Ozkan Sezer
ba38fda752
Revert "pipewire: disable -Wdeclaration-after-statement for pipewire headers"
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This reverts commit f9435eab16 .
Issue in pipewire release candidate 1.5.81 has been resolved in 1.5.82
Reference issue: Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-06 19:55:02 +03:00
yuanhecai
14eebdab3c
loongarch: add SDL_FillRect4LSX opt
2025-11-06 07:27:56 -08:00
yuanhecai
686c18026b
loongarch: add BlitRGBtoRGBPixelAlphaLSX opt
2025-11-06 07:27:56 -08:00
Sam Lantinga
6db23faa44
Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829
(cherry picked from commit 0882623092 )
2025-11-02 11:20:39 -08:00
Sam Lantinga
6570d9e23f
Don't consider USB devices which have already been skipped
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Fixes https://github.com/libsdl-org/SDL/issues/14367
2025-11-02 09:25:13 -08:00
Sam Lantinga
2bb0eb4641
Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368
(cherry picked from commit eb87a36940 )
2025-11-02 08:34:16 -08:00
Sam Lantinga
afeeef9cf5
Use DefWindowProc for the initial SDL window proc
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This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/10529
(cherry picked from commit 6c4f2bd83d )
2025-11-02 07:24:54 -08:00
Petar Popovic
398bacbac3
Fix leak in SDL_GameControllerTypeForIndex()
2025-11-01 08:40:12 -07:00
Ozkan Sezer
f9435eab16
pipewire: disable -Wdeclaration-after-statement for pipewire headers
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Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-01 00:45:10 +03:00
Sam Lantinga
66ac6f4ea7
Revert "Remove special-case Xbox 360 wireless controller mappings"
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This reverts commit 4151df83fe .
2025-10-27 17:37:43 -07:00
Dave Wickham
4151df83fe
Remove special-case Xbox 360 wireless controller mappings
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Effectively https://github.com/libsdl-org/SDL/pull/14339 for SDL2
Fixes https://github.com/libsdl-org/SDL/issues/14324
2025-10-27 08:56:00 -07:00
Ozkan Sezer
00d4f1c2c4
SDL_kmsdrmvideo.c: fix build in C90 mode
2025-10-26 04:35:20 +03:00
Sam Lantinga
1c19bee000
Perform full rectangle intersection for empty rects
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If we don't do that, we leave the x and y values uninitialized.
Fixes https://github.com/libsdl-org/sdl12-compat/issues/365
(cherry picked from commit ffd0ca4391 )
2025-10-25 13:51:58 -07:00
danprice142
639c7a1e52
Sdl2 Add support for launchOnExit URI for WinRT
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Implements extraction and launching of a 'launchOnExit' URI parameter from protocol activation in SDL_WinRTApp. The URI is stored and launched on app exit, suspension, or window close, enabling return-to-caller scenarios for protocol-activated apps.
2025-10-25 08:13:45 -07:00
Ozkan Sezer
c9889fb013
updated dynapi after latest api addition
2025-10-24 21:11:50 +03:00
danprice142
3e1cebed3c
Add protocol activation URI support for WinRT ( #14309 )
2025-10-24 10:34:44 -07:00
Frank Praznik
235e4870af
wayland: Special-case relative warp mode to deliver accelerated relative motion
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The Wayland backend lacks pointer warp functionality, so special-case the relative warp mode hint to deliver accelerated relative motion deltas, which is ultimately what the client wants by enabling this hint.
2025-10-09 11:19:27 -04:00
AL2009man
8ef0a07a52
Disable SDL_HINT_JOYSTICK_RAWINPUT by default
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backported from SDL3 commit aa870d5
Fixes #13047
2025-10-08 11:34:55 -07:00
Wohlstand
39a0fab4d7
SDL2: PSP: Fixed render-to-texture larger than screen
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I found if I try to make texture bigger than screen and use it as a frame buffer, it gets cuts of content. To ensure that render will be valid, I making sure scissors were initialised properly.
P.S. This works on hardware, however, emulator PPSSPP seems has a bug in this case, so I going to report that and making the simple demo.
2025-09-29 19:10:12 -07:00
Wohlstand
67141e5079
SDL_render_psp.c: Implemented working viewport support
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Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
2025-09-29 19:10:12 -07:00
Brad Smith
641201a99a
Use elf_aux_info() on OpenBSD
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NFC for ARMv7. For PowerPC move elf_aux_info() to higher priority over
sysctl for newer systems.
(cherry picked from commit b299e0de46 )
2025-09-27 09:01:04 -07:00
Fierelier
7b28fb29bd
[SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support ( #13993 )
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* Do not override NTSC/PAL
* Fix PS2 build instructions
* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc
(cherry picked from commit 3fd0b46215 )
2025-09-26 07:46:13 -07:00
Sam Lantinga
55b599d693
Only use a transparent cursor on Windows when connected via RDP
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VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
(cherry picked from commit dac6af4ba6 )
2025-09-14 17:31:32 -07:00
Joshua Root
eb974470ec
Guard use of @available in SDL_cocoaevents.m
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Older compilers don't understand this syntax.
2025-09-07 16:46:19 -07:00
Ozkan Sezer
f0e7000f92
alsa: fix signatures of snd_pcm_info_free and snd_pcm_hw_params_get_rate
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Reference issue: https://github.com/libsdl-org/SDL/issues/13845 .
2025-09-02 17:02:32 +03:00
Ozkan Sezer
d2ab01b8bb
openslES: really fix build..
