mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-06 09:05:32 +02:00
Added support for gamepad rumble on Android
Tested with the DualSense controller over Bluetooth on Android 12 Fixes https://github.com/libsdl-org/SDL/issues/7847
This commit is contained in:
@@ -9,6 +9,7 @@ import android.content.Context;
|
||||
import android.os.Build;
|
||||
import android.os.VibrationEffect;
|
||||
import android.os.Vibrator;
|
||||
import android.os.VibratorManager;
|
||||
import android.util.Log;
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
@@ -24,7 +25,7 @@ public class SDLControllerManager
|
||||
public static native int nativeAddJoystick(int device_id, String name, String desc,
|
||||
int vendor_id, int product_id,
|
||||
int button_mask,
|
||||
int naxes, int axis_mask, int nhats);
|
||||
int naxes, int axis_mask, int nhats, boolean can_rumble);
|
||||
public static native int nativeRemoveJoystick(int device_id);
|
||||
public static native int nativeAddHaptic(int device_id, String name);
|
||||
public static native int nativeRemoveHaptic(int device_id);
|
||||
@@ -50,7 +51,9 @@ public class SDLControllerManager
|
||||
}
|
||||
|
||||
if (mHapticHandler == null) {
|
||||
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
|
||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
|
||||
mHapticHandler = new SDLHapticHandler_API31();
|
||||
} else if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
|
||||
mHapticHandler = new SDLHapticHandler_API26();
|
||||
} else {
|
||||
mHapticHandler = new SDLHapticHandler();
|
||||
@@ -84,6 +87,13 @@ public class SDLControllerManager
|
||||
mHapticHandler.run(device_id, intensity, length);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
public static void hapticRumble(int device_id, float low_frequency_intensity, float high_frequency_intensity, int length) {
|
||||
mHapticHandler.rumble(device_id, low_frequency_intensity, high_frequency_intensity, length);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
@@ -233,10 +243,19 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
|
||||
}
|
||||
}
|
||||
|
||||
boolean can_rumble = false;
|
||||
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
|
||||
VibratorManager manager = joystickDevice.getVibratorManager();
|
||||
int[] vibrators = manager.getVibratorIds();
|
||||
if (vibrators.length > 0) {
|
||||
can_rumble = true;
|
||||
}
|
||||
}
|
||||
|
||||
mJoysticks.add(joystick);
|
||||
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
|
||||
getVendorId(joystickDevice), getProductId(joystickDevice),
|
||||
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2);
|
||||
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, can_rumble);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -470,12 +489,63 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
|
||||
}
|
||||
}
|
||||
|
||||
class SDLHapticHandler_API31 extends SDLHapticHandler {
|
||||
@Override
|
||||
public void run(int device_id, float intensity, int length) {
|
||||
SDLHaptic haptic = getHaptic(device_id);
|
||||
if (haptic != null) {
|
||||
vibrate(haptic.vib, intensity, length);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void rumble(int device_id, float low_frequency_intensity, float high_frequency_intensity, int length) {
|
||||
InputDevice device = InputDevice.getDevice(device_id);
|
||||
if (device == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
VibratorManager manager = device.getVibratorManager();
|
||||
int[] vibrators = manager.getVibratorIds();
|
||||
if (vibrators.length >= 2) {
|
||||
vibrate(manager.getVibrator(vibrators[0]), low_frequency_intensity, length);
|
||||
vibrate(manager.getVibrator(vibrators[1]), high_frequency_intensity, length);
|
||||
} else if (vibrators.length == 1) {
|
||||
float intensity = (low_frequency_intensity * 0.6f) + (high_frequency_intensity * 0.4f);
|
||||
vibrate(manager.getVibrator(vibrators[0]), intensity, length);
|
||||
}
|
||||
}
|
||||
|
||||
private void vibrate(Vibrator vibrator, float intensity, int length) {
|
||||
if (intensity == 0.0f) {
|
||||
vibrator.cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
int value = Math.round(intensity * 255);
|
||||
if (value > 255) {
|
||||
value = 255;
|
||||
}
|
||||
if (value < 1) {
|
||||
vibrator.cancel();
|
||||
return;
|
||||
}
|
||||
try {
|
||||
vibrator.vibrate(VibrationEffect.createOneShot(length, value));
|
||||
}
|
||||
catch (Exception e) {
|
||||
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
|
||||
// something went horribly wrong with the Android 8.0 APIs.
|
||||
vibrator.vibrate(length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SDLHapticHandler_API26 extends SDLHapticHandler {
|
||||
@Override
|
||||
public void run(int device_id, float intensity, int length) {
|
||||
SDLHaptic haptic = getHaptic(device_id);
|
||||
if (haptic != null) {
|
||||
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
|
||||
if (intensity == 0.0f) {
|
||||
stop(device_id);
|
||||
return;
|
||||
@@ -523,6 +593,10 @@ class SDLHapticHandler {
|
||||
}
|
||||
}
|
||||
|
||||
public void rumble(int device_id, float low_frequency_intensity, float high_frequency_intensity, int length) {
|
||||
// Not supported in older APIs
|
||||
}
|
||||
|
||||
public void stop(int device_id) {
|
||||
SDLHaptic haptic = getHaptic(device_id);
|
||||
if (haptic != null) {
|
||||
@@ -535,30 +609,6 @@ class SDLHapticHandler {
|
||||
final int deviceId_VIBRATOR_SERVICE = 999999;
|
||||
boolean hasVibratorService = false;
|
||||
|
||||
int[] deviceIds = InputDevice.getDeviceIds();
|
||||
// It helps processing the device ids in reverse order
|
||||
// For example, in the case of the XBox 360 wireless dongle,
|
||||
// so the first controller seen by SDL matches what the receiver
|
||||
// considers to be the first controller
|
||||
|
||||
for (int i = deviceIds.length - 1; i > -1; i--) {
|
||||
SDLHaptic haptic = getHaptic(deviceIds[i]);
|
||||
if (haptic == null) {
|
||||
InputDevice device = InputDevice.getDevice(deviceIds[i]);
|
||||
Vibrator vib = device.getVibrator();
|
||||
if (vib != null) {
|
||||
if (vib.hasVibrator()) {
|
||||
haptic = new SDLHaptic();
|
||||
haptic.device_id = deviceIds[i];
|
||||
haptic.name = device.getName();
|
||||
haptic.vib = vib;
|
||||
mHaptics.add(haptic);
|
||||
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Check VIBRATOR_SERVICE */
|
||||
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
|
||||
if (vib != null) {
|
||||
@@ -581,18 +631,11 @@ class SDLHapticHandler {
|
||||
ArrayList<Integer> removedDevices = null;
|
||||
for (SDLHaptic haptic : mHaptics) {
|
||||
int device_id = haptic.device_id;
|
||||
int i;
|
||||
for (i = 0; i < deviceIds.length; i++) {
|
||||
if (device_id == deviceIds[i]) break;
|
||||
}
|
||||
|
||||
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
|
||||
if (i == deviceIds.length) {
|
||||
if (removedDevices == null) {
|
||||
removedDevices = new ArrayList<Integer>();
|
||||
}
|
||||
removedDevices.add(device_id);
|
||||
if (removedDevices == null) {
|
||||
removedDevices = new ArrayList<Integer>();
|
||||
}
|
||||
removedDevices.add(device_id);
|
||||
} // else: don't remove the vibrator if it is still present
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user