Commit Graph

222 Commits

Author SHA1 Message Date
Sam Lantinga
aab95894a6 Fixed crash if mouse functions are used after video quit 2025-08-25 08:54:43 -07:00
Frank Praznik
03fcbb4e46 wayland/events: Names will always be sent before devices and capabilities
Wayland previously didn't specify that the seat name preceded the capabilities, but it is now specified that the name event must always come first. Remove the 'SDL_Set<device>Name()' functions that were only added to accommodate the case of compositors sending the name after the seat capabilities, as this clarification means that they are no longer needed.
2025-07-06 11:28:04 -04:00
Sam Lantinga
25f2376e79 Fixed touch not being delivered as mouse events by default on Vita
Closes https://github.com/libsdl-org/SDL/pull/13070
2025-05-19 08:32:23 -07:00
Frank Praznik
b0a282e31f wayland: Enable relative pointer mode based on the window flag
This can be toggled per-window, so use the individual window flags instead of the global toggle to selectively enable it only for the relevant window in a multi-seat scenario, as is already done with keyboard and pointer grabs.
2025-05-16 13:12:45 -04:00
Cameron Gutman
0447c2f3c3 events: Add integer wheel fields for sdl2-compat
It's way simpler to just add them back to SDL3 than emulate them purely in sdl2-compat.
2025-05-01 22:50:52 -05:00
expikr
510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() 2025-04-28 09:41:44 -07:00
expikr
4779499048 Split the redraw effect to own function 2025-04-28 09:41:44 -07:00
expikr
6c172e5220 SDL_SetCursor should not skip focus check 2025-04-28 09:41:44 -07:00
expikr
c4d5cc358f streamline boolean logic 2025-04-27 10:25:43 -07:00
expikr
441e7e488f invert cursor_visible to hide_cursor 2025-04-27 10:25:43 -07:00
expikr
d553372682 rename cursor_shown to cursor_visible 2025-04-27 10:25:43 -07:00
Frank Praznik
113475acbd wayland: Add multi-seat support
Wayland environments can expose more than one seat for multiple collections of input devices, which can include multiple, simultaneously active, desktop pointers and keyboards with independent layouts. The Wayland input backend previously presumed that only one seat could exist, which caused broken behavior if the compositor exposed more than one, which is possible on wlroots based compositors such as Sway. This introduces support for handling multiple seats, including proper handling of dynamically added and removed seats and capabilities at run time.

The SDL Wayland input system was accreted over time, and the assumption that only one seat will ever exist resulted in state and related objects not always being tied to their most appropriate owner in a multi-seat scenario, so refactoring was required to manage several bits of state per-seat, instead of per-window or globally.

As Wayland keyboards can have per-seat layouts, fast keymap switching is required when multiplexing input from multiple seats to the global SDL keyboard device. A parameter was added to the keymap creation function to specify if the keymap lifetime should be externally managed to facilitate keymap reuse, and some layout info was moved from the global keyboard state to the keymap state to avoid unnecessarily redetermining it whenever a reused keymap is bound. This reduces the overhead of switching keymaps to setting a single pointer.

Multiple seats also means that multiple windows can have keyboard and/or mouse focus at the same time on some compositors, but this is not currently a well-handled case in SDL, and will require more work to support, if necessary.
2025-04-12 13:39:17 -04:00
Ozkan Sezer
0fdfa925f2 rename local pointer vars 'pixel' to 'pixels'
Reference issue: https://github.com/libsdl-org/SDL/issues/12749.
2025-04-08 18:20:03 +03:00
Ryan C. Gordon
b00b08f832 touch: Keep state correct when removing virtual touch devices during quit.
This is probably not strictly necessary, since SDL_InitMouse will zero out
the whole struct to start if SDL is reinitialized, but just in case.
2025-03-27 12:02:08 -04:00
expikr
f52f982b1e chore: rename integer mode field names 2025-03-22 09:32:49 -07:00
Cameron Gutman
aad1e35162 mouse: Allow use of integer coordinates with fractional wheel events
SDL 2.0.18 added preciseX/Y to mouse wheel events, which we cannot
emulate in sdl2-compat without a mechanism to control integer position
and scroll deltas separately.
2025-03-15 13:43:50 -07:00
Cameron Gutman
597bfe6b27 mouse: Add internal integer mouse mode hint for sdl2-compat
Performing this inside SDL3 dramatically simplifies sdl2-compat. See https://github.com/libsdl-org/sdl2-compat/issues/372.
2025-03-08 19:06:36 -08:00
expikr
5373271a12 forbid transform change while relative mode active 2025-03-02 07:53:09 -08:00
expikr
428f0dcd61 add SDL_SetRelativeMouseTransform 2025-03-02 07:53:09 -08:00
Elbagast
87b1c9736f Fix pen generated mouse events not having SDL_PEN_MOUSEID (#12392)
* Update SDL_mouse.c

Stop a mouseID of SDL_PEN_MOUSEID being discarded when dispatching mouse events. I'm not sure if this enough to fix the lack of SDL_PEN_MOUSEID being emitted.

* Update SDL_mouse.c

Since we test for touch input here we also test for pen input in the same way.

* Stop duplicate synthetic touch events

If SDL_HINT_PEN_MOUSE_EVENTS and SDL_HINT_MOUSE_TOUCH_EVENTS are both enabled, the pen generated synthetic mouse event will then produce a touch event without this additional check.

