This info shows up in `pw-top` ...Gnome's sound preferences (etc) would
already show something more app-specific, but this command line tool shows
specific stream names.
(cherry picked from commit a9bee3c0bf)
These callbacks run in a thread we don't control, but might call SDL_SetError,
which will claim a TLS slot that never gets otherwise deallocated. To prevent
the leak, finish each callback by explicitly freeing any thread-local data.
Fixes#12732.
(cherry picked from commit 3b91017682)
- Add checks that ObtainPhysicalAudioDevice() was previously doing
(is subsystem initialized, is device valid).
- Remove optimizations that copy string to stack to release device_hash_lock
before SDL_GetPersistentString is called. Probably not necessary, and made
the code more complex.
(cherry picked from commit b28449a58c)
According to the documentation and testing the `emscripten_webgl_create_context` function returns `0` on error as oppposed to a negative number. This was causing the error message to be empty when the later `emscripten_webgl_make_context_current` call fails given the invalid context.
See https://emscripten.org/docs/api_reference/html5.h.html#c.emscripten_webgl_create_context
(cherry picked from commit 7e1d4f843c)
Xfce, unlike every other window manager in existence, sends ConfigureNotify events before PropertyNotify events when toggling the fullscreen and maximized window state. Check the window state when handling ConfigureNotify events, and defer emitting SDL size/position events until the corresponding PropertyNotify event arrives, since SDL and clients expect to get the window state before the new size and position.
(cherry picked from commit 11a3296a42)
This warning is actually wrong, as the variable is only used if the string pointer is valid, in which case it was initialized, but this is needed to quiet MSVC.
(cherry picked from commit fb940fff80)
This was already present for regular rumble to ensure that controllers would
continue rumbling for extended periods, but was missing for trigger rumble. I
don't know if this affects any controllers at the moment, but it's helpful for
future-proofing.
(cherry picked from commit ceb9fecfc1)
For a depth buffer in D3D12 that is also going to be used in a texture sampler, the creation (on an Intel HD 5500 igpu) fails. e.g. SDL_GPUTextureCreateInfo type = TEXTURE_2D, format = D32_FLOAT, usage = DEPTH_STENCIL_TARGET | SAMPLER
The error messages are:
D32_FLOAT
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: The Format (0x29, R32_FLOAT) is invalid when creating a View; the
Resource was already created with a fully qualified Format, which is not castable (0x28, D32_FLOAT).
D24_UNORM
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: For the resource format D24_UNORM_S8_UINT, when making a D3D view, the format name for the view can't be R24_UNORM_X8_TYPELESS.
I found this is because the texture format needs to be created as _TYPELESS, then the views (depth stencil view, shader resource view) should then be created as their respective types - e.g. texture = R32_TYPELESS, dsv = D32_FLOAT, srv = R32_FLOAT
Tested and working on:
NVidia RTX 3050 (D3D12 feature set 12_2)
Intel HD 5500 (D3D12 feature set 11_1)
(cherry picked from commit c81b62293a)
Under certain circumstances, processing events may try to position a child before it is fully initialized. Check the internal data before proceeding.
(cherry picked from commit 9da46bc37f)
The window may be initially maximized or made fullscreen by the window manager for various reasons, such as automatically declaring a window that precisely fills the usable desktop space as maximized, or a "kiosk-mode" automatically making the window fullscreen.
Don't redundantly make restored or unset fullscreen calls when initially showing a window, or the expected state can be unset.
(cherry picked from commit adad7dcae0)
It doesn't work well with Vulkan, and Vulkan windows may not have the Vulkan flag set in all circumstances, so only enable it if we explicitly know that OpenGL is being requested instead.
(cherry picked from commit 646f1f243f)
The default should be the entrypoint generated by SDL_shadercross. That way it doesn't need to be hand-specified in the common workflow.
(cherry picked from commit dcb97a5f49)
On non-compositing window managers, XIconifyWindow can trigger map/unmap events, which would toggle the window hidden/shown state. This should not be done, as a hidden window in SDL is equivalent to a withdrawn window in X, and SDL will try to set/reset state when it is shown again.
Unless the window is explicitly being withdrawn via X11_HideWindow(), set unmapped windows to the minimized/occluded state, and send a restored event when mapped again.
(cherry picked from commit 667b706a93)
This hint needs to persist outside of the normal application flow, so use the environment to set the initial value, and then save the value set via SDL_SetHint() after that.
Fixes https://github.com/libsdl-org/SDL/issues/12677
(cherry picked from commit 6bb16296b0)
External windows often handle their own events, and SDL implicitly processing events during synchronization can be unexpected and cause issues. For requests that don't change the window state beyond size or position, use the legacy synchronization method that synthesizes events from the window attributes without processing events.
(cherry picked from commit 6e2d3c9b5d)