2025-09-01 20:38:37 +03:00
Ozkan Sezer
f5246d0181
openslES: fix build
2025-09-01 20:25:28 +03:00
Ryan C. Gordon
b8c802632b
openslES: OpenSL ES on Android only supports two formats, limit to that.
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(Three with the floating point extension, which we use.)
This is according to:
https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android
Previously, this would accept a request for Sint8 or Sint32 and disaster
would ensue.
Fixes #13779 .
(cherry picked from commit 0b2a003a35 )
(cherry picked from commit 7323104f97 )
2025-09-01 11:37:10 -04:00
Ozkan Sezer
7a34e14c8e
SDL_hidapi.c: fix -Wundef failures due to HAVE_DRIVER_BACKEND check
2025-08-30 14:33:32 +03:00
Frank Praznik
d31d98d436
wayland: Add a sigtimedwait() implementation for OpenBSD
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sigtimedwait() is an optional part of POSIX.1-2001, and OpenBSD doesn't implement it. Add a replacement implementation based on https://comp.unix.programmer.narkive.com/rEDH0sPT/sigtimedwait-implementation
(backported from commit 1049426a76 )
2025-08-30 14:23:04 +03:00
Sam Lantinga
5e85a29e75
Support the "ambient" value for SDL_HINT_AUDIO_CATEGORY
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Fixes https://github.com/libsdl-org/SDL/issues/13732
(cherry picked from commit 4725213eef )
2025-08-12 09:54:57 -07:00
Ryan C. Gordon
afc1d9122b
pipewire: Report correct device default formats instead of hardcoding Float32.
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The comment in the source wasn't true; PipeWire doesn't _have_ to work in
float format. It presumably does if it has to mix, but if a game is the only
thing making noise on the system--a common scenario--then it might be able to
pass, say, Sint16 data straight through to the hardware without conversion.
Fixes #12129 .
(cherry picked from commit 943c4abcb4 )
2025-07-29 18:21:01 -04:00
Sam Lantinga
af2279b286
Revert "Use SDL_MessageBoxFlags and SDL_MessageBoxButtonFlags appropriately"
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This reverts commit 059af5265a .
2025-07-29 09:41:35 -07:00
Sam Lantinga
059af5265a
Use SDL_MessageBoxFlags and SDL_MessageBoxButtonFlags appropriately
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(cherry picked from commit 991d28ae37 )
2025-07-29 09:38:52 -07:00
Dan Andrus
e610529e84
Check NSWindow::isVisible before sending SDL_WINDOWEVENT_RESTORED during Cocoa_WindowListener::windowDidResize
2025-07-28 14:46:55 -04:00
Boris I. Bendovsky
3c36718348
[SDL2] Implement SDL_GL_GetAttribute for SDL_GL_FLOATBUFFERS
2025-07-27 19:55:57 -07:00
Ozkan Sezer
ead4a032d3
sun audio: remove ifdefs, always include sys/audioio.h and sys/ioctl.h
2025-07-27 00:10:02 +03:00
vanfanel
34691de22b
SDL2: Fill the SDL_AudioSpec in add_device()
2025-07-20 23:47:25 -04:00
vanfanel
874ca5a678
SDL2: Add missing symbol loading for SDL_GetDefaultAudioInfo() implementation on ALSA.
2025-07-17 13:08:52 -04:00
vanfanel
8d5984464e
SDL2: Implement SDL_GetDefaultAudioInfo() on the ALSA backend.
2025-07-17 13:08:52 -04:00
Ryan C. Gordon
b537380065
cocoa: Patched to compile.
2025-07-10 16:27:47 -04:00
Ryan C. Gordon
b2c3e6fade
cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases.
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On newer systems, the trick isn't necessary, and if you do it, if the user is
moving the mouse when launching the app, it'll show a hidden Dock.
Fixes #10340 .
(manually backported from SDL3 from commit 279dabfc96 )
2025-07-10 15:57:55 -04:00
Wouter Wijsman
309d1481a4
PSP: Truncate thread name when passing to sceKernelCreateThread
2025-07-09 17:11:32 +02:00
Mitch Cairns
e4475d1868
Fixed Nintendo Switch thumbstick calibration
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(cherry picked from commit 3a6f9e01f8 )
2025-06-22 15:29:12 -07:00
Sam Lantinga
6a71328638
Fixed Nintendo Switch Pro thumbstick calibration
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Fixes https://github.com/libsdl-org/SDL/issues/13246
(cherry picked from commit 038a3806eb )
2025-06-21 20:06:08 -07:00
Wohlstand
6701f938f7
Vita Render: Limit the scope of cliprect to viewport
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Don't allow cliprect be larger than viewport's scope
2025-06-20 13:15:57 -07:00
Wohlstand
1c09a7117a
Vita: Fixed absence of clipping when viewport is set
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#13034
2025-06-20 13:15:57 -07:00
ceski
9eb50a906a
Read Switch controller gyro/accel sensitivity coeffs (SDL2)
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These vary by controller, so using the stored values should improve the accuracy of the sensor data.
2025-06-13 12:18:12 -07:00
Ryan C. Gordon
3c08172d06
Revert "opengles2: Restore previous default texture_formats."
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This reverts commit 9f7ccbe8d4 .
Fixes #13109 .
2025-06-01 03:21:36 -04:00
Francisco Javier Trujillo Mata
d0c2d8bc40
Fix wrong callback type
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(cherry picked from commit c89357bf60 )
2025-05-20 11:11:47 -07:00