Commit Graph

7397 Commits

Author SHA1 Message Date
T3hD0gg
5669b97fd7 Add Thrustmaster TMX VID & PID to wheel device list.
(cherry picked from commit 594edb6bd2)
(cherry picked from commit ec9a9fee58)
2024-09-18 22:22:22 -07:00
Cameron Gutman
6f0fae7432 wayland: Fix memory leaks
(cherry picked from commit e239295491)
2024-09-18 20:46:20 -04:00
Ryan C. Gordon
e9efcfb428 pulseaudio: Hotplug thread fixes.
This used a tiny stack, which apparently upsets Blender for various
technical reasons. Instead, just use the default stack size, which should
give it plenty of space to work.

If the thread failed to create, we would then wait on a semaphore that would
never trigger, so don't do that anymore!

Fixes #10806.

(cherry-picked from commit b7dc30ca24)

(cherry picked from commit 58f2586b44)
2024-09-12 15:15:08 -07:00
Frank Praznik
d32189918b wayland: Send exposure events when showing or resizing the window
Clients may rely on this event to signal when they should redraw themselves, so send it when appropriate.

(cherry picked from commit 8fa99993af)
2024-09-10 10:22:45 -04:00
Simon McVittie
38d3b1b6d6 x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.

A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 7713a7eec7)
(cherry picked from commit 54757c29dd)
2024-09-09 12:54:20 -07:00
vanfanel
1df907b1ba Add SDL_VIDEO_DOUBLE_BUFFER support to the Wayland backend.
(cherry picked from commit 9e6b8d56e3)
2024-09-08 07:30:22 -07:00
Sam Lantinga
00a7191f67 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.

(cherry picked from commit 8f46cb771c)
(cherry picked from commit f5ed158d1f)
2024-09-06 11:24:58 -07:00
Sam Lantinga
d53b22e8f0 Fixed race condition at startup that could cause a crash in the XInput driver
(cherry picked from commit 6d7c211faf)
(cherry picked from commit 5aadfd4eaf)
2024-09-06 10:38:16 -07:00
Sam Lantinga
85b2733324 Make newer DRM and GBM functions optional
Fixes https://github.com/libsdl-org/SDL/issues/10675

(cherry picked from commit d501f6db07)
(cherry picked from commit 10b4a79379)
2024-09-02 13:08:47 -07:00
Sam Lantinga
9519b9916c Updated to version 2.30.7 for release 2024-09-01 08:11:12 -07:00
Ozkan Sezer
00494df2f1 RAWINPUT_JoystickOpen: add missing SDL_stack_free() calls.
Fixes https://github.com/libsdl-org/SDL/issues/10574.
(cherry picked from commit 845212388e)
(cherry picked from commit 4eac44bed4)
2024-08-25 11:05:56 +03:00
Sam Lantinga
948196448f Added support for the Retro-bit Controller in PS3 mode
Fixes https://github.com/libsdl-org/SDL/issues/10557

(cherry picked from commit e75175129f)
(cherry picked from commit 0de601dc64)
2024-08-19 16:50:00 -07:00
Ozkan Sezer
7ca3d26e7a SDL_x11mouse.c: avoid -Wunused-variable if xinput2 is not available
(cherry picked from commit 30972d7e7f)
2024-08-17 11:23:32 +03:00
Frank Praznik
f79d28085d wayland: Send fake warp coordinates when emulating warps with relative mode
Send the fake warp coordinates when emulating warps with relative mode to ensure that it appears that the cursor is always reset to where the application expects it to be.

Fixes cases where games can continue moving the camera if the mouse is lifted during motion.

(cherry picked from commit 8fcbf972c6)
2024-08-16 11:27:44 -04:00
Frank Praznik
74a005f73f x11: Track cursor visibility internally
Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.

Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.

(cherry picked from commit b0713a7d30)
(cherry picked from commit 5b57573439)
2024-08-16 10:36:33 -04:00
Sam Lantinga
6f7aa1e755 Use drmModeAddFB() if drmModeAddFB2WithModifiers() fails
Fixes https://github.com/libsdl-org/SDL/issues/10276

(cherry picked from commit 8e99ec34bb)
(cherry picked from commit b360214950)
2024-08-15 11:54:06 -07:00
Wohlstand
847a6cce96 SDL_vitatouch.c: Fixed the incorrect touch device IDs
- Begining of device ID with 0 violates the SDL's specification that means the 0 is an error, invalid, failure, etc. But on Vita here it's an actual device...
- Replacing 0 and 1 with 1 and 2 to resolve this violation.

