Amir
5db08b86ca
Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
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https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype
In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
2024-07-17 14:09:11 -07:00
Sam Lantinga
94c40fb3c9
Fixed warning: no previous prototype for function 'SDL_InitFilesystem'
2024-07-17 11:00:25 -07:00
Sam Lantinga
761e86e25e
Initialize output parameters to reasonable defaults in case of error
2024-07-17 10:27:37 -07:00
Sam Lantinga
5f5e91eab6
Reverted 3d2e5a0b66
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Applying these changes to external code doesn't actually improve anything, and within the context of the other Get* functions for renderers and surfaces, these stand out as outliers, so I'm going to back this change out.
2024-07-17 10:27:37 -07:00
Sam Lantinga
b3df46e4bc
Added missing SDL_sysfilesystem.h includes
2024-07-17 09:09:42 -07:00
Ozkan Sezer
2eda7b2c24
SDL_sysvideo.h: remove SDL_DisplayModeData typedef:
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Fixes a type redefinition error:
In file included from /tmp/SDL3/test/../src/events/SDL_events_c.h:28,
from /tmp/SDL3/test/../src/events/SDL_pen.c:26,
from /tmp/SDL3/test/testautomation_pen.c:83:
/tmp/SDL3/test/../src/events/../video/SDL_sysvideo.h:34: error: redefinition of typedef 'SDL_DisplayModeData'
/tmp/SDL3/include/SDL3/SDL_video.h:78: note: previous declaration of 'SDL_DisplayModeData' was here
2024-07-17 12:30:32 +03:00
Sam Lantinga
3d2e5a0b66
Fixed a few remaining functions to directly return their values instead of an error code.
2024-07-16 21:32:17 -07:00
Sam Lantinga
98bea25363
Converted surfaces with alpha format default to SDL_BLENDMODE_BLEND
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Fixes https://github.com/libsdl-org/SDL/pull/4690
2024-07-16 18:50:22 -07:00
Sam Lantinga
7c0307060d
Textures with alpha format default to SDL_BLENDMODE_BLEND
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Fixes https://github.com/libsdl-org/SDL/issues/9941
2024-07-16 18:50:22 -07:00
Sam Lantinga
2db57e2678
Removed SlowBlitPixelAccess_Unknown
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This wasn't actually set anywhere, and not needed.
2024-07-16 18:43:14 -07:00
Sam Lantinga
e41428d259
Added full blit feature support for 8-bit surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/8079
2024-07-16 17:57:12 -07:00
Sam Lantinga
b7ec2119dd
Use a dither palette when converting RGB images to indexed formats
2024-07-16 17:57:12 -07:00
Sam Lantinga
626bb53772
Fail blits between indexed and RGB surfaces if there is no palette set
2024-07-16 17:57:12 -07:00
Sam Lantinga
9ca1792848
Renamed driverdata to internal
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This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.
I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.
After consideration, I made this renaming global across the project, for consistency.
Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
Ryan C. Gordon
4dda785c69
gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
ed1f93cd11
filesystem: SDL_Glob*Directory() functions now follow the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
52bf7ff42d
filesystem: SDL_GetPrefPath() now follows the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
2321726ff1
filesystem: SDL_GetUserFolder() now follows the SDL_GetStringRule.
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It also now caches at the higher level, so the platform-specific bits don't
change their interface much.
Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
d40b89dff6
clipboard: SDL_GetPrimarySelectionText() now follows the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
158fc459f1
clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
3bc81a81f5
filesystem: SDL_GetBasePath() now follows the SDL_GetStringRule.
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It also now caches at the higher level, so the platform-specific bits don't
change their interface much.
A little code hygiene work was applied to some of the platform bits on top of
this.
Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Sam Lantinga
4aeabb3c3b
Made event and temporary string memory thread-local and added SDL_FreeEventMemory()
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Fixes https://github.com/libsdl-org/SDL/issues/10283
2024-07-16 12:01:51 -07:00
Sam Lantinga
ec3bb4c029
Removed the need for SDL_CreateTLS()
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This eliminates the tap dancing needed for allocating TLS slots, we'll automatically allocate them as needed, in a thread-safe way.
2024-07-16 12:01:51 -07:00
Ryan C. Gordon
1592452cad
video: Fixed remaining return 0 to use NULL in CreateDevice implementations.
2024-07-16 14:26:30 -04:00
Ryan C. Gordon
d78ef58b4b
offscreen: Don't ever use this backend unless explicitly requested.
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Reference PR #10202 .
