diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 57fa31f001..2076352980 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1386,8 +1386,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren * * These are additional supported properties with visionOS: * - * - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on visionOS. Curved windows have square corners and additional controls for more immersive gaming. - * This can be -1 (disabled), which is the default, 0 (no curve), or set to a specific curvature radius in millimeters. A common value for a gaming monitor is 1000. + * - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on + * visionOS. Curved windows have square corners and additional controls for + * more immersive gaming. This can be -1 (disabled), which is the default, 0 + * (no curve), or set to a specific curvature radius in millimeters. A + * common value for a gaming monitor is 1000. * * If this window is being created to be used with an SDL_Renderer, you should * not add a graphics API specific property @@ -1632,7 +1635,10 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window) * * On visionOS: * - * - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved mode on visionOS. This value is updated dynamically when changed via the screen ornaments. This can be 0 (no curve), or a specific curvature radius in millimeters. A common value for a gaming monitor is 1000. + * - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved + * mode on visionOS. This value is updated dynamically when changed via the + * screen ornaments. This can be 0 (no curve), or a specific curvature + * radius in millimeters. A common value for a gaming monitor is 1000. * * \param window the window to query. * \returns a valid property ID on success or 0 on failure; call