Sam Lantinga
bca30aafed
Ignore VK_SUBOPTIMAL_KHR on the Android platform
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This is returned whenever the device has been rotated, and can be safely ignored.
Fixes https://github.com/libsdl-org/SDL/issues/12950
(cherry picked from commit 00ffddece8 )
2025-10-08 20:04:13 -07:00
Sam Lantinga
840d5c16d2
Temporarily disabled texture binding validation
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There are some advanced use cases that trip over this, so temporarily disabling the validation pending further review.
Reference: https://github.com/libsdl-org/SDL/issues/13871
(cherry picked from commit a2a60f75c7 )
2025-10-08 19:53:05 -07:00
Sam Lantinga
25b9a686b0
Added the Wooting 60HE keyboard to the controller blacklist
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(cherry picked from commit d4b684311e )
2025-10-08 16:06:41 -07:00
Sam Lantinga
54c2f2c3f7
Only call WIN_RoUninitialize() if WIN_RoInitialize() succeeded
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Fixes https://github.com/libsdl-org/SDL/issues/14178
(cherry picked from commit 7914bdb7ea )
2025-10-08 13:16:16 -07:00
Sam Lantinga
73ca5f53e7
Don't treat the Moonlander MK1 Keyboard as a controller
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Fixes http://github.com/mgba-emu/mgba/issues/3606
(cherry picked from commit 69791ccad0 )
2025-10-06 16:52:36 -07:00
Sam Lantinga
2be2fb4918
Fixed build
2025-10-04 10:28:57 -04:00
Sam Lantinga
2a3a8f736c
Fixed destination coordinates when using scale with the software renderer
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Fixes https://github.com/libsdl-org/SDL/issues/14051
(cherry picked from commit d333044462 )
2025-10-03 13:58:57 -07:00
Nintorch
54fb312a2c
Add blacklist words for gamepad names
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(cherry picked from commit 6e6dc500b5 )
2025-10-03 09:45:31 -07:00
nmlgc
ff667d35f2
SDL_mslibc: Implement _ftoul2_legacy()
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cl.exe versions ≥v19.41 call this builtin for double → uint64_t
conversions on x86. SDL currently needs such conversions in:
* MainCallbackRateHintChanged()
* SDL_PrintFloat()
* WIN_ApplyWindowProgress()
This seems enough to justify implementing this function rather than
trying to work around it, as it was done in sdl12-compat:
https://github.com/libsdl-org/sdl12-compat/issues/352
This implementation was taken from ReactOS:
https://git.reactos.org/?p=reactos.git;a=commitdiff;h=f637e6b809adb5e0ae420ef4f80c73b19172a2e7
Passes the stdlib testautomation, and also matches the behavior of
Microsoft's 64-bit libc for the currently implementation-defined case
of calling SDL_PrintFloat() with values >SDL_MAX_UINT64.
(cherry picked from commit f39e49a3dd )
2025-10-03 07:22:59 -07:00
Sam Lantinga
d69f658835
Make sure the current resolution is in the fullscreen mode list
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Custom resolutions don't enumerate normally, but make sure the current resolution is in the mode list.
Fixes https://github.com/libsdl-org/SDL/issues/11551
(cherry picked from commit b1c2dd8433 )
2025-10-02 16:01:17 -07:00
Sam Lantinga
3eb9328d3e
Updated to version 3.2.25 for development
2025-10-02 11:36:07 -07:00
Sam Lantinga
a8589a8422
Updated to version 3.2.24 for release
2025-10-02 10:52:32 -07:00
Mathieu Eyraud
9fafba49dc
Zero-initialize SDL_GPUDevice
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(cherry picked from commit 86da08b0be )
2025-10-01 07:23:41 -07:00
Victor Ilyushchenko
5d47efe7fb
Fix Metal 3D texture upload stride calculation
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Signed-off-by: Victor Ilyushchenko <alt13ri@gmail.com >
(cherry picked from commit a34d31322c )
2025-09-28 07:32:48 -07:00
Sam Lantinga
824234accc
Fixed HIDAPI controller disconnect reading on multiple threads
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If multiple threads are calling SDL_UpdateJoysticks(), then an overlapped read can be initiated on one thread (read_pending set to true) and GetOverlappedResult() called on another thread. This results in ERROR_OPERATION_ABORTED. This is harmless so we shouldn't return an error in this case, we'll just retry the read on the next call.
