Sam Lantinga
4ce4fc575a
Fixed mapping between Apple YUV formats and SDL formats
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Fixes https://github.com/libsdl-org/SDL/issues/10001
2024-06-10 08:59:21 -07:00
Sam Lantinga
4fc68a48f2
Keep track of whether a controller was a gamepad
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Fixes https://github.com/libsdl-org/SDL/issues/9996
2024-06-09 17:45:20 -07:00
Sam Lantinga
20fccdabf4
Fixed crashes when passed a NULL hashtable
2024-06-09 17:45:20 -07:00
Sam Lantinga
3e018517c3
Fixed build errors after SDL_IOWhence change
2024-06-09 11:52:04 -04:00
Ryan C. Gordon
7d54a37d74
iostream: Make seeking's whence value a real enum.
2024-06-09 01:50:48 -04:00
Frank Praznik
7a7d780289
wayland: Fix broken dead key behavior
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This fixes numerous problems regarding dead keys on Wayland. Most notably, Wayland was enforcing dead keys on SDL_KEYDOWN and SDL_KEYUP events, which caused unresponsiveness on keys that were mapped to dead keys (tilde on US-Intl is most notable for this, commonly used as a console key).
When starting text input, not all state was reset properly. The text input protocol requires to be re-enabled every time text input changes, which SDL did not do. Also, XKB compose state was not reset at all, causing composite and dead keys to carry over from when text input was disabled.
Manual cherry-pick of 1c3090a1ac by Hanicef
2024-06-08 12:00:30 -04:00
Anthony
e9982bf1b5
Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size ( #9986 )
2024-06-08 08:55:15 -07:00
Fabrice Desclaux
f62a1bed16
Fix spurious LCtrl on RAlt key pressed
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(cherry picked from commit 22c14442e2 )
2024-06-07 09:21:40 -07:00
Sam Lantinga
5701c4f4bc
Added migration documentation for iOS window properties
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Fixes https://github.com/libsdl-org/SDL/issues/9430
2024-06-06 10:59:15 -07:00
Sam Lantinga
2a8f87d34b
Fixed build warnings
2024-06-06 10:59:15 -07:00
Sam Lantinga
23db1062fc
Document that you can pass NULL to SDL_PeepEvents()
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Fixes https://github.com/libsdl-org/sdlwiki/issues/547
2024-06-06 10:08:20 -07:00
kanjitalk755
7547d80c05
Add SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 to SDL_render_metal.m
2024-06-06 09:57:35 -07:00
Oleg
7529b4bed5
Added VRS DirectForce Pro wheelbase VID/PID to wheel devices list
2024-06-06 09:53:39 -07:00
Sam Lantinga
b6d7adfec1
Fixed PlayStation detection interrupting input for the Logitech K400 keyboard
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Also added the Logitech Chillstream to the list of PS3 controllers and fixed the right shoulder axis.
2024-06-05 19:11:10 -07:00
Sam Lantinga
26fc7a8060
Fixed signatures for internal haptics functions
2024-06-05 10:09:02 -07:00
Sam Lantinga
f879411627
Added support for gamepad rumble on Android
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Tested with the DualSense controller over Bluetooth on Android 12
Fixes https://github.com/libsdl-org/SDL/issues/7847
2024-06-05 09:53:56 -07:00
erysdren
0c3dcdf4a3
Add a basic ShowMessageBox implementation for PSP ( #9932 )
2024-06-05 07:42:22 -07:00
Frank Praznik
a422dfe572
video: Don't attempt to apply window flags to popup windows when the window is shown
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None of the operations are valid on popup windows and will just set an error.
2024-06-05 09:39:31 -04:00
Sam Lantinga
7b14fcb4d9
Stack allocation never happened, so explicitly allocate the path
2024-06-05 05:48:39 -07:00
Sam Lantinga
4836fd1e70
Fixed crash if a file can't be opened on Android
2024-06-05 05:48:21 -07:00
Sam Lantinga
ce65f84fd8
Fixed Android warnings
2024-06-04 16:38:32 -07:00
Hunter Kvalevog
5387022855
camera: Initialize AVCaptureVideoDataOutput.videoSettings to zero
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AVCaptureVideoDataOutput.videoSettings should be initialized to zero to
receive frames matching the device format.
See: https://developer.apple.com/documentation/avfoundation/avcapturevideodataoutput/1389945-videosettings?language=objc
2024-06-04 16:24:27 -07:00
Wouter Wijsman
a3adc41f79
PSP: Add on-screen keyboard support
2024-06-04 14:31:05 -07:00
Wouter Wijsman
25e41df4db
Merge pull request #9961 from erysdren/psp-renderer-crash
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SDL_render_psp.c: Fix crash in PSP_DestroyRenderer()
2024-06-04 23:27:57 +02:00
Sam Lantinga
4d392bfc67
Fixed camera capture on iOS
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My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected.
Fixes https://github.com/libsdl-org/SDL/issues/9930
2024-06-04 11:34:39 -07:00
David Gow
5eeeaf4780
render: Mark an already-destroyed renderer as freed
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It's possible to destroy an SDL_Renderer without freeing it using
SDL_DestroyRendererWithoutFreeing(), which is used to make it possible
to destroy windows and their renderers in either order. However, if a
renderer has already been destroyed before it is freed (e.g., the window
was destroyed before the renderer), the object is never marked invalid.
This means the SDL_Renderer is reported as leaked, even if
SDL_DestroyRenderer() is called.
