Sam Lantinga
b0df1cbbef
Updated to version 3.3.0 for development
2025-03-01 19:31:00 -08:00
Sam Lantinga
292e431748
Updated to version 3.2.6 for release
2025-03-01 18:30:34 -08:00
Sam Lantinga
f0cb78e082
Handle XCreateIC() failing when composition UI is enabled
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/328
2025-03-01 13:54:07 -08:00
Sam Lantinga
55484ef023
Moved WIN_UpdateMouseCapture() to be with the other mouse functions
2025-03-01 12:54:17 -08:00
Sam Lantinga
020664bd10
Update mouse button state when re-entering a window
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Fixes https://github.com/libsdl-org/SDL/issues/12423
2025-03-01 12:54:17 -08:00
Sam Lantinga
b836ad4d4f
Fix a root signature mismatch for the D3D12 renderer
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The shaders hadn't been rebuilt after c74f273848
Fixes https://github.com/libsdl-org/SDL/issues/12276
2025-03-01 12:02:49 -08:00
Ryan C. Gordon
a88105784f
camera: Delete some failure code that should have been removed before.
2025-03-01 14:52:56 -05:00
Brick
f868408a3a
Ceil the audio resampling rate to avoid over-estimating output samples.
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Reverts 580a496391 , fixes #12115
2025-03-01 11:07:55 -08:00
Anonymous Maarten
8a7beca122
camera: clear the spec when closing, so re-opening can probe again
2025-03-01 08:34:01 -08:00
Ozkan Sezer
60c65f9fa4
SDL_camera.c: fix failure-return in SDL_PrepareCameraSurfaces().
2025-03-01 04:37:02 +03:00
Ryan C. Gordon
725af6ad16
camera: Fixed surface formats, etc, for Emscripten backend.
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Fixes #12374 .
2025-02-28 16:15:01 -05:00
Sam Lantinga
ef23ebfb5a
Fixed the cursor clip rect when toggling window borders on macOS
2025-02-28 11:57:34 -08:00
guitarfreak
c682599448
GPU_d3d12: Switched the default swapchain scaling mode to none.
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Since there is no option to change it this seems like a much better default value. The stretching behaviour is really off-putting.
The new behavior shows a small black border when resizing the windows. This makes it more in line with the other backends and it's what you would expect to happen as a user.
2025-02-28 11:33:51 -08:00
guitarfreak
ea513fd47c
Fixed vulkan gpu backend android orientation behaviour to just work like on iOS.
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I changed it so that the OS does the orientation change itself with a potential performance penalty.
This makes it automatically do the right thing, just like on iOS which would make the orientation change behaviour more consistent across different platforms.
But without adding an option to the user, this would disallow the user solving the problem in his in the app/shaders and saving some performance.
It's up to you to decide what to do. But I changed this in my local copy of the source for my use case.
But this also
2025-02-28 07:34:16 -08:00
Elbagast
87b1c9736f
Fix pen generated mouse events not having SDL_PEN_MOUSEID ( #12392 )
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* Update SDL_mouse.c
Stop a mouseID of SDL_PEN_MOUSEID being discarded when dispatching mouse events. I'm not sure if this enough to fix the lack of SDL_PEN_MOUSEID being emitted.
* Update SDL_mouse.c
Since we test for touch input here we also test for pen input in the same way.
* Stop duplicate synthetic touch events
If SDL_HINT_PEN_MOUSE_EVENTS and SDL_HINT_MOUSE_TOUCH_EVENTS are both enabled, the pen generated synthetic mouse event will then produce a touch event without this additional check.
This requires the previous commits in order to do anything since it needs to be able to identify those pen generated mouse events.
2025-02-27 20:45:27 -05:00
Wim Taymans
a44107540d
sysjoystick: don't leak fd on error
2025-02-27 19:49:46 -05:00
Wim Taymans
9a802797d2
SDL_pen: fix eraser check
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It looks like a copy and paste error.
2025-02-27 19:49:46 -05:00
Ryan C. Gordon
35e8cf8ee6
render: allow render targets to use logical presentation.
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
2025-02-27 19:41:11 -05:00
Sam Lantinga
281f0fae1c
Include the VID/PID of generic keyboard/mouse devices on Windows
2025-02-27 14:03:39 -08:00
Frank Praznik
d09bf56818
clipboard: Cleanup coding style
2025-02-27 12:35:37 -05:00
Frank Praznik
7b9036bea6
wayland: Don't overwrite clipboard data with the primary selection text
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Primary selection text is handled separately, and shouldn't clobber the clipboard data.
2025-02-27 12:35:37 -05:00
Alexander Batalov
b3336c5a73
Match style
2025-02-27 07:10:09 -08:00
Alexander Batalov
2b784b5bf6
Fix SDL_GlobDirectory
2025-02-27 07:10:09 -08:00
Sam Lantinga
eb89d0c8c3
Don't put wired Switch Pro controllers into simple report mode
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This stops the controller from sending input or responding to queries until it's unplugged.
2025-02-26 17:54:43 -08:00
Sam Lantinga
1ea99bc904
Early out if setting a duplicate window title
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Setting the window title is an expensive windowing operation, so short circuit it if possible.
