Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
Track the current window display ID locally so as not to depend on specific behavior of the video layer, which may change the value at times when it isn't expected.
Track the current window display ID locally so as not to depend on specific behavior of the video layer, which may change the value at times when it isn't expected.
When moving a window programmatically, the move event will be deduplicated due to the window x and y coordinates already being updated, so the window's current display ID needs to be explicitly updated.
Update the target display ID and use SDL_UpdateFullscreenMode() when moving a fullscreen window to handle the case where the target display has an existing fullscreen window.
Use the delta of the target refresh rate and the refresh rate of the mode to select the closest matching display mode, as the actual closest mode may have a slightly lower rate than the target by a small fraction of a hz (e.g 59.98 vs 60.0).
Desktops can move windows, even exclusive fullscreen windows, from one display to another. To handle this, windows now hold two fullscreen modes: the desired mode, which is considered mutable only to the application, and the current mode. When a fullscreen request is made, the current mode is initially set to the desired mode for the initial fullscreen transition. If an exclusive fullscreen window is moved to a new display, the new display is checked to see if it has a mode compatible with the desired mode. If it does, the compatible mode is used so the windows will have the same properties on the new display. If no compatible mode is found, the window becomes desktop fullscreen. This occurs whenever the window is moved to ensure that an attempt will always be made to use the application's requested mode, if possible.
Exiting and reentering fullscreen results in the desired mode being restored on the display specified by it.
When an exclusive fullscreen display is specified, it overrides any positioning, including from driver specific functions. Allows for the proper placement of fullscreen windows on macOS and Windows when the floating window is on a display that differs from the one specified by the exclusive fullscreen mode.
A specific position-only function has been split out for use when a window has been moved.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.
Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.
`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.
This takes care of the last set of void functions that could
potentially be shifted to instead return an int indicating success and
setting an error in case of an error.
This function wasn't consistently correct across platforms and devices.
If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
The Xrandr dot clock value is declared as an unsigned long and the result when multiplying by 100 can overflow on a 32-bit system. Explicitly cast it to Sint64 to ensure that no overflow will occur.
Attempt to retrieve the display for fullscreen windows using the window position so that the correct display ID is returned if an exclusive fullscreen window is moved to another display.
* Setting the same mouse cursor twice is a no-op
* Cocoa: Call [NSCursor set] to change mouse cursor
The previous way, changing the mouse cursor was handled by invalidating
the mouse cursor rectangles and then recreating them (with the new
cursor) the next event loop. This is extremely slow; sometimes it can
take over a millisecond! With [NSCursor set] it happens instantly and
very quick performance-wise.
The downside is that it sets the cursor for the whole screen, so we
have some guards in place to change it to the system cursor if
the mouse moves outside the window or the window loses focus.
* Cocoa: Remove unneeded resetCursorRects: function
Portrait displays may have native, physical resolutions that are taller than wide. Reverse the mode dimensions when dealing with these displays as well as those rotated via software means.