Commit Graph

7810 Commits

Author SHA1 Message Date
Ryan C. Gordon
22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 2023-07-30 11:56:03 -04:00
Ryan C. Gordon
9e3c5f93e0 coreaudio: Change _this to device 2023-07-30 11:56:03 -04:00
Ryan C. Gordon
e969160de0 audio: unset a freed variable to NULL 2023-07-30 11:56:03 -04:00
Ryan C. Gordon
1fc01b0300 audio: Try to definitely have a default device set up. 2023-07-30 11:56:03 -04:00
Ryan C. Gordon
b60a56d368 audio: take first reported device if no default was specified. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon
a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon
1dffb72c1d pipewire: Hooked up default device change notifications. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon
a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them.
This would happen when you had ~1 frame of audio left in the stream, and
resampling needs would cause this to not be enough to produce audio.

But since we're already flushed, we can just add silence padding to let the
app extract these last bits.
2023-07-30 11:56:02 -04:00
Ryan C. Gordon
ad6c1781fc pulseaudio: Minor cleanups. 2023-07-30 11:56:02 -04:00
Ryan C. Gordon
cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces.
This needs a little work still, but it mostly works.
2023-07-30 11:56:01 -04:00
Ryan C. Gordon
13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 2023-07-30 11:56:01 -04:00
Ryan C. Gordon
3e9991b535 audio: Make sure we don't write to a NULL pointer.
(This _probably_ never happens in the current codebase, but just in case.)
2023-07-30 11:56:01 -04:00
Ryan C. Gordon
943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 2023-07-30 11:56:01 -04:00
Ryan C. Gordon
f48cb716c2 pulseaudio: a couple minor tweaks. 2023-07-30 11:55:59 -04:00
Ryan C. Gordon
dac25fe9eb audio: Seperate audio capture into Wait/Read operations.
Before it would just block in read operations, but separating this out
matches what output devices already do, and also lets us separate out the
unlocked waiting part from the fast part that holds the device lock.
2023-07-30 11:55:59 -04:00
Ryan C. Gordon
3e10c0005d audio: Capture devices should respect logical device pausing. 2023-07-30 11:55:59 -04:00
Ryan C. Gordon
7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec.
This means "I don't care what format I get at all" and will just use
the device's current (and/or default) format.

This can be useful, since audio streams cover the differences anyhow.
2023-07-30 11:55:59 -04:00
Ryan C. Gordon
883aee32c5 audio: Let default formats differ for output and capture devices. 2023-07-30 11:55:58 -04:00
Ryan C. Gordon
62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks.
This gets us default device change notifications more efficiently, presumably.
2023-07-30 11:55:58 -04:00
Ryan C. Gordon
924f370bd7 pulseaudio: Fix deadlock in HotplugThread.
If we wait for context subscription to finish, we might miss the signal
telling us to terminate the thread...this can happen if an app initializes
the audio subsystem and then quits immediately.

So just go right into the main loop of the thread; the subscription will
finish when it finishes and then events will flow.
2023-07-30 11:55:58 -04:00
Ryan C. Gordon
2be5f726d4 audio: Removed debug logging. 2023-07-30 11:55:57 -04:00
Ryan C. Gordon
0e5a1d4f29 pulseaudio: Removed debug logging. 2023-07-30 11:55:57 -04:00
Ryan C. Gordon
fe1daf6fb5 audio: Mark disconnected default devices as "zombies".
Zombie devices just sit there doing nothing until a new default device
is chosen, and then they migrate all their logical devices before being
destroyed.

This lets the system deal with the likely outcome of a USB headset being
the default audio device, and when its cable is yanked out, the backend
will likely announce this _before_ it chooses a new default (or, perhaps,
the only device in the system got yanked out and there _isn't_ a new
default to be had until the user plugs the cable back in).

This lets the audio device hold on without disturbing the app until it can
seamlessly migrate audio, and it also means the backend does not have to
be careful in how it announces device events, since SDL will manage the
time between a device loss and its replacement.

Note that this _only_ applies to things opened as the default device
(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, etc). If those USB headphones are the
default, and one SDL_OpenAudioDevice() call asked for them specifically and
the other just said "give me the system default," the explicitly requested
open will get a device-lost notification immediately. The other open will
live on as a zombie until it can migrate to the new default.