2024-07-16 14:19:58 -04:00
Ryan C. Gordon
bc1ceb0883
dummyvideo: Change a thing returning a 0 pointer to return NULL instead.
2024-07-16 14:17:02 -04:00
Ryan C. Gordon
045f0456b1
dummyvideo: Change a thing using int to use SDL_bool instead.
2024-07-16 14:15:38 -04:00
Sam Lantinga
027671bedb
SDL_GetWindowOpacity() directly returns the opacity instead of using an out parameter.
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Fixes https://github.com/libsdl-org/SDL/issues/10286
2024-07-16 09:36:11 -07:00
Sam Lantinga
58270ef3f2
Finished renaming functions in SDL_system.h
2024-07-16 09:35:49 -07:00
Sam Lantinga
033df70d4c
SDL_DelayNS() will attempt to sleep exactly the requested amount of time
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This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally.
Fixes https://github.com/libsdl-org/SDL/issues/10210
2024-07-15 18:38:09 -07:00
Sam Lantinga
54366181c3
Rename functions in SDL_system.h to match SDL 3.0 naming convention
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Fixes https://github.com/libsdl-org/SDL/issues/10277
2024-07-15 16:27:48 -07:00
Sam Lantinga
492e3c1a54
direct3d11: we don't need to create all the blend states up front
2024-07-15 14:12:33 -07:00
Sam Lantinga
df573391b1
Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
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Fixes https://github.com/libsdl-org/SDL/issues/2485
2024-07-15 14:12:33 -07:00
Carl Åstholm
f099898a66
Correct ibus include path
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ibus-1.0.pc adds /usr/include/ibus-1.0 to the search path but not
/usr/include, which makes the canonical include path <ibus.h>.
2024-07-15 11:24:47 -07:00
Sam Lantinga
5c875e1183
Renamed *FromID() to *ForID()
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While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
2024-07-14 15:56:50 -07:00
Sam Lantinga
5836b880b4
Sorted symbols
2024-07-14 13:01:53 -07:00
Sam Lantinga
9797c5d0c0
Renamed CameraDevice to Camera
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This is consistent with the rest of the SDL API
2024-07-14 13:01:53 -07:00
Sam Lantinga
9358333286
Renamed SDL_GetKeyboardInstanceName() and SDL_GetMouseInstanceName()
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For consistency with other device APIs
2024-07-14 13:01:53 -07:00
Sam Lantinga
d154b37b41
Renamed *FromInstanceID() to *FromID()
2024-07-14 13:01:53 -07:00
Sam Lantinga
e90060d07f
Renamed functions to get information from device IDs
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Fixes https://github.com/libsdl-org/SDL/issues/10237
2024-07-14 09:03:59 -07:00
Anonymous Maarten
933f2fc239
pthread: timespec.tv_nsec must be less then 1000000000 ns
2024-07-14 17:28:54 +02:00
Sam Lantinga
bfee544685
Changed SDL_GetWindowPixelFormat() to return SDL_PixelFormat
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Fixes https://github.com/libsdl-org/SDL/issues/10257
Closes https://github.com/libsdl-org/SDL/pull/10258
2024-07-14 07:19:20 -07:00
Sam Lantinga
509f3a42d7
Fixed crash when pumping events after the window has been destroyed on Android
2024-07-13 17:57:46 -07:00
Anonymous Maarten
c80665a696
Avoid code duplication in SDL_GetPixelFormatDetails
2024-07-14 01:20:02 +02:00
pixls
4e3f35ccbf
Unlocking mutex in success case too
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Without unlocking, we trigger an assertion failure in SDL_sysmutex.c at line 80 (i.e. 'rc == 0'). Each lock-unlock pair should ideally cancel each other out, maintaining a reference count that returns to zero.
2024-07-13 16:12:46 -07:00
Sam Lantinga
650271af46
Added SDL_CreateSurfacePalette()
2024-07-13 14:31:28 -07:00
Sam Lantinga
9379e2eb8d
Don't force vsync on for the software renderer
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Setting vsync 0 should succeed for the software renderer.
2024-07-13 10:04:15 -07:00
Sam Lantinga
1e6119e335
VULKAN_RenderPresent() should return result code 0 on success
2024-07-13 09:27:06 -07:00
Ryan C. Gordon
3d86dce673
haiku: No more chdir to executable's directory at startup in SDL3.
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Use SDL_GetBaseDir() to find this directory instead.
Reference Issue #8403 .
Fixes #7596 .
2024-07-13 12:24:27 -04:00
Sam Lantinga
c6b9b08e9f
Fixed Android build warnings
2024-07-13 09:00:41 -07:00