Commit Graph

1329 Commits

Author SHA1 Message Date
Sam Lantinga
7882e60f0e Don't log an error for disconnected audio devices 2025-06-20 11:05:08 -07:00
Sam Lantinga
d7939abf42 Use consistent style for pointer declarations and casts 2025-06-18 10:03:44 -07:00
Ryan C. Gordon
c04624972e alsa: Simplify ALSA_WaitDevice.
- Check for specific availability instead of waiting for "device ready."
- Don't use snd_pcm_wait, just use a simple SDL_Delay (nothing to recover).
- Fixed SDL_max call that should have been SDL_min (now using SDL_clamp).
- ALSA_RecordDevice() now returns 0 if no availability, which kicks us back
  to WaitDevice to try again, as an extra safety check.
2025-06-17 20:40:00 -04:00
Ryan C. Gordon
ac3ab026fe audio: corrected comment about device format minimums. 2025-06-01 03:01:37 -04:00
Ryan C. Gordon
83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults.
Fixes #13159.
2025-06-01 02:56:59 -04:00
Ryan C. Gordon
14a4ae521a pulseaudio: Request more recording data per-fragment.
This seems to help some devices that can't keep up with smaller fragment sizes
for whatever reason.

Fixes #13110.
2025-06-01 02:46:55 -04:00
Ryan C. Gordon
5e50d39b38 audio: Added SDL_PutAudioStreamDataNoCopy. 2025-05-26 12:34:37 -04:00
Christian Kündig
168d1a9253 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread. 2025-05-25 13:50:02 -07:00
Michael Fitzmayer
7ae64592c9 Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
Simon McVittie
70b2d162e3 audio: Assert that all devices from device_hash are the appropriate type
The keys and values of device_hash are pairs
`(SDL_AudioDeviceID devid, void *dev)` where dev can be either a
`SDL_AudioDevice *` or a `SDL_LogicalAudioDevice *`, depending on
bit 1 of devid.

We can confirm that we have got this right by looking at the
instance_id member, because logical audio devices happen to start with
the devid, whereas physical devices start with a pointer which is
unlikely to match the devid by chance.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-05-13 08:53:24 -07:00
Ryan C. Gordon
0a34279578 audio: Fix SDL_GetAudioDeviceName() not working with logical devices.
Fixes #12977.
2025-05-12 13:53:30 -04:00
ManuBlack
c6e9d6cc79 AAudio: Implemented sample frames hint 2025-05-11 16:05:01 -07:00
Ryan C. Gordon
e1066ceea1 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback."
This reverts commit 3b91017682.

This apparently is cleaning up more threads than expected, so this needs a
rethink.

Fixes #12986.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/486
Fixes https://github.com/libsdl-org/sdl2-compat/issues/482
2025-05-11 10:55:42 -04:00
Ivan Epifanov
1dbb813316 VITA: fix audio playback 2025-05-06 12:55:22 -07:00
Ozkan Sezer
0dbf585ace fix SDL_audiocvt.c MSVC build. 2025-04-26 05:50:00 +03:00
Ryan C. Gordon
af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count.
Fixes #12894.
2025-04-25 21:13:04 -04:00
Ryan C. Gordon
608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 2025-04-25 14:13:53 -04:00
Ryan C. Gordon
a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream".
This info shows up in `pw-top` ...Gnome's sound preferences (etc) would
already show something more app-specific, but this command line tool shows
specific stream names.
2025-04-25 13:03:08 -04:00
Ryan C. Gordon
2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
Previously, we would WaitDevice first, but that would feed a silent buffer
to AAudio upfront, introducing latency. When this change was made, the
semaphore count should have been adjusted, since we're waiting on one less
buffer.

Fixes #12882.
2025-04-25 13:03:08 -04:00
Ryan C. Gordon
b28449a58c audio: Tweak SDL_GetAudioDeviceName.
- Add checks that ObtainPhysicalAudioDevice() was previously doing
  (is subsystem initialized, is device valid).
- Remove optimizations that copy string to stack to release device_hash_lock
  before SDL_GetPersistentString is called. Probably not necessary, and made
  the code more complex.
2025-04-24 22:17:13 -04:00
Frank Praznik
fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
This warning is actually wrong, as the variable is only used if the string pointer is valid, in which case it was initialized, but this is needed to quiet MSVC.
2025-04-24 10:49:10 -04:00
Ryan C. Gordon
e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/468
2025-04-24 10:30:25 -04:00
Ryan C. Gordon
3905aa0587 audio: Added SDL_PutAudioStreamPlanarData.
Fixes #12846.
2025-04-22 23:30:50 -04:00
Ryan C. Gordon
3b91017682 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback.
These callbacks run in a thread we don't control, but might call SDL_SetError,
which will claim a TLS slot that never gets otherwise deallocated. To prevent
the leak, finish each callback by explicitly freeing any thread-local data.

