Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Ozkan Sezer
e89a1f9157
removed NaCL support.
2022-11-22 20:10:47 +03:00
Ozkan Sezer
63243eb3a5
removed pandora support
2022-11-22 18:50:00 +03:00
Sylvain
ddad901c0d
Remove unneeded semicolon
2022-11-17 10:43:45 +01:00
Sylvain
ce5da5d579
Don't compare pointer against '0', but NULL
2022-11-16 21:47:43 +01:00
Sylvain
1d7966df15
Remove un-needed check for NULL pointer. They were previously checked just before.
2022-11-16 21:27:16 +01:00
ulatekh
ec58a817ef
Fixes made in response to running a static code analyzer under MS Windows.
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Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Sam Lantinga
70656b133c
Don't recreate the window when creating a Metal renderer on an OpenGL window.
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It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Hubert Maier
5dc93451d2
JANITORIAL : Correct some more spelling mistakes ( #6489 )
2022-11-06 11:49:37 -08:00
Hubert Maier
8b9c82e140
SDL_RENDER_PSP.C: Correct spelling mistakes
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wether -> whether
2022-10-30 11:24:42 -04:00
Francisco Javier Trujillo Mata
a8f019b1f0
Using ST and removing warnings
2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata
f2ebedae92
adding texture function
2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata
5de01eb0aa
Make render to use new functions
2022-10-28 11:42:44 -07:00
Sam Lantinga
dd72f3f03d
Added comment for #endif
2022-10-24 10:37:43 -07:00
Steven Noonan
3d35c08585
fix a few 'unused but set variable' and 'unused function' warnings
2022-10-24 10:36:56 -07:00
Sam Lantinga
aefc6b5bb5
Renamed variables, index is the singular of indices
2022-10-18 08:40:03 -07:00
Sylvain
dfbb93dd0c
SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401 )
2022-10-18 11:31:30 +02:00
Sylvain
e8a4c23ce5
Revert commit 790fa3156c.
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SDL_BLENDMODE_INVALID case is probably used for custom blendmode
2022-10-18 10:45:01 +02:00
Sylvain
790fa3156c
Fix warning: enumeration value 'SDL_BLENDMODE_INVALID' not explicitly handled in switch
2022-10-18 10:41:10 +02:00
Sylvain
3d99d31026
Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering.
2022-10-18 10:34:56 +02:00
Sylvain
285cbf6fdd
Revert commit 485bb3565b.
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"Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect"
because the glitch reappears on other backend
2022-10-18 10:04:06 +02:00
Wouter Wijsman
3903f4c88a
PSP: Use vramalloc instead of conflicting valloc function
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The libpspvram library was offering a function with conflicted with valloc. This has been renamed now, so SDL2 had to be updated for it.
2022-10-17 21:59:38 +02:00
Sylvain
485bb3565b
Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect
2022-10-17 13:30:30 +02:00
Pierre Wendling
5b9608e08c
Remove D3D9 workarounds for Watcom.
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The linked PRs have been merged since May.
2022-10-12 17:55:37 +03:00
Sam Lantinga
df1bd07dee
d3d12: actually execute the pending commands before processing resize
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This makes sure all the resources are in the expected state
Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
2022-10-11 07:25:27 -07:00
zhailiangliang
41c718edca
Fix memory leak in PSP_CreateTexture
2022-10-10 22:36:55 -07:00
Pierre Wendling
8117bfe5d1
PS2: Ignore warnings from toolchain headers.
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The `gsInline.h` header creates `Wdeclaration-after-statement` warnings.
2022-10-10 22:31:16 -07:00
Sam Lantinga
f99fc3268e
d3d12: fixed window resize handling
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Fixes https://github.com/libsdl-org/SDL/issues/6355
2022-10-09 11:42:39 -07:00
Sam Lantinga
490c20f93f
d3d12: reset the vertex buffer size when it is released
2022-10-09 09:57:55 -07:00
Anonymous Maarten
01498d3acf
SDL_render_psp.c: fix -Wshadow
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Emitted by PSP's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
85fd40fafd
Fix -Wunused-const-variable warning when using clang-cl
2022-10-08 23:41:07 +02:00
Ryan C. Gordon
321ca1091d
opengles2: Texture names are GLuint, not GLenum.
2022-10-03 12:00:38 -04:00
Ryan C. Gordon
01c5554f0e
opengles2: SDL_GL_BindTexture() should bind all YUV textures.
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This matches what the non-GLES OpenGL renderer does.
Fixes #6070 .
2022-10-03 11:57:10 -04:00
zll
69bbe4ce7d
Fix memory leak in VITA_GXM_CreateRenderer
2022-09-29 14:32:56 +03:00
zhailiangliang
00b67f5572
Fix potential memory leak in GLES_CreateTexture
2022-09-20 20:14:01 -07:00
Sam Lantinga
82b40f097b
Fixed runaway CPU usage in the metal renderer when the window is minimized
2022-09-16 09:55:20 -07:00
Sam Lantinga
e2753e19e8
Calculate simulated vsync interval based on display refresh rate
2022-09-16 07:44:40 -07:00
Sam Lantinga
208964f038
Reset the simulated vsync presentation timeline if it's been too long since the last present
2022-09-16 07:44:40 -07:00
Sam Lantinga
1663cb4196
Reset simulated presentation timeline when vsync status changes
2022-09-16 07:44:40 -07:00
Sam Lantinga
d744aafb05
Added support for simulated vsync in the renderer
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This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)
Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
Ozkan Sezer
c23fb235c8
SDL_render_d3d12.c: Fix uninitialized warning for CreateEventExFunc
2022-09-16 17:20:56 +03:00
Sam Lantinga
5bc85d6788
Only advertise the SDL_PIXELFORMAT_EXTERNAL_OES format if we can build the shader for it
2022-09-16 06:15:45 -07:00
Sam Lantinga
2970710b5d
Pretty print shaders for debugging purposes
2022-09-15 07:41:29 -07:00
Sam Lantinga
bc57d3e35c
Fixed OpenGL ES shader compilation on Linux
2022-09-15 06:57:41 -07:00
Sam Lantinga
8a15a738f3
Fixed uninitialized variable warning
2022-09-15 06:21:19 -07:00
Sam Lantinga
b5102a551b
Fixed OpenGLES shaders failing after renderer has been created
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Cache all the shaders up front, so we can verify that they won't silently fail at runtime.
If compiling the fragment shaders with the precision hint fails, try again without specifying precision.
Fixes https://github.com/libsdl-org/SDL/issues/6166
Fixes https://github.com/libsdl-org/SDL/issues/6174
2022-09-14 08:03:46 -07:00
Amir
7f415ce587
android: fix some compiler warnings
2022-09-12 10:06:08 -07:00
Sylvain
90a480a100
Fixed bug #6199 - Broken clip behaviour on a render target (metal)
2022-09-08 05:44:39 +02:00