diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index be5eb32e9b..104992bcfd 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1336,7 +1336,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt * \threadsafety It is safe to call this function from any thread, as it holds * a stream-specific mutex while running. Don't change the * stream's format to have a different number of channels from a - * a different thread at the same time, though! + * different thread at the same time, though! * * \since This function is available since SDL 3.2.0. *