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Renamed SDL_Del* to SDL_Remove*
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@@ -488,6 +488,9 @@ The following functions have been removed:
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The following enums have been renamed:
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* SDL_eventaction => SDL_EventAction
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The following functions have been renamed:
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* SDL_DelEventWatch() => SDL_RemoveEventWatch()
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## SDL_gamecontroller.h
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SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
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@@ -862,6 +865,9 @@ The following environment variables have been removed:
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The following functions have been removed:
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* SDL_ClearHints() - replaced with SDL_ResetHints()
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The following functions have been renamed:
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* SDL_DelHintCallback() => SDL_RemoveHintCallback()
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## SDL_init.h
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On Haiku OS, SDL no longer sets the current working directory to the executable's path during SDL_Init(). If you need this functionality, the fastest solution is to add this code directly after the call to SDL_Init:
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