SDL_GetWindowSurface() will trigger this, as the window texture is
cleaned up _after_ the window destroys its associated renderer. This
makes it impossible to use SDL_FRAMEBUFFER_ACCELERATION without
triggering a leak warning.
Fix this by unconditionally marking the SDL_Renderer object as invalid
in SDL_DestroyRenderer().
2024-06-04 07:50:46 -07:00
Mathieu Eyraud
43c2b42517
Fix stack address escape in SDL_CameraDevicePermissionOutcome()
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If allocation of 'p' fails, 'pending_tail' points to 'pending'.
2024-06-04 07:49:07 -07:00
Mathieu Eyraud
c226630086
Fix memory leak in SDL_IOFromFile()
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If Android_JNI_FileOpen() or windows_file_open() fail, SDL_CloseIO(iostr) does nothing because 'iostr' is NULL and 'iodata' is leaked.
2024-06-04 07:48:25 -07:00
Sam Lantinga
470cfc2755
Make sure we set the initial report interval value
2024-06-04 07:47:34 -07:00
meyraud705
4c9a91b62e
Update gamepad sensor rate
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SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL allows to change sensor rate. Make SDL_GetGamepadSensorDataRate() returns the updated value.
2024-06-04 07:38:48 -07:00
Sam Lantinga
a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property
Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Ozkan Sezer
ca28bcb3b8
hidapi/windows/hid.c: avoid warnings with gcc < 8.
2024-06-04 06:10:24 +03:00
Semphris
8c8ee2174d
Dialog: Add filter number, remove NULL termination
2024-06-03 18:22:26 -07:00
erysdren
b867db4d54
SDL_render_psp.c: Fix crash in PSP_DestroyRenderer()
2024-06-03 17:33:51 -05:00
Sam Lantinga
a9a51cebde
Disable raw keyboard input by default
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It interferes with keyboard hooks and most applications don't expect key events coming from another thread
2024-06-03 14:43:46 -07:00
Sam Lantinga
73879ef26e
Only register for the type of raw input requested by the application
2024-06-03 14:43:46 -07:00
Anonymous Maarten
a919774fe4
Build with -Wfloat-conversion + fix all warnings
2024-06-03 21:33:29 +00:00
Ryan C. Gordon
e23257307e
Introduce formal policy for APIs that return strings.
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This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.
This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.
Fixes #9902 .
(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Sam Lantinga
76e5aa5bfd
Log any leaked objects at shutdown
2024-06-03 08:54:46 -07:00
Sam Lantinga
b0e93e4e63
Prevent crashes if freed objects are passed to SDL API functions
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Instead of using the magic tag in the object, we'll actually keep track of valid objects
Fixes https://github.com/libsdl-org/SDL/issues/9869
Fixes https://github.com/libsdl-org/SDL/issues/9235
2024-06-03 08:54:46 -07:00
Ryan C. Gordon
57a15933cd
SDL_GetCSSCursorName: Don't assert on unrecognized cursor types.
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These values are passed through from the calling app and shouldn't trigger
asserts when they are bogus.
2024-06-01 22:32:43 -04:00
Ryan C. Gordon
9a9a3d1a33
SDL_SystemCursor: rename enum items to match CSS.
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Fixes #9079 .
2024-06-01 22:32:43 -04:00
Frank Praznik
85a2a201b1
x11: Always disable the borders when leaving fullscreen from a borderless window created as fullscreen
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Borderless windows flagged as fullscreen at creation time turn on the borders, because doing so prevents some window managers from wrongly positioning the borderless window, and in these cases the borders need to be removed whether fullscreen is exited programmatically or via a compositor event. Set a flag when forcing the borders on, so they will be removed in all cases later.
2024-05-31 19:11:50 -04:00
Sam Lantinga
4c7459eda8
SDL_cocoawindow: Fix setting parent-relative coordinates for child windows in Cocoa_SetWindowSize
2024-05-31 15:29:19 -07:00
Sam Lantinga
e3beaa1972
Added support for the Razer Kitsune in PS5 mode
2024-05-31 15:18:15 -07:00
Sam Lantinga
cd9c25e800
Don't set the borderless flag if we're about to go fullscreen.
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This prevents the GNOME window manager from moving the window to a different display before the window goes fullscreen.
Fixes https://github.com/libsdl-org/SDL/issues/9915
2024-05-31 11:35:18 -07:00
Ozkan Sezer
550d5b95c0
fix type redefinition errors after commit b1b4638cac.
2024-05-31 17:47:20 +03:00
Ozkan Sezer
5aa9ee8446
SDL_windowsmodes.c (WIN_GetDisplayNameVista): fix return after PR/9923
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why haven't any of the build tests catch this..
2024-05-31 11:33:50 +03:00
Sam Lantinga
90beffdeb1
Revert "WASAPI_WaitDevice: Check current padding before waiting on event"
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This reverts commit 09fbb2a07d .
This was causing issues in CS2 and DOTA:
https://old.reddit.com/r/DotA2/comments/1d4bqe3/dota_2_sound_crackling_since_this_morning/
https://old.reddit.com/r/DotA2/comments/1d44udf/anyone_having_sound_issues_or_any_clue_how_to_fix/
2024-05-30 16:50:30 -07:00
Ozkan Sezer
e4518af377
move vista+ display config function ptr calls to device->driverdata
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.. and change hdr code's display config function calls to use those
function ptrs.
2024-05-31 02:50:02 +03:00