Fixes https://github.com/libsdl-org/SDL/issues/14033
(cherry picked from commit b2188b325d )
2025-09-25 10:41:52 -07:00
Frank Praznik
6519158ae5
wayland: Ignore bogus libdecor content sizes if an unmapped window is suspended
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If a client takes a long time to present the first frame after creating the window, a configure event to set the suspended state may arrive with libdecor increasing the content size by the decoration dimensions, which should be ignored.
(cherry picked from commit 9d5d7010de )
2025-09-24 10:36:04 -04:00
Frank Praznik
00718d60d2
x11: Use the pending size for the min/max limits if a resize is in flight
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Otherwise, an outdated size may be used, reverting the requested resize operation.
(cherry picked from commit 45480f5fe5 )
2025-09-24 10:36:04 -04:00
Sam Lantinga
18c2e179ee
Use the real window position on macOS
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On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position
Fixes https://github.com/libsdl-org/SDL/issues/10441
(cherry picked from commit 0a50058f7a )
2025-09-23 23:04:41 -07:00
Sam Lantinga
21ae008fc2
Use an empty bitmap for the blank cursor on macOS
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Some macOS installations seem to have trouble decoding the GIF we were using
Fixes https://github.com/libsdl-org/SDL/issues/14012
(cherry picked from commit 221d1f12ea )
2025-09-22 19:16:01 -07:00
Sam Lantinga
97a8bb44e6
The default swap interval on EGL is 1, according to the spec
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Fixes https://github.com/libsdl-org/SDL/issues/14014
(cherry picked from commit 137b0b2bee )
2025-09-22 11:28:46 -07:00
Ryan C. Gordon
5d33fce898
wav: Patched to compile on Visual Studio.
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(cherry picked from commit 09ee8876b3 )
2025-09-22 08:14:33 -07:00
Ryan C. Gordon
bb5df96f69
wav: Clamp DATA chunk to size of file if possible.
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Prevents a malicious file from malloc'ing multiple gigabytes.
Fixes #10052 .
(cherry picked from commit 44e4deab7c )
2025-09-22 08:14:33 -07:00
Brenton Bostick
12b97944f3
fix: Extra parameter(s) for call to 'getCacheDir()'.
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(cherry picked from commit 6590a5bc0b )
2025-09-22 07:25:19 -07:00
Brenton Bostick
0f17fbe1ca
fix 'SDL_MessageBoxFlags' is not a valid JVM type.
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(cherry picked from commit ed7d39b28c )
2025-09-22 07:05:05 -07:00
Sam Lantinga
936d94c2ee
Fixed SDL_RunOnMainThread() on Android
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If the application is waiting in SDL_WaitEvent(), we still need to run event loop maintenance in between calls to Android_PumpEvents().
Fixes the testautomation events_mainThreadCallbacks() test on Android.
(cherry picked from commit bae34c3e34 )
2025-09-21 13:58:51 -07:00
Sam Lantinga
6cb55ebd46
Fixed a memory leak in fill_device_info_usage() (thanks @digant73)
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Fixes https://github.com/libsdl-org/SDL/issues/13998
(cherry picked from commit 5503fe1c1b )
2025-09-20 09:05:52 -07:00
Andrei Sabalenka
482c5130eb
wayland: fix typo in xdg_positioner_set_anchor_rect
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(cherry picked from commit bb2b39b8ea )
2025-09-20 08:54:18 -07:00
ManifoldFR
21baa27bea
gpu/vulkan : fix clear value indexing
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(cherry picked from commit 8bc4e029bd )
2025-09-16 08:45:56 -07:00
Sora
93fd4a1c80
fix: use productCategory instead of vendorName for joy name for apple driver
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(cherry picked from commit 964bedfdd9 )
2025-09-15 11:52:21 -07:00
Eddy Jansson
62c151d044
wayland: Silence unused variable warning
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'vd' and 'd' are only used if SDL_USE_LIBDBUS is set.
