Commit Graph

67 Commits

Author SHA1 Message Date
Anders Jenbo
a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00
Anonymous Maarten
4ab8ecf02d ci: run tests on Linux under gdb (if available) 2026-04-11 04:12:15 +02:00
Anonymous Maarten
9d97e663d9 ci: add option to set ctest arguments 2026-04-11 04:12:15 +02:00
Anonymous Maarten
be6f1efa26 ci: clang-tools-extra is no longer available for mingw32
mingw32 and mingw64 are in the process of being deprecated
2026-03-25 18:41:00 +01:00
Cameron Cawley
20adb97305 Support building for ARM64 with the MSVC project 2026-01-19 10:16:35 -08:00
Ethan Lee
91f22b15cd ci: Add steamrt4 workflows 2026-01-02 12:18:43 -05:00
Sam Lantinga
a6351ac474 Added libxtst-dev to Linux CI build dependencies 2025-11-03 13:01:41 -08:00
Simon McVittie
0773e88df5 CI: Make some important libraries mandatory on Steam Linux Runtime 3.0
This means we exercise the non-dlopen()-based code paths for these,
as used in Debian and the Steam Runtime.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-10-30 07:13:37 -07:00
Anonymous Maarten
7a26bee6ee ci: bump macos-13 to macos-14
macos-13 image is getting retired in December 2025
2025-10-16 20:07:18 +02:00
Ozkan Sezer
97c1df66a8 ci: bump cross-platform-actions. 2025-10-07 14:01:34 +03:00
Anonymous Maarten
0f9d032885 ci+docs: add fribidi dependency 2025-10-04 21:25:45 +02:00
Anonymous Maarten
fe17e49116 ci: build testffmpeg on ubuntu and mac 2025-10-03 20:59:05 +02:00
Anonymous Maarten
1d42df07ef ci: add macOS 26 job 2025-09-19 18:06:26 +02:00
Anonymous Maarten
566e7c2379 ci: disable ccache on macOS 13 job 2025-09-17 21:50:26 +02:00
Sam Lantinga
cc3274b6f1 Remove Windows 32-bit ARM build from CI
This architecture is deprecated and is now failing with:
Windows SDK 10.0.22621.0 : 'C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um' not found or was incomplete

Fixes https://github.com/libsdl-org/SDL/issues/13949
2025-09-14 15:45:03 -07:00
Ozkan Sezer
c0e5fd55d2 CI: add OpenBSD workflow 2025-08-30 01:55:02 +03:00
Matthew Zavislak
4f11feb708 Add elf alignment check for Android artifacts (#13818) 2025-08-28 16:31:03 -07:00
Anonymous Maarten
5dc801506b ci: Haiku does not need -DSDL_UNIX_CONSOLE_BUILD=ON
Haiku has a native video system
2025-08-02 03:39:38 +02:00
Anonymous Maarten
2190705754 ci: configure with -DCMAKE_SYSTEM_NAME=Haiku for Haiku
Fixes ci regression introduced in e8b69b03fe
2025-08-02 03:08:03 +02:00
Anonymous Maarten
e6d200e51c ci+n3ds: avoid apt-get package manager
- use Unix Makefiles (with parallelization) CMake generator
- use binutils strings binary from devkitpro
2025-07-26 15:38:08 +02:00
Simon McVittie
b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64
The first public beta that had a corresponding arm64 version has now
been promoted to stable, and subsequent releases will be for both
x86_64 and arm64.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-06-03 10:44:25 -04:00
Michael Fitzmayer
7ae64592c9 Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
Ethan Lee
ad55597715 ci: Update Steam Linux Runtime tasks.
- Use "3.0" instead of "Sniper"
- Use "steamrt3" instead of "slrsniper"
- Use latest instead of beta for x86_64
2025-05-08 10:24:35 -07:00
Ethan Lee
36c3a7a5e2 ci: Add slrsniper-arm64 task 2025-05-08 10:24:35 -07:00
Sam Lantinga
8a57c83ff9 Updated to GameInput v1.1
The biggest change is that the C API is no longer available.