This drops the complexity of the PulseAudio hotplug thread dramatically,
back to what it was previously, since it no longer needs to fight against
Pulse's asychronous nature, but just report device disconnects and new
default choices as they arrive.

loopwave has been updated to not check for device removals anymore; since
it opens the default device, this is now managed for it; it no longer
needs to close and reopen a device, and as far as it knows, the device
is never lost in the first place.
2023-07-30 11:55:56 -04:00
Ryan C. Gordon
cdd2ba81de audio: Fixed adding new physical devices to a double-linked list.
(Forgot to hook up existing node's `prev` field when adding the new device
to the head of the list. Doh.)
2023-07-30 11:55:55 -04:00
Ryan C. Gordon
db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
Officially removed SDL_GetDefaultAudioInfo(), as its functionality that
isn't obsolete is now offered elsewhere.
2023-07-30 11:55:55 -04:00
Ryan C. Gordon
ee10bab3cd audio: An enormous amount of work on managing default devices. 2023-07-30 11:55:55 -04:00
Ryan C. Gordon
c7a44eea83 audio: Fixed logic error. 2023-07-30 11:55:55 -04:00
Ryan C. Gordon
089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. 2023-07-30 11:55:54 -04:00
Ryan C. Gordon
464640440f audio: Added SDL_GetAudioStreamBinding.
Now you can open a device, bind a stream, and forget about the device ID
until you're ready to shutdown, where you can query the stream for it.
2023-07-30 11:55:54 -04:00
Ryan C. Gordon
01f7b53865 audio: Readded (logical) device pausing. 2023-07-30 11:55:53 -04:00
Ryan C. Gordon
4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax.
These files are completely different from SDL2, and no clean merging
is likely to happen there anyhow, so there's really no harm in just
switching them over completely to SDL3's new policy of allowing `//`
comments and mixed variable declarations.

Feels deeply sacrilegious, though.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon
d96a1db7d7 audio: Opening via a logical device ID should also track default device.
As these will change devices as the default device changes, in the future,
we would want the original and new logical device to stay together.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon
b2e020958f audio: Wrap device access in opening of logical devices.
Now you open an audio device and attach streams, as planned, but each
open generates a new logical device. Each logical device has its own
streams that are managed as a group, but all streams on all logical
devices are mixed into a single buffer for a single OS-level open of
the physical device.

This allows multiple opens of a device that won't interfere with each
other and also clean up just what the opener assigned to their logical
device, so all their streams will go away on close but other opens will
continue to mix as they were.

More or less, this makes things work as expected at the app level, but
also gives them the power to group audio streams, and (once added) pause
them all at once, etc.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon
7ee2459927 audio: Check for unlikely failure case in WAV loaded.
I don't think this can fail at the moment, but if WaveCheckFormat goes
out of sync with this switch statement at some point, this seems like
a good failsafe.
2023-07-30 11:55:52 -04:00
Ryan C. Gordon
3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon
26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon
56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations.
This allows code to feed a stream (or feed from a stream) on-demand,
which is to say: it can efficiently simulate the SDL2 audio callback.
2023-07-30 11:55:51 -04:00
Ryan C. Gordon
905c4fff5b audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get
force-pushed over at some point).
2023-07-30 11:55:51 -04:00
Mathieu Eyraud
0500fca00c Add missing break 2023-07-29 10:29:00 -04:00
Sam Lantinga
3174d0b970 Sorted controller list 2023-07-27 12:48:15 -07:00
Max Maisel
27b8abb056 Add Steam Deck controller mapping to database.
This adds support for the back paddles, and the "..." key
which are not automatically detected.
* "Back" is mapped to the top left "two windows" key.
* "Start" is mapped to the top right "hambuger menu" key.
* "Guide" is mapped to the "Steam" key.
* The "..." key is just a generic button.

When looking at the screen, paddles are number
* P1: Top right
* P2: Top left
* P3: Bottom right
* P4: Botom Left

The new controller mapping was created with the SDL3 gamepadmap tool.
2023-07-27 12:46:47 -07:00
Sam Lantinga
41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 2023-07-27 11:56:53 -07:00
Frank Praznik
2fff999a41 Try to create the dummy mouse cursor after video backend initialization
The mouse->CreateCursor function pointer will always be null if checked before the video backend is initialized, so a dummy default cursor with null internal structures was being created in all cases, not just for backends lacking cursor functionality. Move the check to after the video subsystem is initialized, when the function pointer check is valid.

Passing this dummy cursor with null internal structures to the Wayland backend would cause a crash, as it requires the internal cursor structures to be valid in order to store cursor backing data, even for default system cursors.
2023-07-27 13:00:50 -04:00
Ryan C. Gordon
bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. 2023-07-26 15:49:24 -04:00
Sam Lantinga
4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition 2023-07-25 14:01:46 -07:00
Sam Lantinga
b8d91252c6 Fixed automation tests using the dummy video driver 2023-07-25 11:48:10 -07:00
Sam Lantinga
a16b241b89 Make sure the mouse and keyboard focus is cleared when a window is hidden 2023-07-25 11:47:55 -07:00
Sam Lantinga
21692bc9a8 Cleaned up dummy evdev initialization 2023-07-25 10:44:40 -07:00
Sam Lantinga
3c8f4dca1d Make sure we don't touch the controller effects state when we're in auto mode for PS4/PS5 controllers. 2023-07-24 10:17:02 -07:00
Frank Praznik
96720f3350 wayland: Don't clamp the max window size when unbounded 2023-07-22 11:42:23 -04:00