Fix SDL_HINT_OPENGL_ES_DRIVER interaction with SDL_HINT_OPENGL_LIBRARY for x11 and windows

If SDL_HINT_OPENGL_ES_DRIVER is enabled and a GLES context is requested,
don't try to load the WGL/GLX library. Doing so may fail, because
SDL_HINT_OPENGL_LIBRARY may have been set to a custom libGLESv2 (e.g.
ANGLE). This effectively restores the SDL2 behavior.

Other video drivers shouldn't be affected, because they always use EGL
for GLES.

Incidentally, this patch also fixes a missing GL_GetEGLSurface callback
in the X11 fallback path.
This commit is contained in:
Andrei Alexeyev
2026-03-16 02:19:59 +01:00
committed by Ryan C. Gordon
parent 62af66f14a
commit ff543723c4
2 changed files with 52 additions and 27 deletions

View File

@@ -106,10 +106,35 @@ typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC,
#define SetPixelFormat _this->gl_data->wglSetPixelFormat
#endif
static bool WIN_GL_LoadLibrary_EGLFallback(SDL_VideoDevice *_this, const char *path)
{
#ifdef SDL_VIDEO_OPENGL_EGL
WIN_GL_UnloadLibrary(_this);
_this->GL_LoadLibrary = WIN_GLES_LoadLibrary;
_this->GL_GetProcAddress = WIN_GLES_GetProcAddress;
_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
_this->GL_CreateContext = WIN_GLES_CreateContext;
_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
_this->GL_SwapWindow = WIN_GLES_SwapWindow;
_this->GL_DestroyContext = WIN_GLES_DestroyContext;
_this->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
return WIN_GLES_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with EGL support");
#endif
}
bool WIN_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
{
void *handle;
if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) &&
SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, false)) {
return WIN_GL_LoadLibrary_EGLFallback(_this, path);
}
if (path == NULL) {
path = SDL_GetHint(SDL_HINT_OPENGL_LIBRARY);
}
@@ -740,19 +765,8 @@ SDL_GLContext WIN_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES && WIN_GL_UseEGL(_this)) {
#ifdef SDL_VIDEO_OPENGL_EGL
// Switch to EGL based functions
WIN_GL_UnloadLibrary(_this);
_this->GL_LoadLibrary = WIN_GLES_LoadLibrary;
_this->GL_GetProcAddress = WIN_GLES_GetProcAddress;
_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
_this->GL_CreateContext = WIN_GLES_CreateContext;
_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
_this->GL_SwapWindow = WIN_GLES_SwapWindow;
_this->GL_DestroyContext = WIN_GLES_DestroyContext;
_this->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
if (!WIN_GLES_LoadLibrary(_this, NULL)) {
if (!WIN_GL_LoadLibrary_EGLFallback(_this, NULL)) {
return NULL;
}

View File

@@ -163,6 +163,26 @@ typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display *dpy,
static void X11_GL_InitExtensions(SDL_VideoDevice *_this);
static bool X11_GL_LoadLibrary_EGLFallback(SDL_VideoDevice *_this, const char *path)
{
#ifdef SDL_VIDEO_OPENGL_EGL
X11_GL_UnloadLibrary(_this);
_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
_this->GL_CreateContext = X11_GLES_CreateContext;
_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
_this->GL_SwapWindow = X11_GLES_SwapWindow;
_this->GL_DestroyContext = X11_GLES_DestroyContext;
_this->GL_GetEGLSurface = X11_GLES_GetEGLSurface;
return X11_GLES_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with EGL support");
#endif
}
bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
{
Display *display;
@@ -172,6 +192,11 @@ bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
return SDL_SetError("OpenGL context already created");
}
if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) &&
SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, false)) {
return X11_GL_LoadLibrary_EGLFallback(_this, path);
}
// Load the OpenGL library
if (path == NULL) {
path = SDL_GetHint(SDL_HINT_OPENGL_LIBRARY);
@@ -254,21 +279,7 @@ bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path)
if (((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) ||
SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) &&
X11_GL_UseEGL(_this)) {
#ifdef SDL_VIDEO_OPENGL_EGL
X11_GL_UnloadLibrary(_this);
_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
_this->GL_CreateContext = X11_GLES_CreateContext;
_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
_this->GL_SwapWindow = X11_GLES_SwapWindow;
_this->GL_DestroyContext = X11_GLES_DestroyContext;
return X11_GLES_LoadLibrary(_this, NULL);
#else
return SDL_SetError("SDL not configured with EGL support");
#endif
return X11_GL_LoadLibrary_EGLFallback(_this, NULL);
}
return true;