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Fix SDL_HINT_OPENGL_ES_DRIVER interaction with SDL_HINT_OPENGL_LIBRARY for x11 and windows
If SDL_HINT_OPENGL_ES_DRIVER is enabled and a GLES context is requested, don't try to load the WGL/GLX library. Doing so may fail, because SDL_HINT_OPENGL_LIBRARY may have been set to a custom libGLESv2 (e.g. ANGLE). This effectively restores the SDL2 behavior. Other video drivers shouldn't be affected, because they always use EGL for GLES. Incidentally, this patch also fixes a missing GL_GetEGLSurface callback in the X11 fallback path.
This commit is contained in:
committed by
Ryan C. Gordon
parent
62af66f14a
commit
ff543723c4
@@ -106,10 +106,35 @@ typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC,
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#define SetPixelFormat _this->gl_data->wglSetPixelFormat
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#endif
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static bool WIN_GL_LoadLibrary_EGLFallback(SDL_VideoDevice *_this, const char *path)
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{
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#ifdef SDL_VIDEO_OPENGL_EGL
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WIN_GL_UnloadLibrary(_this);
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_this->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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_this->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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_this->GL_CreateContext = WIN_GLES_CreateContext;
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_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GLES_SwapWindow;
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_this->GL_DestroyContext = WIN_GLES_DestroyContext;
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_this->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
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return WIN_GLES_LoadLibrary(_this, path);
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#else
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return SDL_SetError("SDL not configured with EGL support");
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#endif
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}
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bool WIN_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
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{
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void *handle;
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if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) &&
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SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, false)) {
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return WIN_GL_LoadLibrary_EGLFallback(_this, path);
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}
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if (path == NULL) {
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path = SDL_GetHint(SDL_HINT_OPENGL_LIBRARY);
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}
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@@ -740,19 +765,8 @@ SDL_GLContext WIN_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES && WIN_GL_UseEGL(_this)) {
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#ifdef SDL_VIDEO_OPENGL_EGL
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// Switch to EGL based functions
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WIN_GL_UnloadLibrary(_this);
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_this->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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_this->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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_this->GL_CreateContext = WIN_GLES_CreateContext;
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_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GLES_SwapWindow;
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_this->GL_DestroyContext = WIN_GLES_DestroyContext;
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_this->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
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if (!WIN_GLES_LoadLibrary(_this, NULL)) {
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if (!WIN_GL_LoadLibrary_EGLFallback(_this, NULL)) {
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return NULL;
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}
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@@ -163,6 +163,26 @@ typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy,
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static void X11_GL_InitExtensions(SDL_VideoDevice *_this);
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static bool X11_GL_LoadLibrary_EGLFallback(SDL_VideoDevice *_this, const char *path)
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{
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#ifdef SDL_VIDEO_OPENGL_EGL
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X11_GL_UnloadLibrary(_this);
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_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
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_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
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_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
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_this->GL_CreateContext = X11_GLES_CreateContext;
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_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
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_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
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_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
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_this->GL_SwapWindow = X11_GLES_SwapWindow;
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_this->GL_DestroyContext = X11_GLES_DestroyContext;
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_this->GL_GetEGLSurface = X11_GLES_GetEGLSurface;
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return X11_GLES_LoadLibrary(_this, path);
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#else
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return SDL_SetError("SDL not configured with EGL support");
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#endif
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}
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bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
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{
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Display *display;
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@@ -172,6 +192,11 @@ bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
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return SDL_SetError("OpenGL context already created");
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}
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if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) &&
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SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, false)) {
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return X11_GL_LoadLibrary_EGLFallback(_this, path);
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}
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// Load the OpenGL library
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if (path == NULL) {
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path = SDL_GetHint(SDL_HINT_OPENGL_LIBRARY);
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@@ -254,21 +279,7 @@ bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
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if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) ||
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SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) &&
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X11_GL_UseEGL(_this)) {
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#ifdef SDL_VIDEO_OPENGL_EGL
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X11_GL_UnloadLibrary(_this);
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_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
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_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
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_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
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_this->GL_CreateContext = X11_GLES_CreateContext;
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_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
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_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
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_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
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_this->GL_SwapWindow = X11_GLES_SwapWindow;
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_this->GL_DestroyContext = X11_GLES_DestroyContext;
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return X11_GLES_LoadLibrary(_this, NULL);
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#else
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return SDL_SetError("SDL not configured with EGL support");
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#endif
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return X11_GL_LoadLibrary_EGLFallback(_this, NULL);
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}
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return true;
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