Commit Graph

4721 Commits

Author SHA1 Message Date
Sam Lantinga
1871b998cd Added SDL_EVENT_SCREEN_KEYBOARD_SHOWN and SDL_EVENT_SCREEN_KEYBOARD_HIDDEN
Fixes https://github.com/libsdl-org/SDL/issues/13049
2025-10-10 10:14:07 -07:00
Sam Lantinga
17989940f2 Fixed SDL_BlitSurfaceTiledWithScale() with very small scale (thanks @bleeqer!) 2025-10-10 08:59:27 -07:00
Sam Lantinga
6677fad1c8 Added SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED
Fixes https://github.com/libsdl-org/SDL/issues/12785
2025-10-09 19:15:45 -07:00
eafton
ab76f040c4 Set content and UI scales to 1 if the retrieved value is smaller than 1 (#14193) 2025-10-09 15:02:49 -07:00
Sam Lantinga
23e3cbec20 Only call clipboard callbacks with mime types they expect
Also clarified that returning NULL from a callback sends zero length data to the receiver, which should be able to handle that.

Fixes https://github.com/libsdl-org/SDL/issues/9586
2025-10-09 12:20:19 -07:00
Sam Lantinga
9cf7cdf23a Only return current clipboard data under X11
Fixes https://github.com/libsdl-org/SDL/issues/10192
2025-10-09 12:20:19 -07:00
Sam Lantinga
3c0a6c32d4 Fixed crash getting clipboard data processing clipboard events on X11
SDL_PumpEvents() was freeing the temporary memory in the clipboard event, so if the application was iterating over the mime types in the event and retrieving the clipboard data, it would crash after the first entry.
2025-10-09 12:20:19 -07:00
Sam Lantinga
cf97ca1511 Fixed style 2025-10-09 12:20:19 -07:00
unknown
5fb2bda549 windows: Use WGL instead of EGL if extension available, even with GLES1.
Also broke this unwieldy line of code up into several.

Fixes #13056.
2025-10-09 14:05:06 -04:00
Ryan C. Gordon
ef1d4ed1bf windows: Allow OpenGL ES creation without EGL, if the WGL supports it.
Note that this should work with GLES1, don't let the "es2" in
WGL_EXT_create_context_es2_profile fool you.

Fixes #13056.
2025-10-09 13:07:57 -04:00
eafton
2c0094ead6 X11TK: Flip the positioning of the UI if the locale is RTL (#14183) 2025-10-09 07:48:10 -07:00
Sam Lantinga
9a6455a526 Disable GameInput for mouse and keyboard by default
We're going to wait for this to get more testing before enabling it by default.

Fixes https://github.com/libsdl-org/SDL/issues/13846
2025-10-08 21:22:22 -07:00
Sam Lantinga
3316dde0c2 Improved error information when renderer creation fails
On Android, if you create a window with SDL_WINDOW_OPENGL, you can't create a Vulkan surface. The error message has been improved to reflect this, and the error is propagated back up to the application.

Also added warn level logging if the renderer couldn't be created.
2025-10-08 19:36:19 -07:00
Ryan C. Gordon
808a3f573f egl: Better attempt at retrying surface creation w/o EGL_EXT_present_opaque.
Fixes #13094.
2025-10-08 21:42:56 -04:00
Sam Lantinga
caa33cb018 Removed InvalidateRect() when moving and resizing
This was added in 2016, presumably to help address the move/resize issues on Windows, which have been since been addressed by the live-resize functionality.

Fixes https://github.com/libsdl-org/SDL/issues/14079
2025-10-08 13:32:19 -07:00
Sam Lantinga
8830b466d0 Improve handling of surfaces with NULL pixels
Fixes https://github.com/libsdl-org/SDL/issues/14059
2025-10-08 12:40:29 -07:00
Dima Volynets
e4f24ff7ae MacOS: Added hint to control update of the metal layer's drawable size (#14053) 2025-10-08 10:52:01 -07:00
eafton
98eaa05a9f Fix for #13094 2025-10-08 10:45:04 -07:00
krizej
8bba24757d x11: request available clipboard mime-types on video init 2025-10-08 10:30:04 -07:00
Sam Lantinga
244ae39b30 Optimized the 16-bit -> 32-bit SSE pixel conversion
Test code:
---
int main( int argc, char *argv[] )
{
    SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
    SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
    SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);

    Uint64 then = SDL_GetTicks();
    for (int i = 0; i < 100000; ++i) {
        SDL_BlitSurface(surf16, NULL, surf32, NULL);
    }
    Uint64 now = SDL_GetTicks();
    SDL_Log("Blit took %d ms\n", (int)(now - then));
    return 0;
}
---

Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 1619 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
168de63a7a Switched back to a single LUT for 16-bit -> 32-bit pixel conversion
This beats the previous 3-LUT version and even beats SSE on my system.

Test code:
---
int main( int argc, char *argv[] )
{
    SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
    SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
    SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);

    Uint64 then = SDL_GetTicks();
    for (int i = 0; i < 100000; ++i) {
        SDL_BlitSurface(surf16, NULL, surf32, NULL);
    }
    Uint64 now = SDL_GetTicks();
    SDL_Log("Blit took %d ms\n", (int)(now - then));
    return 0;
}
---

Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 6399 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
dbd5dd8c75 Ensure 16-bit -> 32-bit conversion is consistent between blitters
The SSE, LUT, and other blitters should have the same results for 16-bit -> 32-bit conversion
2025-10-07 16:31:14 -07:00
Sam Lantinga
e9c7cfb165 Revert "Use rounded results for expanding values to 8-bits"
This reverts commit ba5be7af74.

