Commit Graph

9031 Commits

Author SHA1 Message Date
Frank Praznik
ae4484f4e5 video: Save pending window events when a window is hidden by the window manager
The window manager might hide/unmap the window when it is minimized, in which case the fullscreen and maximized flags must be preserved as pending flags so the window will be restored to the proper state when shown/mapped on restoration.
2024-03-03 18:01:25 -05:00
Sam Lantinga
9be35d4603 Convert mappings using labeled buttons to positional buttons
We were accidentally skipping all of the mappings that used the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint, because they used the '!' negate operator with a default hint value of 1. Instead we just want to use that hint to determine whether the mapping has positional buttons or not, and swap the buttons as needed.

Fixes https://github.com/libsdl-org/SDL/issues/9190
2024-03-03 14:17:03 -08:00
Sam Lantinga
ccd309c433 Added a mapping for the Sanwa Supply JY-P76USV controller
Fixes https://github.com/libsdl-org/SDL/issues/8644
2024-03-03 12:23:00 -08:00
Sam Lantinga
8d8076263e Removed the mapping for the G-Shark GS-GP702
This uses the same chipset as the DragonRise Inc. Generic USB Joystick, which many manufacturers use for different products with different mappings.

In order to add a mapping for a controller using this chipset, we need a unique crc for the device name.
2024-03-03 12:18:57 -08:00
Sam Lantinga
1b86a1c684 SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found 2024-03-03 11:55:40 -08:00
Sam Lantinga
5f37242607 Don't clear the clipboard on quit
Fixes https://github.com/libsdl-org/SDL/issues/8830
2024-03-03 11:48:08 -08:00
Sam Lantinga
6e03914375 Fixed signed/unsigned comparison warning 2024-03-03 11:36:23 -08:00
Sam Lantinga
e54001b028 Updating the mouse capture should use the mouse focus window
Fixes https://github.com/libsdl-org/SDL/issues/8974
2024-03-03 11:32:17 -08:00
Sam Lantinga
c1da39a245 SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
Fixes https://github.com/libsdl-org/SDL/issues/9071
2024-03-03 11:07:39 -08:00
Sam Lantinga
74f4614289 Save the native texture parent and return that in SDL_GetRenderTarget()
Fixes https://github.com/libsdl-org/SDL/issues/9176
2024-03-03 09:47:40 -08:00
Sam Lantinga
eb5a2e7e7f Fixed building with SDL_LEAN_AND_MEAN
Fixes https://github.com/libsdl-org/SDL/issues/9173
2024-03-03 09:25:02 -08:00
Sam Lantinga
107e06a92a Use a valid finger ID when generating touch events from mouse events
Fixes https://github.com/libsdl-org/SDL/issues/9185
2024-03-03 09:15:07 -08:00
meyraud705
c6ec999869 Set udev class for accelerometer 2024-03-03 08:40:24 -08:00
Sam Lantinga
7f9ff6277c Don't assume HDR headroom for HDR10 surfaces
Applications that support HDR will set the correct values for their content.
2024-03-02 15:02:17 -08:00
Jade Macho
c74f273848 d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
Jade Macho
e2a8209263 GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only) 2024-03-02 10:30:29 -08:00
Jade Macho
290f64b86c GDK: Windows shape is desktop-only 2024-03-02 10:30:29 -08:00
Jade Macho
794f0f1b42 GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch 2024-03-02 10:30:29 -08:00
Jade Macho
23ace600fc GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
Jade Macho
e1e5d33420 GDK: Partially revert 2670eb44af
MsgWaitForMultipleObjects is desktop-only.
2024-03-02 10:30:29 -08:00
Sam Lantinga
2bc2840de5 vulkan: VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 is a 2-plane format 2024-03-01 20:26:52 -08:00
Sam Lantinga
2bedd7f02e Fixed pitch alignment when updating SDL_PIXELFORMAT_P010 textures 2024-03-01 20:26:52 -08:00
Sam Lantinga
f2cd361e25 testyuv: added validation of P010 YUV format
Also added conversion between RGB and P010, using XRGB2101010 as a bridging format in PQ space
2024-03-01 20:26:52 -08:00
danginsburg
812e04fb11 Vulkan Renderer - fix validation error with VkSemaphore reused before signaling. Have one semaphore per-submit rather than using the same one. 2024-03-01 06:09:22 -08:00
Ryan C. Gordon
1e8b006d43 stdlib: qsort and bsearch changes.
- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.

The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.

bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.

Fixes #9159.
2024-03-01 08:28:12 -05:00
Sam Lantinga
0454e1fdb4 Vulkan: added support for wrapping existing textures 2024-02-29 17:38:10 -08:00
Sam Lantinga
2adbcce864 Vulkan: wait for all queues to be idle before destroying the device 2024-02-29 14:12:09 -08:00
danginsburg
0115027116 Vulkan Renderer - fix validation errors:
* Make sure to always write pointSize in VS (fixes validation error in testsprite)
* Fix validation error from acquiring swapchain semaphore more than once
* Fix validation error from using incorrect framebuffer size in testautomation

Now passes testautomation with validation.
2024-02-29 10:59:47 -08:00
Sam Lantinga
0c6a1b636e Vulkan: added handling for SDL_MATRIX_COEFFICIENTS_UNSPECIFIED 2024-02-28 19:18:37 -08:00
Sam Lantinga
4017e1370d Vulkan: cleaned up error handling 2024-02-28 19:11:33 -08:00
Sam Lantinga
59bbfc1fdd Vulkan: only advertise YUV formats if the VK_KHR_sampler_ycbcr_conversion extension is available
Also check to see if it's available when given an external Vulkan device
2024-02-28 19:04:00 -08:00
Sam Lantinga
bf853823a2 Removed unused YCbCr_matrix from Vulkan shaders 2024-02-28 18:38:06 -08:00
Sam Lantinga
4513c32bb3 The ycbcrModel should be based on the transfer matrix, not the color primaries 2024-02-28 16:58:39 -08:00
Sam Lantinga
a241cca9e6 Fixed warning C4090: 'function': different 'const' qualifiers 2024-02-28 11:45:24 -08:00
Sam Lantinga
7117d545a3 Fixed crash if the controller product name is NULL
This happens when the Razer Synapse software emulates a controller with a keyboard
2024-02-28 11:43:22 -08:00
Sam Lantinga
fc94c3634e Fixed signed/unsigned comparison warning 2024-02-28 09:06:21 -08:00
Sam Lantinga
ba34025423 Use direct3d11 as the default renderer on Windows
The D3D12 renderer initializes but has poor performance or graphical issues on older Intel hardware.

Fixes https://github.com/libsdl-org/SDL/issues/7634
Fixes https://github.com/libsdl-org/SDL/issues/9093
2024-02-28 09:00:36 -08:00
Dan Ginsburg
ad036d43e9 Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169)
* Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion.  This simplifies the shader code and will also allow support for additional formats that we don't yet support (such as SDL_PIXELFORMAT_P010 for ffmpeg). The renderer now queries for VK_KHR_sampler_ycbcr_conversion and dependent extensions and will enable it if it's present. It reimplements YUV/NV12 texture support using this extension (these formats are no longer supported if the extension is not present). For each YUV/NV12 texture, a VkSamplerYcbcrConversion object is created from SDL_Colorspace parameters.  This is passed to the VkImageView and also an additional sampler is created for Ycbcr.  Instead of using 1-3 textures, the shaders now all use 1 texture with a combined image sampler (required by the extension).  Further, when using Ycbcr, a separate descriptor set layout is baked with the Ycbcr sampler as an immutable sampler.  The code to copy the images now copies to the individual image planes.  The swizzling between formats is handled in the VkSamplerYcbcrConversion object.
2024-02-28 08:57:09 -08:00
Frank Praznik
945162c6d9 wayland: Small optimization for output removal function
In the case where an output is being removed, the SDL_DisplayData is already known, so no need to retrieve it from the wl_output user data.
2024-02-28 10:43:06 -05:00
Sam Lantinga
e142bb1b0c The extension strings are const and don't need to be duplicated 2024-02-28 07:12:15 -08:00
Sam Lantinga
0997bdd292 Fixed SDL_calloc() calls (should be count, size) 2024-02-28 07:12:15 -08:00
Sam Lantinga
614630df69 Allow using an external Vulkan device with the vulkan renderer 2024-02-28 07:12:15 -08:00
Anonymous Maarten
c8372e20d6 SDLTest_CommonEvent: only set done when it is finished 2024-02-28 12:57:30 +01:00
Sam Lantinga
220340e944 Remove SDL_PIXELFORMAT_P010
It's not supported by any renderer or pixel conversion path
2024-02-27 12:48:33 -08:00
Frank Praznik
c259a20f96 wayland: Remove all references to destroyed outputs from windows
The removal of a wl_output may not be accompanied by leave events for the surfaces present on it. Ensure that no window continues to hold a reference to a removed output.
2024-02-27 12:18:01 -05:00
Sam Lantinga
81608ad077 Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures 2024-02-26 15:51:13 -08:00
Sam Lantinga
80d2ef7384 Fixed uploading Vulkan texture with w*bpp != pitch 2024-02-26 15:18:23 -08:00
Sam Lantinga
98b1a59a95 Document the HDR tone mapping algorithm 2024-02-26 14:20:34 -08:00
danginsburg
935c197059 Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting. 2024-02-26 10:04:10 -08:00
Ryan C. Gordon
e61dfe405f android: Fixed dead URL in comment. 2024-02-26 11:28:32 -05:00