Here are more details:
https://www.nuget.org/packages/Microsoft.GameInput

Fixes https://github.com/libsdl-org/SDL/issues/12802
2025-04-11 13:42:58 -07:00
Anonymous Maarten
70f657e520 ci: farewell, clang32 on msys2 2025-02-22 19:06:27 +01:00
Anonymous Maarten
9d06145d6c ci: fix type + names of intel compiler artifacts 2025-02-21 21:11:54 +01:00
Anonymous Maarten
7855842306 ci: disable precompiled headers for classic intel compiler 2025-02-21 04:49:33 +01:00
Anonymous Maarten
71d1de5d96 ci: add cppflags to CMAKE_(C|CXX)_FLAGS 2025-02-21 04:46:26 +01:00
Anonymous Maarten
8d3db06ff2 ci: GitHub is retiring Ubuntu 20.04 support 2025-02-21 04:30:19 +01:00
Anonymous Maarten
c153f83df0 ci: enable ccache 2025-02-21 04:30:19 +01:00
Anonymous Maarten
fdf8e5a704 ci: build static loongarch libraries with -fPIC 2025-02-20 20:28:57 +01:00
Anonymous Maarten
98c447802f ci: bump to NetBSD 10.1 2025-01-22 19:39:17 +01:00
Anonymous Maarten
cb3cc28809 emscripten: pass --no-sandbox to the chrome web driver
This fixes running the Emscripten tests on Ubuntu 24.04.
2025-01-22 02:48:32 +01:00
Anonymous Maarten
7bff36e4b2 ci: add ubuntu arm job
f
2025-01-21 03:10:42 +01:00
Sam Lantinga
cdde6dd7bb Bumped deployment requirements for Apple platforms
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.

This cleans up the code significantly
2025-01-14 12:03:07 -08:00
Anonymous Maarten
db97da4ccb ci: bump FreeBSD to 14.2
[sdl-ci-filter netbsd]
[sdl-ci-filter freebsd]
2025-01-03 23:24:41 +01:00
Anonymous Maarten
cc723c9e4b ci: run emscripten on Ubuntu 22.04
python3-selenium does not seem to work on Ubuntu 24.04
2024-12-28 16:20:59 +01:00
Anonymous Maarten
848fd1eab4 ci: don't do 'brew install pkg-config' anymore II
Assume it is installed by default
2024-11-22 20:52:57 +01:00
Anonymous Maarten
0007451222 ci: don't do 'brew install pkg-config' anymore
Assume it is installed by default
2024-11-22 20:46:03 +01:00
Anonymous Maarten
bd57cfdb55 ci: pin MSVC ARM Windows SDK version to 10.0.22621.0 2024-11-17 19:39:28 +01:00
Fancy2209
fc12cc6dfd ci: add linux-powerpc to test matrix 2024-11-10 14:20:18 +00:00
M. P. Halpin
6c10446a6c Add version info when building CI/CD for apple platforms 2024-10-30 09:07:30 -07:00
Ethan Lee
5c5235fb51 ci: Add Steam Linux Runtime (Sniper) task 2024-10-28 17:07:31 -04:00
Anonymous Maarten
e8b69b03fe cmake: fail configuring when no X11 or wayland could be found (#11310)
It's still possible to build SDL by configuring with -DSDL_NO_UNIX_DESKTOP_SANITY_CHECK=ON
2024-10-23 20:19:40 +00:00
Anonymous Maarten
5492be23a1 ci: test Apple x64 on macos-13 runner
GitHub will remove macos-12 by December 3rd, 2024.
2024-10-17 02:28:20 +02:00
Ozkan Sezer
3ebfdb04be SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
Because strdup is not ANSI but POSIX, and its prototype might be hidden..

... and re-enable clang-tidy in CI for LoongArch64.

Fixes:  https://github.com/libsdl-org/SDL/issues/11219.
2024-10-16 21:50:40 +03:00
Ozkan Sezer
638b50b69b CI, LoongArch64: disable clang-tidy
Reference issue: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-15 21:05:20 +03:00
Anonymous Maarten
396afa2117 ci: bump haiku to r1beta5 2024-09-30 15:10:03 +02:00
Anonymous Maarten
cf4049cfde ci: check versioning on ci 2024-09-25 20:34:32 +02:00