This will simplify the X11 and Wayland implementations, which were doing that under the hood, and makes application interaction between the two APIs consistent.
The destination rectangle passed to SDL_BlitSurface() and SDL_BlitSurfaceScaled() is non-const and filled in with the final destination rectangle after clipping, and now documented as such.
Fixes https://github.com/libsdl-org/SDL/issues/7911
This reverts commit 55c3c1b05c.
It turns out many Linux distributions are shipping zenity which doesn't support the new --icon option. We'll need a more robust fix for this.
Add a DBus message handler to watch and respond to changes to the system cursor size and theme properties. Upon these settings being changed, a cursor refresh will be triggered so the new changes will take effect immediately, without the cursor having to leave and re-enter the window surface.
Applications that don't specify a rendering flag are likely handling Vulkan/GL themselves, so SDL loading OpenGL by default in this case is unnecessary overhead, and if a render backend requires it, the window will be recreated with the appropriate flags when the renderer is initialized.
To match the focus stealing prevention logic from windows/osx.
I didn't implement SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN as there is no
standard mechanism for us to do so. In most cases marking a window as OverrideRedirect
will cause to not acquire focus when mapped. And in steam we are doing that when
appropriate.
I still left a note in X11_ShowWindow() regarding this behaviour.
- Cocoa_ShowWindow will order a window that is not being activated below the key window (if one exists) then set visible
- Cocoa_RaiseWindow calls -[NSWindow orderFront:] without changing the key window
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()
The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.
Fixes#6994.
(cherry picked from commit 2afb49ba9a)
Hiding a window and then clearing the minimized, maximized, fullscreen, or grabbed flags wouldn't result in the new state being applied to the window when shown, as the pending flags would always be zero, resulting in the flag application function never being entered. Calling SDL_RestoreWindow() didn't result in the minimized or maximized state being cleared on the hidden window either.
Save the current window flags to the pending flags when hiding a window, and universally apply the pending flags when the window is shown again to ensure that all state that was set or cleared when the window was hidden is applied. Any pending flags that match the existing window flags will be automatically deduplicated by the corresponding functions.
- Removed the blanking window used in SDL_WINDOW_FULLSCREEN. This allows CMD + Tab to work.
- Changed the fullscreen NSWindow level so this works properly.
Fixes issue #7776
1. Send display disconnected events for all displays no longer connected
2. Send display connected events for all displays that have been connected
3. Send window display events for any windows that have changed displays