Fixes #12732.
2025-04-05 23:02:33 -04:00
siery
6d78273442 Return early in stead of goto 2025-04-01 17:40:34 -07:00
Ryan C. Gordon
8eb57c5a42 diskaudio: Use SDL_GetAudioFormatName instead of recreating it from scratch. 2025-03-30 19:26:02 -04:00
Ryan C. Gordon
f05bb7aae2 diskaudio: Log the raw PCM's format during "device" open. 2025-03-30 14:16:29 -04:00
Ryan C. Gordon
536a1a236f coreaudio: Added some NULL pointer checks.
These might not be necessary, just trying to track down a reported issue.

Reference Issue #12660.
2025-03-28 18:39:59 -04:00
Ryan C. Gordon
4c035a1fd8 audio: Allow PipeWire and PulseAudio streams to migrate to other sinks.
SDL still manages hotplug and default device management here, but if a user
wants to use an external tool, such as `pactl move-sink-input`, to put it
onto a different device, they probably know what they're doing and we
shouldn't stop them.

If this turns out to have some unexpected consequences, though, we can revisit
the change.

Fixes https://github.com/libsdl-org/sdl2-compat/issues/367
2025-03-27 11:00:51 -04:00
Ryan C. Gordon
ae17b04c0d alsa: Don't start the hardware until the device thread is ready to do work.
Otherwise, in the time it takes the thread to start and other init tasks to
complete, we tend to get an underrun on some systems, which ALSA logs to
stderr.

So this is moved to an InitThread implementation, which runs from the device
thread, right before it begins its main loop.

Reference PR #12632.
2025-03-24 19:41:26 -04:00
Ryan C. Gordon
41636959d2 audio: Feed output devices immediately, instead of waiting upfront.
This prevents the waste of an initial buffer of audio on many backends, and is
hopefully harmless on all of them.

Reference PR #12632.
2025-03-24 19:41:26 -04:00
Ryan C. Gordon
48d4104ecb pulseaudio: Fixed typo in commented-out debug logging. 2025-03-24 19:41:26 -04:00
Marcin Serwin
4fcef9074b audio: hold floating point exceptions when using neon 2025-03-21 15:08:31 -07:00
Brick
f868408a3a Ceil the audio resampling rate to avoid over-estimating output samples.
Reverts 580a496391, fixes #12115
2025-03-01 11:07:55 -08:00
Petter Reinholdtsen
35544df838 Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.
When the flushing is not able to keep up with the audio stream coming in, it
will end up flushing forever and block API clients from getting any audio.

The example program in #9706 get some audio with SDL 3, while do not get any
audio with SDL 2, which I suspect is because SDL 3 is quicker at flushing the audio.
A fix for the SDL 2 issue is available in #12378.
2025-02-24 07:30:36 -08:00
Cameron Gutman
945da099ae pipewire: Fix possible deadlock when opening a device
If the pipewire thread invokes output_callback() while we're still
waiting inside PIPEWIRE_OpenDevice(), we will deadlock. The pipewire
thread owns the loop lock and is blocked on the audio device lock,
which cannot be released because pw_thread_loop_wait() needs to
reacquire the loop lock before it can return and allow
PIPEWIRE_OpenDevice() to complete and release the device lock.
2025-02-22 11:37:06 -08:00
Petar Popovic
b5297de56f Add 'const' to pointer parameters 2025-02-21 15:59:40 -08:00
Petar Popovic
c70f54e28b Remove redundant casts 2025-02-21 10:09:10 -08:00
Sam Clegg
a40b2de946 Fix SDL_emscriptenaudio.c under wasm64
Same as #12332 which already landed on SDL2 branch.
2025-02-19 13:00:47 -08:00
Petar Popovic
6aef6ae9a8 AddPulseAudioDevice(): Fix use-after-free 2025-02-17 11:12:44 -08:00
Ryan C. Gordon
84a236c92e hashtable: Redesign the hashtable API.
This was intended to make the API public, so SDL_hashtable.h got an extreme
documentation makeover, but for now this remains a private header.

