Renamed SDL_Del* to SDL_Remove*

This commit is contained in:
Sam Lantinga
2024-08-31 07:23:51 -07:00
parent cf1d8e2dfd
commit f827c1322c
45 changed files with 118 additions and 98 deletions

View File

@@ -488,6 +488,9 @@ The following functions have been removed:
The following enums have been renamed:
* SDL_eventaction => SDL_EventAction
The following functions have been renamed:
* SDL_DelEventWatch() => SDL_RemoveEventWatch()
## SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
@@ -862,6 +865,9 @@ The following environment variables have been removed:
The following functions have been removed:
* SDL_ClearHints() - replaced with SDL_ResetHints()
The following functions have been renamed:
* SDL_DelHintCallback() => SDL_RemoveHintCallback()
## SDL_init.h
On Haiku OS, SDL no longer sets the current working directory to the executable's path during SDL_Init(). If you need this functionality, the fastest solution is to add this code directly after the call to SDL_Init: