KDE provides the kde_output_order_v1 protocol, which tells clients the preferred order of all connected displays. Sort SDL displays according to the provided list at init time.
When an app makes a fullscreen window on Windows, the window is really just resized to the monitor dimensions and positioned at 0, 0 and positioned on top of everything, including the taskbar. Added disabling rounded corners and some new DWM controlled border color (which seems to be defaulted to 1px transparent, but can be set to the theme color by users). Previous settings are restored when exiting fullscreen mode.
Fixes vulkan redefinition errors:
In file included from /tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan.h:11,
from /tmp/SDL3/src/video/kmsdrm/../SDL_vulkan_internal.h:52,
from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvulkan.h:32,
from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvideo.c:44:
/tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan_core.h:101: error: redefinition of typedef ‘VkInstance’
/tmp/SDL3/include/SDL3/SDL_vulkan.h:52: note: previous declaration of ‘VkInstance’ was here
In file included from /tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan.h:11,
from /tmp/SDL3/src/video/kmsdrm/../SDL_vulkan_internal.h:52,
from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvulkan.h:32,
from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvideo.c:44:
/tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan_core.h:7513: error: redefinition of typedef ‘VkSurfaceKHR’
/tmp/SDL3/include/SDL3/SDL_vulkan.h:53: note: previous declaration of ‘VkSurfaceKHR’ was here
make[2]: *** [CMakeFiles/SDL3-shared.dir/src/video/kmsdrm/SDL_kmsdrmvideo.c.o] Error 1
GNOME can deliver displays in arbitrary order, which can even change across sleep/wake cycles, so use a DBus method to find the primary display, and try to make sure it is the first exposed by SDL.
On other window managers, continue to assume that the order in which displays are exposed is the preferred order.
This can eventually be replaced by a Wayland protocol that serves the same purpose, if the pending ones are ever finalized.
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout.
Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms.
These files don't #include SDL headers, so SDL-specific macros will
never be defined here.
This partially reverts commit 31d133db.
Fixes: 31d133db "Define SDL_PLATFORM_* macros instead of underscored ones (#8875)"
Signed-off-by: Simon McVittie <smcv@collabora.com>
These are third-party headers, so it's best if they're identical to the
upstream version rather than using SDL-specific macros or coding style.
This partially reverts commits b6ae281e and 31d133db.
Fixes: 31d133db "Define SDL_PLATFORM_* macros instead of underscored ones (#8875)"
Signed-off-by: Simon McVittie <smcv@collabora.com>
Fixes a crash if no seat was available at initialization, but still allows for one to still be created later if an input device is added.
Removes some unnecessary abstractions in the process.
Distinguish between and handle fullscreen window moves initiated by the window manager vs the application to avoid cases where the window snaps back to the original display when moved due to the use of old coordinates.
- Previously we would skip most of UpdateFullscreenMode if not entering fullscreen and the window was not set as fullscreen for any display
which prevented running this.
This prevents warping the mouse when hiding a non-fullscreen window
These functions historically didn't set the error indicator on overflow.
Before commit 447b508a "error: SDL's allocators now call SDL_OutOfMemory
on error", their callers would call SDL_OutOfMemory() instead, which was
assumed to be close enough in meaning: "that's a silly amount of memory
that would overflow size_t" is similar to "that's more memory than
is available". Now that responsibility for calling SDL_OutOfMemory()
has been pushed down into SDL_calloc() and friends, the functions that
check for overflows might as well set more specific errors.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Otherwise we'll miss it when XWarpPointer() is used. x11vnc may do this to
manage mouse input in some circumstances, so it can be possible for _all_
mouse motion to go through this path, breaking SDL_GetGlobalMouseState().
Thanks to @chrismile for all the detective work to figure this out!
Fixes#8827.
(cherry picked from commit cc7fe8c255)
- If a window being destroyed is a child of an inactive window and was the last keyboard focus of the window, that window will be left with a stale pointer
to the destroyed window that it will attempt to restore the next time that window is focused. SDL_DestroyWindow will have already taken care of moving
focus if this window is the current SDL keyboard focus so this change intentionally does not set focus.
- Like Cocoa_HideWindow, this attempts to move the focus to the closest parent window that is not hidden or destroying.
- We intentionally don't raise the application when raising a child window to allow raising a child window to the top without setting the application active but the
child window should still be set as key window for the application if desired.
Many SDL subsystems depend on being able to see time passing. If you are porting to a new platform, you'll need to fill in a timer implementation as part of the initial port.
Fixes https://github.com/libsdl-org/SDL/issues/8850