Commit Graph

3718 Commits

Author SHA1 Message Date
Isaac Aronson
5cec91e27a Implement accurate, performant 32-bit scalar blitter for ARGB dst case 2024-07-08 10:53:46 -07:00
Isaac Aronson
e5bbe32641 Implement alpha blend as macro and replace inaccurate blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson
0f351cd6af Remove ARM32 assembly/pixman blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson
f5ee88c2cf Implement mathematically correct scalar blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson
9590a47629 Implement visually accurate SIMD blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson
f6f12d0451 Revert "Remove buffer in SSE4.1, use unpacklo and packus intrinsics"
This reverts commit 149cd55840e7fdfd5ecde5c545aede5822abd14e.
2024-07-08 10:53:46 -07:00
Isaac Aronson
a027ad9788 Remove buffer in SSE4.1, use unpacklo and packus intrinsics 2024-07-08 10:53:46 -07:00
Isaac Aronson
2432b6686e Add back in buffer free removed during testing 2024-07-08 10:53:46 -07:00
Isaac Aronson
380bcff018 Allow arbitrary dstfmt in 1 pixel case; naming and const cleanup 2024-07-08 10:53:46 -07:00
Isaac Aronson
87958f44d0 Support arbitrary destination formats; remove buffer from AVX2 2024-07-08 10:53:46 -07:00
Isaac Aronson
c80c540be3 Support older GCC and clang that lack some intrinsics 2024-07-08 10:53:46 -07:00
Isaac Aronson
e8cba442c5 Clean up API surface to use attribute macros and rename convertPixels 2024-07-08 10:53:46 -07:00
Isaac Aronson
bac318fc27 Check for SSE4.1 first as more common 2024-07-08 10:53:46 -07:00
Isaac Aronson
735cf5a6f9 Relocate intrinsic modules to src/video/ 2024-07-08 10:53:46 -07:00
Isaac Aronson
f68a7edcf8 Properly shortcut only when AVX2 or SSE4.1 available 2024-07-08 10:53:46 -07:00
Isaac Aronson
3e0581c625 Merge upstream and sdl3-blitters 2024-07-08 10:53:46 -07:00
Frank Praznik
159d7087c6 wayland: Only set the window geometry when viewports are unsupported
Setting the window geometry on the xdg-toplevel path is a hack used to prevent protocol violations if a buffer with an old size is committed. Since viewports decouple the window geometry from the buffer size, this is not needed if viewports are supported.

Fixes an invalid window geometry warning and incorrect window overview size for fullscreen windows in GNOME.
2024-07-08 11:40:54 -04:00
Sam Lantinga
4fa5196820 Revert "Switch pixel format loss fields to number of bits"
This reverts commit 3c90b1c1f6.

It turns out this is problematic for sdl2-compat. We're investigating a more complete separation between SDL2 and SDL3 surfaces, but in the meantime, I'll fix the breakage.
2024-07-07 19:41:05 -07:00
Giovanni Petrantoni
a057240984 Fix vision os fake screen size
It never really worked, as the value was arbitrary, digging apple docs showed the right values.
2024-07-06 20:49:23 -07:00
Sam Lantinga
3c90b1c1f6 Switch pixel format loss fields to number of bits
This makes more sense and handles pixel formats with > 8 bits per channel

Fixes https://github.com/libsdl-org/SDL/issues/10168
2024-07-06 11:37:16 -07:00
mariob92
9389712917 wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.

Fixes libsdl-org#10189
2024-07-06 11:35:19 -07:00
Sam Lantinga
e52603ac8f Support format conversion and YUV surfaces in SDL_SoftStretch()
These are slow paths, but at least they'll do the right thing now.

Fixes https://github.com/libsdl-org/SDL/issues/9496
2024-07-06 05:32:31 -07:00
Sam Lantinga
6d64d821fb Fixed display hotplug events
The add event was accidentally removed in 30e176d6ba
2024-07-05 15:55:56 -07:00
Sam Lantinga
753f3f8609 Fixed crash when disconnecting external display on iOS 2024-07-05 15:51:20 -07:00
Sam Lantinga
c7ed78a9ef Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
This case is properly handled inside SDL_CreateWindowTexture()

Fixes https://github.com/libsdl-org/SDL/issues/10155
2024-07-05 08:18:45 -07:00
Ryan C. Gordon
c3bf874abf stdlib: Clean up and export SDL_UCS4ToUTF8().
Also fix internal usage of the function.

Fixes #10157.
2024-07-04 11:10:50 -04:00
Frank Praznik
74cc06db1b Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
Frank Praznik
be13328cb1 Remove SDL_SetWindowInputFocus
This was added to SDL2 for the Unreal Engine's implementation of menus and dialogs on X11, window types for which SDL3 has added built-in, cross-platform support.