We actually want to use high bits and replicated low bits, to match SIMD value expansion
2025-10-06 23:14:38 -07:00
Sam Lantinga
ba5be7af74 Use rounded results for expanding values to 8-bits 2025-10-06 21:28:42 -07:00
Sam Lantinga
1eb42b0dfd Added SSE accelerated RGB565 to 32-bit pixel conversions 2025-10-06 21:28:42 -07:00
Sam Lantinga
e4c5b72fd7 video: Fix asserts calling SetWindowProgress{State,Value} when creating popup windows 2025-10-06 17:31:46 -07:00
Sam Lantinga
7454302cd0 Fixed 16-bit -> 32-bit blit lookup tables
The lookup tables weren't correct, e.g. 0xFFFF was being translated into 0xFFFFFFEF
2025-10-06 16:45:53 -07:00
Sam Lantinga
73334b6bb4 Added support for loading and saving PNG images using stb_image 2025-10-06 16:45:53 -07:00
Sam Lantinga
87e3250518 Add a note that OpenVR overlays assume unpremultiplied alpha by default 2025-10-06 11:58:21 -07:00
Frank Praznik
ce1175724a win32: Don't overwrite a programmatically set window size with old data
While in a modal loop, the size in WM_WINDOWPOSCHANGING/WM_WINDOWPOSCHANGED may only be updated if the window is being resized interactively. Set the SWP_NOSIZE flag if the size hasn't changed from the last move/size event, or a size set programmatically may end up being overwritten by old size data.
2025-10-06 14:44:41 -04:00
Sam Lantinga
b92557c0b7 Made error message consistent between SDL_SetSurfacePalette() and SDL_SetTexturePalette() 2025-10-06 09:22:34 -07:00
Adrian
6d47d8dff1 Always convert window to Vulkan window on SDL_Vulkan_CreateSurface (#14143) 2025-10-05 09:59:24 -07:00
eafton
87f9a0e106 X11TK: Add more checks to the Xrandr code path to avoid errors 2025-10-05 03:10:25 +03:00
Frank Praznik
bcf3afb6f3 wayland: Suppress initial keymap changed events during initialization 2025-10-04 10:54:32 -04:00
Frank Praznik
8fda4231cf wayland: Optimize the legacy key level fallback function
When iterating over the keymap entries, a valid xkb state object has already been allocated, so use that instead of allocating/destroying a new state object for every lookup, which avoids a calloc/free operation inside libxkbcommon. Any state set by the level lookup function will be overwritten with valid state after keymap iteration has completed.
2025-10-04 10:54:32 -04:00
Frank Praznik
2c02e6f8bb wayland: Restore valid state information when building keymaps
The spec doesn't guarantee that a modifier event won't arrive before a keymap event, or that it will always be sent after a keymap change if the modifiers and layout index haven't changed, so restore any valid state after allocation when building a new keymap.
2025-10-04 10:54:32 -04:00
Simon McVittie
f7f33cbd36 x11: Clean up trailing whitespace in SDL_x11toolkit.[ch]
Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-10-04 14:10:00 +03:00
eafton
c2429e85ec X11TK: Add Arabic/Hebrew/Farsi support by increasing font size slightly and using FriBidi. (#14134) 2025-10-03 19:08:24 -07:00
Sam Lantinga
b7b2e8bc31 Don't change the display of a window until it is mostly on the new one
Fixes https://github.com/libsdl-org/SDL/issues/12665
2025-10-03 12:38:47 -07:00
Sam Lantinga
baae2a628d Store the current window display ID on the window 2025-10-03 12:38:47 -07:00
Sam Lantinga
b1c2dd8433 Make sure the current resolution is in the fullscreen mode list
Custom resolutions don't enumerate normally, but make sure the current resolution is in the mode list.

Fixes https://github.com/libsdl-org/SDL/issues/11551
2025-10-02 15:19:41 -07:00
Ryan C. Gordon
24b47814f8 emscripten: Another attempt at optionally having the canvas use whole window.
Fixes #11949.
2025-10-02 13:01:35 -04:00
Frank Praznik
e5c28c5326 wayland: Fix variable scope 2025-10-02 12:02:57 -04:00
Frank Praznik
9461db1ec8 Fix typo 2025-10-01 19:21:10 -04:00
Frank Praznik
9182b8ab61 wayland: Add a fallback for xkb_keymap_key_get_syms_by_level() for old xkbcommon versions
This function is only available since version 1.0.0, but the SDL minimum is 0.5.0, and Steam Runtime 2 'soldier' uses 0.8.2, so add a fallback function with similar functionality for older versions.

xkb_keymap_key_get_mods_for_level() is more efficient, so it is still favored when available.
2025-10-01 17:59:07 -04:00
Mathieu Eyraud
409bb7722c Fix uninitialized variables 2025-10-01 07:21:44 -07:00
Frank Praznik
b54c5fd79c x11: Check for a valid input context before destroying it
XDestroyIC crashes if passed a null parameter.
2025-09-30 14:48:39 -04:00
Ozkan Sezer
5fffa8b9ad SDL_video_unsupported.c: fix SDL_iOSAnimationCallback type redefinition error 2025-09-29 08:41:14 +03:00
mccakit
26f961ab05 wasm64 fix 2025-09-27 11:41:31 -04:00
Frank Praznik
191f46dd36 wayland: Rename some callbacks to be closer to their canonical Wayland names
The old names made it difficult for people searching or otherwise trying to understand the codebase, as they were somewhat mangled from their expected names (e.g. configure_toplevel_xdg vs xdg_toplevel_configure, the latter of which would be expected by someone reading the spec).
2025-09-27 10:59:52 -04:00