2025-02-26 17:10:41 -08:00
Sam Lantinga
cc984c9735
Added a mapping for the 8BitDo SN30 Pro+ controller on macOS
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This mapping is for Android mode (Start + B at startup)
Fixes https://github.com/libsdl-org/SDL/issues/12126
2025-02-26 12:24:47 -08:00
Sam Lantinga
ba88b6aa06
Fixed reliability of initializing Switch controllers on macOS
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It looks like both macOS (15.1.1) and SDL are trying to talk to the controller at the same time, which can cause interleaved replies or even locking up the controller. Waiting a bit before talking to the controller seems to take care of this.
2025-02-26 12:24:47 -08:00
Sam Lantinga
66ecdc69ac
Don't update the report mode until the related hint is set
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Fixes https://github.com/libsdl-org/SDL/issues/12404
2025-02-26 12:24:47 -08:00
Frank Praznik
fab52b578f
wayland: Ensure that color descriptions are always retrieved
2025-02-26 15:15:44 -05:00
jsoulier
9464aaa8af
Change D3D12 GPU backend to respect has_depth_stencil_target
2025-02-26 10:16:50 -08:00
Sam Lantinga
cf819ca818
Don't allow further operations on properties while we're destroying them
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Fixes https://github.com/libsdl-org/SDL/issues/12407
2025-02-26 08:34:14 -08:00
Sam Lantinga
e012573766
Don't fixup mappings for Joy-Con controllers
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They don't have a D-pad mapping, so look at the paddles instead to see whether we need to fix up the mapping.
Fixes https://github.com/libsdl-org/SDL/issues/12232
2025-02-25 19:14:18 -08:00
Sam Lantinga
34c3734953
Fixed opening one Joy-Con when the other is visible but disconnected
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This can happen on Windows when the controller is turned off directly. It still shows up in the device list and you can send packets to it, but it's off and doesn't respond. We'll mark this device as broken and open the other as a single Joy-Con.
2025-02-25 19:14:18 -08:00
Sam Lantinga
049a7a04de
Wake the main thread for main function dispatch
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Also added a test case to catch the main thread waiting indefinitely when a function is pending.
Fixes https://github.com/libsdl-org/SDL/issues/12390
2025-02-25 12:50:41 -08:00
hwsmm
f0f593f04b
Embed a description about Wayland clipboard instead of a link
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Co-authored-by: Frank Praznik <frank.praznik@gmail.com >
2025-02-25 14:33:33 -05:00
hwsmm
bb748ef2d9
Don't cleanup clipboard in SDL_SendClipboardUpdate on Wayland
2025-02-25 14:33:33 -05:00
Sam Lantinga
85a302550d
Set an error message if the rect passed to SDL_RenderReadPixels() is entirely outside the viewport
2025-02-25 10:28:57 -08:00
cosmonaut
2f77558bad
fix comment
2025-02-25 09:44:10 -08:00
cosmonaut
44f1ec35c4
GPU: Make Vulkan transfer buffers dedicated allocs
2025-02-25 09:44:10 -08:00
Sam Lantinga
6980325310
Added support for the "%n" sscanf format specifier
2025-02-24 20:02:59 -08:00
Sam Lantinga
e6a24fcbb5
fix stbi__parse_png_file() reading too much bytes (thanks @miniupnp!)
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just "rewind" the bytes that have been read past the IEND chunk.
2025-02-24 17:29:25 -08:00
Sam Lantinga
db4e6c1931
Cocoa metal layers need their size updated before renderer updates
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Also refactored event watch code so it can be shared between internal window event dispatch and public event watchers.
Fixes https://github.com/libsdl-org/SDL/issues/12376
2025-02-24 15:37:13 -08:00
Tomasz Pakuła
58388e8db4
Add SDL_HINT_JOYSTICK_HAPTIC_AXES
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Allows users to overwrite the number of haptic axes defined for a given
joystick. Also supports a "wildcard" VID:PID of `0xFFFF/0xFFFF`
2025-02-24 15:12:04 -08:00
Ethan Lee
db817a37f4
gpu: Fix forward declaration and inclusion of PrivateGPUDriver
2025-02-24 15:46:39 -05:00
zopsicle
a7bc6c5e08
gpu: initialize VkDebugUtilsLabelEXT::color
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Fixes #12383 .
2025-02-24 11:51:13 -08:00
Caleb Cornett
60b7faa987
gpu: Validate that reserved struct members are unset
2025-02-24 08:57:09 -08:00
Ralph Sennhauser
2990d142c4
Map additonal Linux keycodes to SDL scancodes
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Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com >
2025-02-24 07:53:22 -08:00
Ralph Sennhauser
a0086a5cc4
Add missing scancode names
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Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com >
2025-02-24 07:53:22 -08:00
Petter Reinholdtsen
35544df838
Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.
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When the flushing is not able to keep up with the audio stream coming in, it
will end up flushing forever and block API clients from getting any audio.
The example program in #9706 get some audio with SDL 3, while do not get any
audio with SDL 2, which I suspect is because SDL 3 is quicker at flushing the audio.
A fix for the SDL 2 issue is available in #12378 .
2025-02-24 07:30:36 -08:00
Caleb Cornett
0815637cf0
vulkan build fix
2025-02-23 12:19:12 -08:00