Remove this function, as it was only ever implemented for X11 and is now basically useless aside from allowing annoying or malicious client apps to discretely steal focus. As the documentation states: "You almost certainly want SDL_RaiseWindow() instead of this function."
2024-07-03 15:08:21 -04:00
Sam Lantinga
ed9bbb2dca Restore default behavior for keypad keycodes
Added a hint to translate numpad keycodes into their non-numpad versions based on the NumLock state
2024-07-02 18:34:35 -07:00
Sam Lantinga
109f268972 Added support for non-US keyboard layouts in Emscripten 2024-07-01 13:56:49 -07:00
Sam Lantinga
d4497ecdbd Numpad scancodes have non-numpad keycodes
This allows the numpad to work as the user expects based on the numlock state. If the application needs to distinguish the keys, it can check to see whether the scancode is a numpad key or not.
2024-07-01 13:56:49 -07:00
Sam Lantinga
e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z
Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
2024-07-01 13:56:49 -07:00
Sam Lantinga
d9dc4b320a The keycode in key events is the base, unmodified, keycode for the current keyboard layout 2024-07-01 13:56:49 -07:00
Frank Praznik
1f0bc4b808 x11: Check for button presses before clearing an XInput2 pointer grab
XInput2 will grab the pointer on button presses, which causes the grab attempt to fail and ultimately timeout since the pointer is already grabbed, however, ungrabbing the pointer when no buttons are pressed and the pointer is outside the window can generate enter/leave notify events, which result in further calls of the grab function. The end result is an infinite loop of grab/ungrab attempts generating enter/leave events. This causes a hang in testautomation when creating a window with the grabbed flag if the pointer is not positioned within window bounds.

Check the button state and only ungrab if a mouse button is in the pressed state.
2024-06-30 12:16:50 -04:00
Sam Lantinga
b72c22340e We don't need to pull scancode state to see if ALT is held down 2024-06-29 13:05:07 -07:00
Sam Lantinga
7258b36e30 Make it easier to turn on Windows message logging 2024-06-29 13:05:07 -07:00
Sam Lantinga
5322b3528a Losing keyboard focus doesn't automatically mean you lose mouse capture
Fixes https://github.com/libsdl-org/SDL/issues/5616
2024-06-29 11:15:21 -07:00
Sam Lantinga
2a58e7b11c Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
Fixes https://github.com/libsdl-org/SDL/issues/10061
2024-06-29 10:47:28 -07:00
Sam Lantinga
a522bfe3f1 Clean up any renderer in SDL_DestroyWindowSurface()
Also added an automated test to verify window surface functionality.

Fixes https://github.com/libsdl-org/SDL/issues/10133
2024-06-29 10:47:28 -07:00
Sam Lantinga
22bca55d84 Minor blitting cleanup 2024-06-29 00:10:08 -07:00
Sam Lantinga
212a491f7c Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI
This inverts the logic to make more sense from an application perspective.
2024-06-28 19:41:37 -07:00
Sam Lantinga
e47179c4c7 We should still set the text input area if SDL_DISABLE_WINDOWS_IME is defined
Fixes https://github.com/libsdl-org/SDL/issues/6254
2024-06-28 18:28:19 -07:00
Sam Lantinga
a7d4f0a76c Center the composition text in the text input area 2024-06-28 17:09:22 -07:00
Sam Lantinga
4c7db129df SDL_HINT_IME_INTERNAL_EDITING and SDL_HINT_IME_SHOW_UI are replaced with SDL_HINT_IME_NATIVE_UI 2024-06-28 17:09:22 -07:00
Sam Lantinga
d9d7104feb Removed unneeded Text Services Framework code from IME handling
We can get the candidate list in uiless mode using ImmGetCandidateListW() once message processing has completed
2024-06-28 17:09:22 -07:00
Sam Lantinga
bdd531986b SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
2024-06-28 17:09:22 -07:00
Sam Lantinga
e324c7d692 Fixed event spam caused by repeated calls to IME_SetTextInputRect() 2024-06-28 17:09:22 -07:00
Sam Lantinga
42d8db7e34 Current Korean IMEs don't have candidates 2024-06-28 17:09:22 -07:00
Sam Lantinga
ed2022a175 Added SDL_EVENT_TEXT_EDITING_CANDIDATES
This allows applications that have set SDL_HINT_IME_SHOW_UI to "0" to get candidates lists they can draw themselves.

Fixes https://github.com/libsdl-org/SDL/issues/4855
2024-06-28 17:09:22 -07:00
Ryan C. Gordon
87439c0008 x11: Fix build when X_HAVE_UTF8_STRING is not defined.
Fixes #10094.

(cherry picked from commit 3e4bb5acd0)
2024-06-27 22:14:31 -07:00