Commit Graph

429 Commits

Author SHA1 Message Date
Sam Lantinga
daffe02b11 Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
2023-02-24 09:20:38 -08:00
Frank Praznik
e8fd7f74bd windows: Track the window display ID locally
Track the current window display ID locally so as not to depend on specific behavior of the video layer, which may change the value at times when it isn't expected.
2023-02-23 07:39:16 -08:00
Marc-André Lureau
93861e1de0 windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-02-20 10:40:19 -08:00
Marc-André Lureau
654965a628 windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-02-20 10:40:19 -08:00
Ozkan Sezer
b5a7bd72df minor tidy-up. 2023-02-18 11:29:10 +03:00
Alexandros Koutroulis
a2251d1093 SDL_SetWindowIcon now reports errors. (#7081) 2023-02-17 16:17:27 -08:00
Sylvain
7c4ec1867b Remove some vim config lines 2023-02-10 11:00:48 +01:00
Sylvain
cee245b6a9 SDL_*SceenSaver(): change return value to int. // add SDL_Unsupported() errors 2023-02-09 08:16:46 -08:00
Sam Lantinga
824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sylvain
c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00
Sam Lantinga
20a4e31a12 Re-added the internal hint SDL_BORDERLESS_WINDOWED_STYLE
sdl2-compat should set this to "0"
2023-02-07 09:47:17 -08:00
Sylvain Becker
cb6b8b0132 Simplify flags testing (#7220) 2023-02-03 13:08:42 -08:00
Sam Lantinga
ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga
6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga
b07f8e987b Fixed checking the return values of SDL_AddBasicVideoDisplay() and SDL_AddVideoDisplay()
Also fixed Wayland and Windows usage of SDL_DelVideoDisplay()

https://github.com/libsdl-org/SDL/issues/7192
2023-01-29 21:58:15 -08:00
Sam Lantinga
22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Sam Lantinga
bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
Sam Lantinga
e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga
24fec13ac1 Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga
6a27188023 SDL_DisplayMode now represents physical pixels and has added a display scaling factor
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 09:26:59 -08:00
Sam Lantinga
4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area

The public APIs to disable high DPI support have been removed

Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
Sylvain
78cc95e34e Rename internal GetDisplayDPI to GetDisplayPhysicalDPI 2023-01-25 00:04:00 -08:00
Sylvain
724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga
7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sam Lantinga
c8dfc6b475 Fixing window being incorrect size when using win+shift+arrow to move new big picture mode between displays
*When changing the display of a window, if it's a fullscreen window, resize it to the size of the new display

CR: @saml
2023-01-19 07:43:01 -08:00
Eric Wasylishen
67c91353e0 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047
2023-01-15 12:57:42 -08:00
Sam Lantinga
23beef4fc7 We no longer need explicit SDL_ENABLE_SYSWM_* while building SDL 2023-01-12 16:17:00 -08:00
Sam Lantinga
56522034db Fixed building with Visual Studio 2010 2023-01-09 18:30:23 -08:00
Sam Lantinga
e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Hunter Kvalevog
0953367967 SDL_Vulkan_GetInstanceExtensions: Remove window
Remove the unused `window` parameter from
SDL_Vulkan_GetInstanceExtensions, which is never used by any of the
backends.
2023-01-08 07:55:34 -08:00
Sam Lantinga
72f0056961 Simulate NTSC timings for Windows desktop display modes 2023-01-03 06:35:25 -08:00
Sam Lantinga
e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker
023f067903 Update GL_GetSwapInterval for backends (#6963) 2023-01-02 10:15:05 -08:00
Sam Lantinga
cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga
66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sylvain
aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
Sam Lantinga
c6969df4d7 SDL API renaming: SDL_video.h
Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga
cc0296c934 SDL API renaming: SDL_surface.h
Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga
083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga
63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Frank Praznik
abdfa809db Prepend key modifier enum values with 'SDL_' 2022-12-23 20:35:49 -08:00
Rudolf-Walter Kiss-Szakacs
cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
(cherry picked from commit 232ed540db)
2022-12-22 10:06:02 -08:00
Caleb Cornett
19039b6ca4 Fix GDK OpenGL build error 2022-12-20 23:18:04 -05:00
Caleb Cornett
3ebfb15469 gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:06 -05:00
Sam Lantinga
cfa493c97f Use the current timestamp for keyboard hook events
Fixes https://github.com/libsdl-org/SDL/issues/6771
2022-12-08 23:13:13 -08:00
Sam Lantinga
7d1bf0a9fe Make sure the display list is up to date for window placement
(cherry picked from commit ab479b4961)
2022-12-08 17:04:11 -08:00
Sam Lantinga
a4a80360f5 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
(cherry picked from commit 264da8c127)
2022-12-08 12:47:56 -08:00
Sam Lantinga
0a3262e819 Pass the OS event timestamp for keyboard, mouse, and touch events where possible
Currently implemented for Windows and Apple platforms
2022-12-02 12:37:41 -08:00
Sam Lantinga
8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00