(cherry picked from commit dd6c663918)
2024-08-14 08:39:58 -07:00
Sam Lantinga
95aed34a69 Fixed build
(cherry picked from commit 70890b175e)
2024-08-13 09:36:36 -07:00
Ilya Mizus
21e0382edd Fixed secondary screens on KMSDRM (#10535)
* Removed window movement to left top corner that breaks secondary screens on KMSDRM

(cherry picked from commit ce98550cbb)
(cherry picked from commit 586a2dc721)
2024-08-13 09:36:36 -07:00
KaJe
0cdfdb9970 Add Cammus C12 VID & PID to wheel device list.
Add Cammus C12 in the SDL wheel list to enable wheel detection for them.

(cherry picked from commit e1571d704d)
(cherry picked from commit 5ecbc00f36)
2024-08-09 06:49:06 -07:00
Sam Lantinga
f75b0aa814 kmsdrm: free the connector when looking for available devices
Fixes https://github.com/libsdl-org/SDL/issues/10499

(cherry picked from commit 1a57ea7fba)
(cherry picked from commit a5bff78d81)
2024-08-08 09:30:33 -07:00
Sam Lantinga
403f87340f Fixed crash when the current mouse capture window is destroyed
Fixes https://github.com/libsdl-org/SDL/issues/10494

(cherry picked from commit 91d97a367e)
(cherry picked from commit 5ca0639a42)
2024-08-07 12:36:04 -07:00
Sam Lantinga
07cfc34a2e Added detail about why a file couldn't be opened (thanks mgerhardy!)
Fixes https://github.com/libsdl-org/SDL/issues/10484

(cherry picked from commit 1512013320)
2024-08-06 05:46:37 -07:00
Anonymous Maarten
4222cebef6 Use SDL_test + don't use macros
The structure of the existing loop makes the inner loop of the previous commit unnecessary.

Manual backport of 558630d59c

(cherry picked from commit 62f35ab1b6)
2024-08-05 07:25:35 -07:00
Sam Lantinga
1e2aa2363b Implemented left-justification in SDL_PrintString()
Fixes https://github.com/libsdl-org/SDL/issues/10310

(cherry picked from commit f59d66f4b1)
(cherry picked from commit 2efbe7fa3f)
2024-08-04 20:07:06 -07:00
vanfanel
0b25cd2196 Fix KMSDRM double buffering.
(cherry picked from commit 5ab1151508)
2024-08-04 15:53:44 -07:00
Sam Lantinga
ba2f78a006 Updated to version 2.30.6 for release 2024-08-01 14:16:41 -07:00
Sam Lantinga
dcbdf09709 Fixed macOS build
(cherry picked from commit 230f1debd0)
2024-08-01 14:15:16 -07:00
Sam Lantinga
a9b11980d2 Fixed building on macOS with OpenGL disabled
Fixes https://github.com/libsdl-org/SDL/issues/6226

(cherry picked from commit 0b6eff4167)
2024-08-01 14:04:27 -07:00
Sam Lantinga
906d0e9c03 Fixed crash with joystick rumble after disconnection
This prevents continuing a rumble after the first one fails, and fixes a long standing crash issue if rumble is started immediately before the controller is disconnected.

Thanks to @AntTheAlchemist for the key bug report that showed what was happening here.

Fixes https://github.com/libsdl-org/SDL/issues/10422

(cherry picked from commit 0a924b185d)
(cherry picked from commit 7fdf794377)
2024-07-29 13:51:22 -07:00
Sam Lantinga
0952ab1ab9 Fixed whitespace
(cherry picked from commit 67b973b5fa)
(cherry picked from commit 15c73f5bfe)
2024-07-29 12:52:54 -07:00
Ozkan Sezer
76a3457ad5 SDL_mslibc.c: revert PR/10303 changes
(cherry picked from commit 2cb2897e50)
2024-07-28 22:50:00 +03:00
Frank Praznik
881c4cb49e wayland: Don't fail to retrieve a system cursor if no window is focused
Doing this can leave the cursor data in a weird, corrupt state.

