Fix typos in comments.

(cherry picked from commit 23fec649c2)
This commit is contained in:
Eddy Jansson
2026-01-30 16:10:05 +01:00
committed by Sam Lantinga
parent 5a4f1cbceb
commit ff2a43bfbf
12 changed files with 22 additions and 22 deletions

View File

@@ -66,7 +66,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* To update a streaming texture, you need to lock it first. This gets you access to the pixels.
Note that this is considered a _write-only_ operation: the buffer you get from locking
might not acutally have the existing contents of the texture, and you have to write to every
might not actually have the existing contents of the texture, and you have to write to every
locked pixel! */
/* You can use SDL_LockTexture() to get an array of raw pixels, but we're going to use