Commit Graph

46 Commits

Author SHA1 Message Date
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga
6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Sam Lantinga
6501e90018 Use C++ style comments consistently in SDL source code
Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 13:30:02 -07:00
Sam Lantinga
61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
2024-07-19 12:22:03 -07:00
Anonymous Maarten
a919774fe4 Build with -Wfloat-conversion + fix all warnings 2024-06-03 21:33:29 +00:00
Sam Lantinga
977285ef6a Send joystick added events on portable handheld platforms
The IDs on these drivers are hard-coded as device_index + 1, so that's the ID we will send during initialization.
2024-03-25 07:14:00 -07:00
Sam Lantinga
b391e6477e The joystick instance ID is already set in the open call 2024-03-25 06:57:02 -07:00
rofl0r
12245e4c75 PSP/Joystick: fix formatting
(cherry picked from commit c17d2246fb)
2024-03-17 13:23:51 -07:00
rofl0r
7169db1e62 PSP: don't block on joystick event query
using the blocking sceCtrlReadBufferPositive() effectively turns SDL_PollEvent() into WaitForVblank(), because the functions does exactly that if no input is buffered.
due to this, calling SDL_PollEvent() once per frame averaged in 7 ms delay out of the available 16ms budget to get a frame calculated and drawn to achieve 60 fps.

(cherry picked from commit 86f223d664)
2024-03-17 13:23:51 -07:00
Sam Lantinga
f35ede7281 Generalized the idea of joystick driver priority
Joystick drivers are sorted by priority in the driver list, and higher priority drivers report whether they are handling a device when lower priority drivers want to add it to their device list.

This has been handled ad-hoc with the Windows and HIDAPI drivers, but this formalizes the idea and makes sure that GameInput has the highest priority of the Windows drivers.
2024-02-17 16:06:07 -08:00
Sam Lantinga
f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties
Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga
c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
zoey jodon
dbf14df80f Fix joysticks returning invalid device IDs 2023-11-22 10:33:11 -08:00
Anonymous Maarten
3472dc11d6 Fix uses of undefined macro identifiers (-Wundef)
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded __IOS__

* Fix -Wundef warnings due to use of unguarded EMULATE_CAS

* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS

* Fix -Wundef warnings due to use of unguarded __VITA__

* Fix -Wundef warnings due to use of unguarded __3DS__

* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS

* Fix -Wundef warnings due to use of unguarded __APPLE__

* Fix -Wundef warnings due to use of unguarded __WINRT__

* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED

* Fix -Wundef warnings due to use of unguarded __TVOS__

* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12

* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM

* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H

* Fix -Wundef warnings due to use of unguarded __RISCOS__

* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN

* textureData is only needed when SDL is built with YUV support

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA

* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET

* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX

* Fix -Wundef warnings due to use of unguarded HAVE_LIBC

* Fix -Wundef warnings due to disabling SDL_LIBC

* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND

* Fix -Wundef warnings due to use of unguarded DEBUG

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* Fix -Werror=unused-variable when building with SDL_LIBC=OFF

* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV

* Use SDL alloc functions in libusb/hid.c

* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS

* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE

* Don't call XShape functions when XShape is diabled

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Disable array when compiled with SDL_EVENTS=OFF

* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE

* Fix -Wundef warnings due to use of unguarded __WINDOWS__

* Fix -Wundef warnings due to use of unguarded __WINGDK__

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR

* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED

* Fix -Wundef warnings due to use of unguarded __XBOXONE__

* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR

* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP

* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX

* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED

* Fix C4090 warning ('function': different 'const' qualifiers)

* ci: use -isystem for include dirs of pspdev toolchain

* cmake: add -Wundef option

* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c

* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP

* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* fix SDL_VIDEO_DRIVER_WAYLAND

* fix SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP

* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H

* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H

* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded __OpenBSD__

* Fix -Wundef warnings due to use of unguarded __FreeBSD__

* Fix -Wundef warnings due to use of unguarded __MWERKS__

* Fix -Wundef warnings due to use of unguarded __WIN32__

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE

* Revert "Use SDL alloc functions in libusb/hid.c"

This reverts commit 847c64b00d.

* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2

* Don't use defined in macro
2023-03-29 21:49:01 +00:00
Sylvain
7c4ec1867b Remove some vim config lines 2023-02-10 11:00:48 +01:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga
36d4395c97 SDL API renaming: internal functions 2022-12-27 15:05:51 -08:00
Sam Lantinga
73f4aeee6a Pass the event timestamp for joystick events
This allows the application to get more fine grained information about controller event timing, and group events that happened together.
2022-12-04 09:29:28 -08:00
Sam Lantinga
5750bcb174 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sam Lantinga
c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sylvain Becker
6a2200823c Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
277b033e78 Refactor joystick GUID creation 2022-08-22 19:44:14 -07:00
Sam Lantinga
c1e0873940 Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.

Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
Francisco Javier Trujillo Mata
2b41f497db Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
Sam Lantinga
e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Ozkan Sezer
f266d92286 psp/SDL_sysjoystick.c: fix -Wshadow warnings. 2021-12-07 14:04:32 +03:00
Cameron Gutman
1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Sam Lantinga
d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer
fd65aaa9a8 move outdated winmm and psp joystick codes to struct _SDL_JoystickDriver
build-tested only. (bug #5472.)
2021-01-24 00:51:25 -05:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sam Lantinga
888bf1af69 Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga
e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Philipp Wiesemann
97aa577589 Fixed empty parameter list in signatures of internal functions. 2016-11-16 22:08:51 +01:00
Ryan C. Gordon
9b4db2b8aa Patched to compile on various platforms. 2016-04-12 18:11:36 -04:00
Ryan C. Gordon
c61675dc5d threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.

I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
2016-04-12 16:45:10 -04:00
Sam Lantinga
42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00