This makes several significant interface changes to SDL_HashTable, and
improves code that makes use of it in various ways.

- The ability to make "stackable" tables is removed. Apparently this still
  worked with the current implementation, but I could see a future
  implementation struggle mightily to support this. It'll be better for
  something external to build on top of the table if it needs it, inserting a
  linked list of stacked items as the hash values and managing them separately.
  There was only one place in SDL using this, unnecessarily, and that has also
  been cleaned up to not need it.
- You no longer specify "buckets" when creating a table, but rather an
  estimated number of items the table is meant to hold. The bucket count was
  crucial to our classic hashtable implementation, but meant less once we
  moved to an Open Addressing implementation anyhow, since the bucket count
  isn't static (and they aren't really "buckets" anymore either). Now you
  can just report how many items you think the hash will hold and SDL will
  allocate a reasonable default for you...or 0 to not guess, and SDL will
  start small and grow as necessary, which is often the correct thing to do.
- There's no more SDL_IterateHashTableKey because there's no more "stackable"
  hash tables.
- SDL_IterateHashTable() now uses a callback, which matches other parts of SDL,
  and also lets us hold the read-lock for the entire iteration and get rid of
  the goofy iterator state variable.
- SDL_InsertIntoHashTable() now lets you specify whether to replace existing
  keys or fail if the key already exists.
- Callbacks now use SDL conventions (userdata as the first param).
- Other naming convention fixes.

I discovered we use a lot of hash tables in SDL3 internally. :) So the bulk
of this work is fixing up that code to use the new interfaces, and simplifying
things (like checking for an item to remove it if it already exists before
inserting a replacement...just do the insert atomically, it'll do all that
for you!).
2025-02-15 18:52:56 -05:00
Frank Praznik
6f3b14a6df audio/video: Fix uninitialized field warnings 2025-02-14 17:16:10 -05:00
Petar Popovic
c16b7bcb7a SDL_Get*Driver() functions: Set error message on failure 2025-02-13 16:10:37 -08:00
Frank Praznik
706de78a9e audio/video: Skip preferred drivers when loading a driver on demand
Preferred driver entries have special conditions for initializing, which aren't relevant when a specific driver was explicitly requested.
2025-02-12 11:51:36 -05:00
Neal Gompa
d35bef64e9 pipewire: Ensure that the correct struct is used for enumeration APIs
PipeWire now requires the correct struct type is used, otherwise
it will fail to compile.

Reference: 188d920733

Fixes: https://github.com/libsdl-org/SDL/issues/12224
2025-02-10 11:03:01 -05:00
Ryan C. Gordon
943c4abcb4 pipewire: Report correct device default formats instead of hardcoding Float32.
The comment in the source wasn't true; PipeWire doesn't _have_ to work in
float format. It presumably does if it has to mix, but if a game is the only
thing making noise on the system--a common scenario--then it might be able to
pass, say, Sint16 data straight through to the hardware without conversion.

Fixes #12129.
2025-01-30 02:46:56 -05:00
Ryan C. Gordon
ccd5fcef12 audio: Fix potential NULL dereference in AudioStream gain adjustment.
You can end up with a NULL scratch buffer, which is otherwise not needed on
this path, then ConvertAudio will end up needing that scratch space to move
to float32 to apply gain.

Fixes #12091.
(I assume.)
2025-01-28 13:14:25 -05:00
Ryan C. Gordon
8f958953f1 audio: Fix audio stream gain going wrong in certain scenarios.
Fixes #12091.
2025-01-27 20:20:17 -05:00
Ryan C. Gordon
3b3af7105b audio: Fix a minor code style thing. 2025-01-27 20:20:17 -05:00
Ryan C. Gordon
09f900f66e audio: Remove resampling limits.
Audio streams used to accept audio with a src or dest frequency between
4000Hz and 384000Hz. It was arbitrary (or perhaps a relic of older
resampler revisions), and testing shows unnecessary, so remove it.

Fixes #12098.
2025-01-27 01:13:54 -05:00