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Re-added a simplified version of SDL_SetWindowShape()
In order to handle mouse click transparency this needs to be implemented inside SDL
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@@ -970,6 +970,7 @@ SDL3_0.0.0 {
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SDL_SetRenderColorScale;
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SDL_GetRenderColorScale;
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SDL_RenderGeometryRawFloat;
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SDL_SetWindowShape;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -995,3 +995,4 @@
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#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
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#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
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#define SDL_RenderGeometryRawFloat SDL_RenderGeometryRawFloat_REAL
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#define SDL_SetWindowShape SDL_SetWindowShape_REAL
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@@ -1020,3 +1020,4 @@ SDL_DYNAPI_PROC(int,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),
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SDL_DYNAPI_PROC(int,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderGeometryRawFloat,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_FColor *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
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