Commit Graph

57 Commits

Author SHA1 Message Date
Sam Lantinga
5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Wouter Wijsman
3d1a28ccf2 psp: fix audio not playing 2025-07-30 13:11:05 -07:00
Frank Praznik
6f3b14a6df audio/video: Fix uninitialized field warnings 2025-02-14 17:16:10 -05:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Ryan C. Gordon
38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Ryan C. Gordon
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Ryan C. Gordon
797b70877d audio: Remove stub header SDL_audio_c.h.
It was a leftover, that just included SDL_sysaudio.h, in modern times.
2023-10-18 15:46:07 -04:00
Ryan C. Gordon
9d7c57234a audio: Cleaned out most remaining /* */ comments for // style.
Fully committing to it...!

This left SDL_wave.* alone for now, since there's a ton of comments in there
and this code hasn't changed much from SDL2 so far. But as SDL2 ages out a
little more, I'll likely switch this over, too.
2023-10-18 15:39:01 -04:00
Ryan C. Gordon
d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result.
This is an attempt to centralize all the error handling, instead of
implicitly counting on WaitDevice implementations to disconnect the device
to report an error.
2023-10-03 10:35:18 -04:00
Sam Lantinga
233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00
Ryan C. Gordon
4e0c7c91fc audio: PlayDevice() should return an error code.
Higher level code treats errors as fatal and disconnects the device.
2023-08-30 19:17:19 -04:00
Ryan C. Gordon
4aa95c21bc pspaudio: Patched to compile. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon
095ea57f94 pspaudio: Patched to compile. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon
4836c2db07 pspaudio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon
1bfe97c235 pspaudio: Updated for SDL3 audio API.
However, this still blocks in PlayDevice and leaves WaitDevice as a no-op,
which isn't ideal, since the device lock is held during PlayDevice.

Ideally, this should be fixed.
2023-07-30 11:56:09 -04:00
luzpaz
37e567994d Fix remaining typos (#7921)
* Fix remaining typos

Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
2023-07-03 12:46:47 -07:00
Sam Lantinga
c065a9b128 Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
Sylvain
04e17d4e46 Remove _THIS in src/audio/ 2023-05-09 11:29:33 -04:00
Brick
079ae065f1 Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
Anonymous Maarten
3472dc11d6 Fix uses of undefined macro identifiers (-Wundef)
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded __IOS__

* Fix -Wundef warnings due to use of unguarded EMULATE_CAS

* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS

* Fix -Wundef warnings due to use of unguarded __VITA__

* Fix -Wundef warnings due to use of unguarded __3DS__

* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS

* Fix -Wundef warnings due to use of unguarded __APPLE__

* Fix -Wundef warnings due to use of unguarded __WINRT__

* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED

* Fix -Wundef warnings due to use of unguarded __TVOS__

* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12

* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM

* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H

* Fix -Wundef warnings due to use of unguarded __RISCOS__

* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN

* textureData is only needed when SDL is built with YUV support

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA

* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET

* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX

* Fix -Wundef warnings due to use of unguarded HAVE_LIBC

* Fix -Wundef warnings due to disabling SDL_LIBC

* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND

* Fix -Wundef warnings due to use of unguarded DEBUG

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* Fix -Werror=unused-variable when building with SDL_LIBC=OFF

* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV

* Use SDL alloc functions in libusb/hid.c

* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS

* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE

* Don't call XShape functions when XShape is diabled

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Disable array when compiled with SDL_EVENTS=OFF

* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE

* Fix -Wundef warnings due to use of unguarded __WINDOWS__

* Fix -Wundef warnings due to use of unguarded __WINGDK__

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR

* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED

* Fix -Wundef warnings due to use of unguarded __XBOXONE__

* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR

* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP

* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX

* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED

* Fix C4090 warning ('function': different 'const' qualifiers)

* ci: use -isystem for include dirs of pspdev toolchain

* cmake: add -Wundef option

* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c

* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP

* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* fix SDL_VIDEO_DRIVER_WAYLAND

* fix SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP

* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H

* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H

* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded __OpenBSD__

* Fix -Wundef warnings due to use of unguarded __FreeBSD__

* Fix -Wundef warnings due to use of unguarded __MWERKS__

* Fix -Wundef warnings due to use of unguarded __WIN32__

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE

* Revert "Use SDL alloc functions in libusb/hid.c"

This reverts commit 847c64b00d.

* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2

* Don't use defined in macro
2023-03-29 21:49:01 +00:00
Francisco Javier Trujillo Mata
b728de788e Fixed audio 2023-02-11 13:23:08 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga
63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga
5750bcb174 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sam Lantinga
c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sylvain Becker
6a2200823c Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
pionere
a70bb259c7 drop handle parameter of OpenDevice 2022-01-28 20:40:19 -05:00
pionere
1043dd8c0d adjust handling of iscapture
- drop iscapture parameter of OpenDevice
- use SDL_bool for iscapture
2022-01-28 20:40:19 -05:00
pionere
0dda8a7f4c cleanup init functions of audio
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
2022-01-28 20:40:19 -05:00
Ryan C. Gordon
5d07c03613 psp: Force channels to stereo if user requested anything other than mono.
Before it would only clamp to stereo if it also had to resample, which would
fail if the app specified 44100Hz and surround sound.
2022-01-09 08:13:34 -05:00
Francisco Javier Trujillo Mata
f3255df9c0 Improve audio compatibility in PSP. Now it supports more formats and frequencies 2022-01-05 19:15:41 -05:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Ozkan Sezer
9409642e08 fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
Ozkan Sezer
00014dc2ac fix some warnings from psp builds (missing includes.) 2021-12-07 18:47:10 +03:00
Sylvain
e702a4e520 PSP: un needed include 2021-11-22 08:38:46 -08:00
Sylvain
d31251b014 use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
0d011ec66d Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Ryan C. Gordon
a09efc73d2 psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!).
Fixes Bugzilla #3726.
2017-08-04 16:18:34 -04:00
Sam Lantinga
45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Ryan C. Gordon
f6a280ab7f audio: Don't trust audio drivers to drain pending audio.
This tends to be a frequent spot where drivers hang, and the waits were
often unreliable in any case.

Instead, our audio thread now alerts the driver that we're done streaming audio
(which currently XAudio2 uses to alert the system not to warn about the
impending underflow) and then SDL_Delay()'s for a duration that's reasonable
to drain the DMA buffers before closing the device.
2016-10-07 15:13:46 -04:00
Ryan C. Gordon
6f4bcd2498 audio: Renamed some internal driver symbols in various targets. 2016-08-11 22:22:09 -04:00