(cherry picked from commit 21c9f5304d )
2025-09-15 10:27:51 -04:00
Sam Lantinga
11d38fc23b
Only use a transparent cursor on Windows when connected via RDP
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VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
(cherry picked from commit dac6af4ba6 )
2025-09-14 17:31:09 -07:00
Nintorch
44290c204e
Fix HP Deluxe Webcam KQ246AA detected as joystick
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(cherry picked from commit 556ee00fe3 )
2025-09-14 15:40:40 -07:00
Sam Lantinga
e7a1ae0ea5
Clarify why we ignore EINVAL when flushing a file descriptor
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(cherry picked from commit a1d3fc1f50 )
2025-09-14 15:39:53 -07:00
Sam Lantinga
7af36d6c40
Ignore errors flushing output on POSIX pipes
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Fixes https://github.com/libsdl-org/SDL/issues/13116
Fixes https://github.com/libsdl-org/SDL/issues/13412
(cherry picked from commit e40d337a47 )
2025-09-14 12:10:18 -07:00
Sam Lantinga
d1ae1163dd
Wait briefly after enabling effects on DualSense controller
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The rumble motors apparently take a short time to power up after enabling enhanced mode.
Fixes https://github.com/libsdl-org/SDL/issues/13909
(cherry picked from commit 1aba421bd3 )
2025-09-14 10:00:40 -07:00
Sam Lantinga
b2cf5729b4
Disable Windows.Gaming.Input by default
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The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.
Fixes https://github.com/libsdl-org/SDL/issues/13000
(cherry picked from commit 78a29d1670 )
2025-09-14 08:52:43 -07:00
Sam Lantinga
11b8dd76db
Fixed memory leak when using detached threads
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Fixes https://github.com/libsdl-org/SDL/issues/13886
(cherry picked from commit ede86a1267 )
2025-09-14 08:43:12 -07:00
Frank Praznik
56507a6122
x11: Use the SDL_WindowFlags type instead of Uint32
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Uint32 can potentially truncate the flag value, as it is 64 bits in SDL3.
(cherry picked from commit 4561be89a5 )
2025-09-13 15:45:43 -04:00
Evan Hemsley
8d4324cba2
GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 ( #13937 )
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(cherry picked from commit fe314a1b8a )
2025-09-12 13:38:58 -07:00
Jaan Soulier
35408a2126
Fix reallocation of GPU renderer vertex buffer
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(cherry picked from commit ed6a72a7fd )
2025-09-09 20:28:32 -07:00
Sam Lantinga
e5b9dfd181
Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
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(cherry picked from commit b7dba970e1 )
2025-09-09 17:35:03 -07:00
eafton
e8a5d07e5e
X11: Check for invalid opcodes in SHM error handler
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(cherry picked from commit b59d6d49c3 )
2025-09-09 10:59:58 -07:00
Luis Caceres
8c1daf0caf
gpu/vulkan: Move dereference after null check
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(cherry picked from commit 03d0c2ad74 )
2025-09-08 09:50:09 -07:00
Sam Lantinga
ad2b211f75
Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions
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Fixes https://github.com/libsdl-org/SDL/issues/13734
(cherry picked from commit 466f93aee1 )
2025-09-07 10:19:59 -07:00
Sam Lantinga
414ae344af
Fixed rumble strength on DualSense Edge and Bluetooth connected controllers
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Fixes https://github.com/libsdl-org/SDL/issues/13771
(cherry picked from commit 25d9096d41 )
2025-09-06 11:53:55 -07:00
Adrian
71af2c020c
Set preferredFrameRateRange in main callbacks CADisplayLink
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(cherry picked from commit 01e6aceffc )
2025-09-06 10:13:44 -07:00
Aleksey Melekh
e755f50072
xbox: fix build
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(cherry picked from commit 129c97f610 )
2025-09-05 09:20:34 -07:00
Cameron Cawley
ea362839b1
Remove unused PSP source files
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(cherry picked from commit 42f571ea4b )
2025-09-03 15:20:00 -07:00
Sam Lantinga
e7dd5d841b
Don't set SDL_SURFACE_LOCK_NEEDED until a surface is RLE encoded
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Reference https://github.com/libsdl-org/sdl2-compat/issues/476
(cherry picked from commit 437d78499c )
2025-09-02 21:32:17 -07:00
Sam Lantinga
5594d03da0
Leave letterbox borders set to the frame clear color
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/483
(cherry picked from commit fbbc29159a )
2025-09-02 20:14:56 -07:00