Commit Graph

658 Commits

Author SHA1 Message Date
Sam Lantinga
09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers
Controllers that are plugged in are in the wired state
2023-11-10 17:09:39 -08:00
Sam Lantinga
fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 2023-11-10 16:39:32 -08:00
Sam Lantinga
d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor 2023-11-10 16:39:32 -08:00
Sam Lantinga
2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label
This gives applications and binding systems a clearer view of what the hardware is so they can make intelligent decisions about how to present things to the user.

Gamepad mappings continue to use abxy for the face buttons for simplicity and compatibility with earlier versions of SDL, however the "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" hint no longer has any effect.

Fixes https://github.com/libsdl-org/SDL/issues/6117
2023-11-10 12:21:43 -08:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sam Lantinga
22016b4eae Enable the 5th player LED on the DualSense controller
Fixes https://github.com/libsdl-org/SDL/issues/5152
2023-11-06 20:14:50 -08:00
Sam Lantinga
f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
Sam Lantinga
f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller 2023-10-25 09:00:26 -07:00
Sam Lantinga
38afd48daf Added a single source of SDL object IDs
This ensures that we don't accidentally interpret an ID from one system as an ID in another system.
Audio device IDs are not covered here, since they have a unique numbering system.
2023-10-23 10:49:37 -07:00
Cameron Gutman
435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen()
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their
UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this
today, the opened joystick will end up partially initialized (no name,
path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no
longer be able to find the SDL_HIDAPI_Device for the removed joystick.

Worse still, joystick->hwdata->device becomes a dangling freed pointer
the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF
when the application or SDL calls SDL_JoystickClose() on this joystick.

Fix all this by checking if the device no longer has any associated
joysticks after calling UpdateDevice() and failing the open call if so.
2023-10-17 21:54:09 -05:00
Sam Lantinga
a3a5e17282 Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data 2023-09-18 13:56:51 -07:00
Sam Lantinga
a72dfa6a5f Fixed sensor timestamp units for third-party PS5 controllers 2023-09-18 12:55:43 -07:00
Sam Lantinga
f6756047a4 Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
Smart compilers don't like dereferencing off the end of arrays
2023-09-18 12:19:18 -07:00
Sam Lantinga
7059a55ccc Fixed sensor timestamp calculation for third-party PS5 controllers 2023-09-18 11:50:56 -07:00
Sam Lantinga
825d344756 Make sure that the same timestamp is used for all PS5 events from the same packet 2023-09-01 17:49:39 -07:00
Sam Lantinga
0f80d47bbd Fixed thread-safety warning 2023-08-25 08:21:54 -07:00
Sam Lantinga
69aec8c915 Fixed the report format for the Razer Wolverine V2 Pro 2023-08-24 11:37:50 -07:00
Simon McVittie
efe15588d5 Relabel back paddles as left or right
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Sam Lantinga
75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers
I don't know of any specific issue with this, but third party PS4 controllers have had issues with reports that are specific to Sony hardware, so this is a speculative change to prevent issues with future controllers.

If it turns out that these reports are valid and useful for third party controllers, we can back this change out.
2023-08-07 14:06:10 -07:00
Sam Lantinga
26205b659d Fixed PS4/PS5 touchpad for third party controllers
We should always report touchpad and battery status if they are available. We just want to make sure we don't enable enhanced reports unless the application wants that behavior.
2023-08-07 10:48:52 -07:00
Sam Lantinga
99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 2023-08-03 13:07:51 -07:00
Sam Lantinga
3c8f4dca1d Make sure we don't touch the controller effects state when we're in auto mode for PS4/PS5 controllers. 2023-07-24 10:17:02 -07:00
Sam Lantinga
2ebbfe7c5b Added an "auto" mode for PS4 and PS5 controller rumble hints
This allows the controllers to report that they have sensors and enhanced capabilities, but not actually switch into enhanced mode (breaking DirectInput) unless the application tries to use them.
2023-07-17 17:32:57 -07:00
Sam Lantinga
bd4f155bbb Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked
2023-07-17 17:08:17 -07:00
Sam Lantinga
16dd5f0da4 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.
2023-07-17 16:45:31 -07:00
Sam Lantinga
2fef0be2f6 Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
That will put the PS5 controller into enhanced mode, which breaks DirectInput games
2023-07-17 16:42:58 -07:00
Sam Lantinga
b271e92c6e Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
Sam Lantinga
57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga
49b9fd1843 Don't send k_ePS4FeatureReportIdSerialNumber to Bluetooth PS4 controllers
This isn't supported over Bluetooth and might be causing issues with fake PS4 controllers.

