From ff14a1781fd451d450ac7d78768334bf7f27136f Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Tue, 29 Oct 2024 10:34:54 -0700 Subject: [PATCH] GPU D3D12: Fix indirect buffers not being refcounted --- src/gpu/d3d12/SDL_gpu_d3d12.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index 86d8dcc6c6..8243d02e1a 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -4827,6 +4827,8 @@ static void D3D12_DrawPrimitivesIndirect( offset, NULL, 0); + + D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer); } static void D3D12_DrawIndexedPrimitivesIndirect( @@ -4848,6 +4850,8 @@ static void D3D12_DrawIndexedPrimitivesIndirect( offset, NULL, 0); + + D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer); } static void D3D12_EndRenderPass( @@ -5303,6 +5307,8 @@ static void D3D12_DispatchComputeIndirect( offset, NULL, 0); + + D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer); } static void D3D12_EndComputePass(