprite_h = (float)h;
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sprites[i] = LoadTexture(state->renderers[i], file, true);
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if (sprites[i]) {
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sprite_w = (float)sprites[i]->w;
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sprite_h = (float)sprites[i]->h;
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}
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if (!sprites[i]) {
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return -1;
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}
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