(cherry picked from commit 5617ce277d)
(cherry picked from commit 5d1ca1c8c7)
2024-07-27 20:32:33 -04:00
Amir
e7a47e783b Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype
In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.

(cherry picked from commit ccade50587)
2024-07-17 14:48:06 -07:00
Anonymous Maarten
fe9020dcb8 pthread: timespec.tv_nsec must be less then 1000000000 ns
(cherry picked from commit 1ef041a2ca)
2024-07-14 17:29:33 +02:00
ceski
4927836b2d Add a Windows mapping for SplitFish Game Controller
(cherry picked from commit 68cf17d0d4)
(cherry picked from commit 3b7eafedb3)
2024-07-12 22:04:47 -07:00
Sam Lantinga
2d1ebf4850 Make sure SDL subsystems are initialized before starting threads
(cherry picked from commit b057159db7)
2024-07-12 09:11:38 -07:00
Sam Lantinga
44ec2027f3 Make sure timers are initialized before any threads start
This prevents race conditions and divide by zero if multiple threads start using the time functions simultaneously.

(cherry picked from commit b378bc5c83)
2024-07-12 08:02:09 -07:00
Sam Lantinga
000da98663 Fixed OS/2 build
(cherry picked from commit b13dcf24d6)
2024-07-11 13:56:11 -07:00
Sam Lantinga
87ba287f81 Added TLS initialization and shutdown functions
Fixes https://github.com/libsdl-org/SDL/issues/8576

(cherry picked from commit b517043936)
(cherry picked from commit 551164812a)
2024-07-11 13:10:40 -07:00
Substring
4635f8597d KMSDRM: fix unsupported modifiers
(cherry picked from commit 9548bba63a)
(cherry picked from commit a2215ff81c)
2024-07-10 14:43:06 -07:00
Sam Lantinga
802351be25 Fixed build
(cherry picked from commit 026dfc6305)
2024-07-08 11:39:25 -07:00
Sam Lantinga
d3765b27c2 Make sure we're actually running on Windows before using D3D renderers
(cherry picked from commit e22c89536a)
2024-07-08 11:29:29 -07:00
mariob92
7b11fff2ee wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.

Fixes libsdl-org#10189

(cherry picked from commit 9389712917)
(cherry picked from commit 58e179c8b5)
2024-07-06 11:57:23 -07:00
Sam Lantinga
de4573275a Improved detection of Nintendo Switch Pro controller report mode
Fixes https://github.com/libsdl-org/SDL/issues/10182

(cherry picked from commit 4ba2e9f4f4)
(cherry picked from commit 4c44450258)
2024-07-06 05:30:41 -07:00
Ozkan Sezer
275c94c900 SDL_hidapi.c: work-around watcom build error when libusb is enabled
(cherry picked from commit 6a10309568)
2024-07-05 18:56:20 +03:00
Max Maisel
c084e647ed Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Add a loop around SDL_hid_read() in the Steam Deck HIDAPI driver as it
is done in other HIDAPI drivers. This loop reads data from the device and
processes it until the input buffer is empty which ensures that clients
always get the latest data.

This fixes an input latency issue if the application polls the events
slower than the hardware generates them.

(cherry picked from commit 22770e6496)
2024-07-05 08:29:01 -07:00
Sam Lantinga
2cdb419a21 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
This case is properly handled inside SDL_CreateWindowTexture()

Fixes https://github.com/libsdl-org/SDL/issues/10155

(cherry picked from commit c7ed78a9ef)
(cherry picked from commit a4cbba1276)
2024-07-05 08:23:39 -07:00
Sam Lantinga
2eef7ca475 Updated to version 2.30.5 for release 2024-07-03 14:21:42 -07:00
Sam Lantinga
d126e7bbba Added support for the ROG RAIKIRI
(cherry picked from commit a04596c9a7)
(cherry picked from commit 845ebbbe96)
2024-07-03 13:54:52 -07:00