Note that this change should NOT be ported to SDL2, as device->is_bluetooth is not set from hidapi there and is only detected by seeing which reports are valid.

Reference https://github.com/libsdl-org/SDL/issues/7960
2023-07-10 09:37:20 -07:00
Sam Lantinga
092a4b780c Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
This report is for third party controllers only, and might be causing issues with fake PS4 controllers.

Reference https://github.com/libsdl-org/SDL/issues/7960
2023-07-10 09:37:20 -07:00
Sam Lantinga
efed24850a Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
That will put the PS4 controller into enhanced mode, which breaks DirectInput games
2023-07-07 15:56:54 -07:00
luzpaz
37e567994d Fix remaining typos (#7921)
* Fix remaining typos

Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
2023-07-03 12:46:47 -07:00
Sam Lantinga
69c7a49990 Fixed build warnings 2023-06-29 22:15:23 -07:00
Sam Lantinga
baa9c57581 Added support for the Nintendo Online Famicom controllers 2023-06-28 19:15:43 -07:00
Sam Lantinga
9ee1200e6f Fixed Nintendo Switch Pro controllers that don't have readable user calibration 2023-06-27 07:48:42 -07:00
Narr the Reg
425062c123 hidapi: switch: Handle MCU input reports 2023-06-26 10:01:49 -07:00
Sam Lantinga
267fdd7daa Removed Bluetooth connection detection now that we get it from hidapi 2023-06-23 15:50:07 -07:00
Sam Lantinga
44bae1e8a9 Corrected the Victrix FS Pro as a PS4 controller instead of a PS3 controller 2023-06-23 14:27:21 -07:00
Sam Lantinga
a807b14957 Greatly improved Xbox One controller initialization sequence 2023-06-22 17:15:35 -07:00
Sam Lantinga
214d5daa3c Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info
Also take advantage of the fact that we know whether the device is connected over Bluetooth now.
2023-06-21 12:14:50 -07:00
Sam Lantinga
3694dabe7c Use default sensor calibration if we can't read it from the Nintendo Switch controller
Fixes https://github.com/libsdl-org/SDL/issues/7830
2023-06-21 10:28:45 -07:00
Sam Lantinga
f168f9c813 Added support for the GameSir G4 Pro
We can't read device info or IMU calibration from this controller, and it has no gyro or accelerometer, but is otherwise perfectly functional.
2023-06-17 12:42:55 -07:00
Sam Lantinga
73927b0948 Removed unused function 2023-06-14 15:16:21 -07:00
Sam Lantinga
0c16f4faf0 Fixed third-party Nintendo Switch Pro controllers shutting down when we try to set the home LED.
This fixes the PDP Afterglow Wireless Deluxe Controller.
2023-06-14 10:15:06 -07:00
Sam Lantinga
23e007d3b7 Fixed third party Nintendo Switch Pro Controller resetting when being sent an unsupported command to set the Home LED
Tested with the PowerA Fusion Pro Wireless Controller in Bluetooth mode
2023-06-14 00:02:32 -07:00
Sam Lantinga
8c95bd814b Allow switching licensed Nintendo Switch Pro controllers into gyro input mode 2023-06-13 22:40:51 -07:00
Sam Lantinga
cdfc0c5a33 Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
This controller shows up with a VID/PID of 0, but has full functionality over Bluetooth
2023-06-13 22:20:58 -07:00
Sam Lantinga
5490873daa Fixed querying device info on the MOBAPAD M073
The query packet needs to contain valid rumble data in order to be accepted by the controller.

Fixes https://github.com/libsdl-org/SDL/issues/7788
2023-06-09 18:41:21 -07:00
Sam Lantinga
2042e9c4e3 Only update the serial number if it hasn't already been set
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.
2023-06-09 17:34:12 -07:00
Sam Lantinga
32d015a6a0 Fixed PS3 controller initialization over Bluetooth
Now that we have hidapi that knows whether the controller is connected via Bluetooth or USB, this is much easier to fix.
2023-06-08 10:46:56 -07:00