This requires the previous commits in order to do anything since it needs to be able to identify those pen generated mouse events.
2025-02-27 20:45:27 -05:00
Petar Popovic
c70f54e28b Remove redundant casts 2025-02-21 10:09:10 -08:00
Petar Popovic
5dce8c748f SDL_GetRelativeMouseState(): Get relative mouse position also when relative mouse mode is disabled 2025-02-13 11:34:24 -08:00
Sam Lantinga
0bc1f87120 Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER 2025-02-10 12:15:03 -08:00
Sam Lantinga
c06172dc1c Track mouse button state by real mouse ID
We'll switch to the global mouse ID just once we are ready to deliver events.

This makes sure that any button events that come in for a specific mouse ID maintain that state if we switch to relative mode and start using that mouse ID for events.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/263
2025-02-02 12:58:45 -08:00
nightmareci
718034f5fa Remove newlines from log messages 2025-01-22 20:25:04 -08:00
ROllerozxa
cdc5483cf9 Vita: Fix off-by-one error for synthetic mouse events 2025-01-16 11:58:01 -08:00
Petar Popovic
8ce176b59a SDL_GetMouseNameForID(): Set an error message for invalid mouse IDs. 2025-01-14 23:59:49 -08:00
Ryan C. Gordon
ebb24eedc8 mouse: Clean up virtual touch devices as appropriate. 2025-01-15 02:19:59 -05:00
Ryan C. Gordon
dabc93a631 pen: Send virtual mouse and touch events for pen input.
Fixes #11948.
2025-01-15 02:19:59 -05:00
Green Sky
191a6417d5 events: use SDL_memmove instead of SDL_memcpy for overlapping memory 2025-01-14 14:20:32 -08:00
expikr
9a83fa026d apply multiplier scale after system scale 2025-01-12 08:24:41 -08:00
Sam Lantinga
551510c0eb SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE can be combined with SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE 2025-01-12 08:05:51 -08:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga
d4d5faedab Added SDL_EVENT_FINGER_CANCELED
Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Sam Lantinga
483e79bf82 Fixed mouse click count for relative mode and multiple mice
We'll track the click count separately for each input source, and the click distance is calculated using a point on an infinite plane that is pushed around by mouse motion deltas, unclamped by the window edge.
2024-12-23 19:00:14 -08:00
Sam Lantinga
024e5da6fb Mouse events only get a mouse ID in relative mode 2024-12-23 17:12:50 -08:00
Sam Lantinga
f37eef948c Removed raw mouse events
It's too close the 3.2.0 release for an API change like this.

If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?

Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.

On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)

So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?

This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.

However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)
2024-12-21 05:18:42 -08:00
Sam Lantinga
c44fa5bb07 Updated raw input events to match SDL style
Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
Sam Lantinga
e08f34c3be Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
expikr
5c0f8dc179 add alternate raw mouse motion events with windows implementation (#10042) 2024-12-18 17:29:27 -08:00
expikr
345cab1e36 streamline cursor clipping logic on windows (#11237)
This commit does the following:
- add logic in the `WM_MOUSEMOVE` case of the Window to conditionally call `WIN_UpdateClipCursor` upon receiving cursor motion if SDL is expecting the mouse to be clipped in some way (Fixes #7890)
- remove Windows-specific periodic refresh of cursor clipping and its `SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL` hint (superceded by the above bullet point)
- streamline the processing logic within `WIN_UpdateClipCursor` for better readability of each branch, and avoid calling the Platform API until it is absolutely necessary.
- move `relative_mouse_center` field from Windows-specific per-window `SDL_WindowData` to the global `SDL_Mouse` struct, and the corresponding hint callbacks to `SDL_mouse.c` instead of `SDL_windowswindow.c`
2024-12-18 17:25:06 -08:00
expikr
d55e6dfc5e hint for which system cursor to use as default
Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-25 13:08:37 -08:00
expikr
e9f7a1b359 fix relative system scale function on Windows
source: https://web.archive.org/web/20161202223814/https://ihme.org/~orbik/random_stuff/donewmouseaccel.png
Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-15 16:00:19 -08:00
expikr
25390d6c21 fix relative warp emulation broken by #11460 2024-11-15 15:58:09 -08:00
expikr
f8468d580d add brace for contitional
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-11-15 10:20:17 -08:00
expikr
eaef956a9a fix errenous delta when warping
The following changes do not alter any logic:
- rename x/ydelta fields to x/y_accu to better reflect what it actually is about
- coalesce the logic for modifying internal state to one spot, branch based on whether the input was a move or a warp

The following changes alter the logic:
- put the x/y_accu addition under the relative branch only, warps should not add to the accumulation buffer by any definition
- (MAIN FIX) when the destination window desires relative mode, warp events should be dropped if SDL_MOUSE_RELATIVE_WARP_MOTION is false, or have x/yrel set to zero if true
2024-11-15 10:20:17 -08:00
expikr
e2857fc5a2 Update SDL_mouse.c 2024-10-30 12:01:51 -07:00
Sam Lantinga
6c64c62114 Rename SDL_BUTTON() to SDL_BUTTON_MASK()
Fixes https://github.com/libsdl-org/SDL/issues/11056
2024-10-04 09:13:59 -07:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Petar Popovic
fd2a266549 Adding void to empty function prototype parenthesis 2024-09-11 19:44:52 -07:00