Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription ( #10811 )
2024-09-12 18:02:39 -05:00
poleonek
446ee3e7c5
Fix bug with SDL_ShowMessageBox not working with wayland ( #10810 )
2024-09-12 15:12:17 -07:00
Ryan C. Gordon
b7dc30ca24
pulseaudio: Hotplug thread fixes.
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This used a tiny stack, which apparently upsets Blender for various
technical reasons. Instead, just use the default stack size, which should
give it plenty of space to work.
If the thread failed to create, we would then wait on a semaphore that would
never trigger, so don't do that anymore!
Fixes #10806 .
2024-09-12 17:44:14 -04:00
Ethan Lee
c36982d45c
vulkan: Avoid redundant commands for dynamic states
2024-09-12 16:51:32 -04:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays ( #10800 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-12 13:41:46 -07:00
Ethan Lee
9ea0a837ae
vulkan: Use a spinlock instead of a mutex for descriptor pools
2024-09-12 15:23:37 -04:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls ( #10803 )
2024-09-11 23:30:14 -07:00
hwsmm
3d7e8c9bb7
Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py
2024-09-11 21:12:26 -07:00
Petar Popovic
d03c7cdf17
Removing extra semicolons
2024-09-11 19:45:22 -07:00
Petar Popovic
fd2a266549
Adding void to empty function prototype parenthesis
2024-09-11 19:44:52 -07:00
Sam Lantinga
4d135fb696
Fixed color scale when rendering to an sRGB render target
2024-09-11 14:23:58 -07:00
Sam Lantinga
86e393b523
Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
2024-09-11 14:23:58 -07:00
Sam Lantinga
92255d36d4
We already have functions for converting between sRGB and linear space
2024-09-11 14:23:58 -07:00
Sam Lantinga
667a3e40e9
Use the correct namespace for structures
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Otherwise the debugger may use the wrong structure definition at runtime.
2024-09-11 14:23:58 -07:00
Sam Lantinga
37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
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Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Andrei Alexeyev
64f12bea4a
GPU: Remove unnecessary texture format swizzles in Vulkan ( #10693 )
2024-09-11 09:01:06 -07:00
Sam Lantinga
4123023d3e
Renamed sdlgpu to gpu
2024-09-11 08:34:51 -07:00
Sam Lantinga
c77e51c084
Use SDL_unsetenv()
2024-09-11 07:42:17 -07:00
cosmonaut
3166f91282
GPU: Defer setting blend state on D3D11
2024-09-11 00:27:36 -07:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-10 19:20:14 -07:00
Petar Popovic
323b60abf1
SDL_test_harness.c: Fix warning -Wcast-function-type-strict
2024-09-10 18:22:54 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling ( #10786 )
2024-09-10 18:17:08 -07:00
Sam Lantinga
b8dbc7086d
Disable GameInput mouse and keyboard support
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GameInput currently has a bug with keys stuck on focus change, and crashes on initialization on some systems, so we'll disable it until these issues are fixed.
2024-09-10 15:29:52 -07:00
Sam Lantinga
76ce83801a
Removed pipewire client version check
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@smcv may have found the root cause of the pipewire thread crash, so removing the pipewire client version check to re-enable use of pipewire in older container runtimes.
2024-09-10 13:05:48 -07:00
Simon McVittie
9c8c6da476
pipewire: If hotplug initialization fails, clean up any partial success
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hotplug_loop_init() calls pw_context_new(), which creates a thread
internally (for the "data loop"). It also creates a thread of its own,
the `hotplug_loop`.
Both of these threads are running code from libpipewire, so before we
can allow the Pipewire library to be unloaded, we need to destroy
the context with pw_context_destroy() and destroy the `hotplug_loop`
with pw_thread_loop_destroy().
Resolves: https://github.com/libsdl-org/SDL/issues/10787
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-09-10 13:04:16 -07:00
Andrei Alexeyev
1e9ff723ad
GPU: fix SDL_GetGPUSwapchainTextureFormat error return value
2024-09-10 08:36:57 -07:00
Sam Lantinga
4eb4370500
SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values
2024-09-09 15:46:26 -07:00
Sam Lantinga
6fc6e3dc7e
Use SDL_bool where appropriate in SDL events
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This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.
Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
Carl Åstholm
d6caf2abe7
Remove SDL_RESTRICT in favor of doc comments
2024-09-09 13:51:16 -07:00
Simon McVittie
7713a7eec7
x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
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On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.
A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-09-09 12:27:54 -07:00
cosmonaut
d3091b9538
Remove SDL_GPUDepthStencilValue struct
2024-09-09 10:55:05 -07:00
Sam Lantinga
80e541d1fc
Fixed calling SDL_utf8strlcpy() with dst_bytes of 0
2024-09-09 10:42:25 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture ( #10767 )
2024-09-09 10:19:52 -07:00
Simon McVittie
4728325044
pipewire: Give hotplug threads a more indicative name
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When debugging crash reports, it's helpful to know which thread is
associated with which external library.
Linux limits the length of a thread name to 15 bytes (not including the
zero-termination), so abbreviate Pipewire to "pw" and hotplug to "plug"
to fit the desired information into the allowed space.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-09-09 11:22:05 -04:00
Petar Popovic
a57f6c4af3
Fix additional calloc-transposed-args warnings
2024-09-08 19:28:11 -07:00
Petar Popovic
d2ef15d8e6
Fix warnings: calloc-transposed-args
2024-09-08 19:28:11 -07:00
Petar Popovic
aa6a0be7a8
Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner'
2024-09-08 15:36:51 -07:00
Petar Popovic
257385277d
SDL_realloc() with size 0 now always defaults to size 1
2024-09-08 06:39:37 -07:00
Anonymous Maarten
4c0cb94b96
vulkan: VULKAN_CreateTexture returns a boolean
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Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where failure needs to return false (0).
2024-09-08 13:14:18 +02:00
Anonymous Maarten
3eb49ac862
vulken: VULKAN_CreateTexture returns a boolean
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Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where success needs to return true (1).
2024-09-08 12:42:55 +02:00
cosmonaut
1a13acac09
Always blit to the swapchain in GPU_RenderPresent
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Fixes #10744
2024-09-07 08:43:02 -07:00
Evan Hemsley
68a9991ec9
GPU: Document structs ( #10742 )
2024-09-07 08:29:14 -07:00
Sam Lantinga
cf9613fe63
The GPU log category ate one of the SDL reserved categories
2024-09-07 07:57:29 -07:00
Daniel Ludwig
1849205733
Fix GDK builds after renames done in #10730
2024-09-07 11:50:40 +03:00
Daniel Ludwig
0a44ea1b0b
Amend use of non-standard compiler syntax
2024-09-07 11:50:40 +03:00
Sam Lantinga
1d59be67fc
Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway
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The symbols were unloaded, but not reloaded because pipewire_initialized was still true.
2024-09-06 17:26:45 -07:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com >
2024-09-06 16:38:23 -07:00
Timothee Besset
e21f70c593
pipewire : check minimum client library version early
2024-09-06 14:52:46 -07:00
Sam Lantinga
4c8357a37d
Clarified why the WINDOWS driver is lower than the RAWINPUT driver
2024-09-06 11:27:51 -07:00
Sam Lantinga
66b4c080c0
Clarified why the WGI driver is lower than the WINDOWS driver
2024-09-06 11:25:57 -07:00