Commit Graph

7445 Commits

Author SHA1 Message Date
Ryan C. Gordon
ec0ba62326 misc: Make SDL_OpenURL work with VisionOS, tvOS, etc.
(cherry picked from commit 7bbe6025be)
(cherry picked from commit e55a23050e)
2024-12-26 23:39:27 -05:00
Ryan C. Gordon
76816a3bfc misc: Fix SDL_OpenURL on newer iOS releases.
Apparently as of iOS 18.2, the deprecated API we were using just refuses to
work at all.

Fixes #11728.

(cherry picked from commit ffed1c50c0)
(cherry picked from commit c6e1806ba9)
2024-12-26 23:39:23 -05:00
Sam Lantinga
ea873d322a Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
Fixes https://github.com/libsdl-org/SDL/issues/11723

(cherry picked from commit 1413bfb185)
(cherry picked from commit ddfdb0ca7b)
2024-12-26 20:21:00 -08:00
Sam Lantinga
1c3ad751de Corrected CoreAudio surround sound channel layouts
Fixes https://github.com/libsdl-org/SDL/issues/11709

(cherry picked from commit b2178857dc)
(cherry picked from commit 348bb53cc1)
2024-12-24 15:11:16 -08:00
Sam Lantinga
eccd76a6ac Allow rendering during the modal resize loop on macOS
Fixes https://github.com/libsdl-org/SDL/issues/11508

(cherry picked from commit 9a43c08146)
(cherry picked from commit 884c8b684a)
2024-12-23 11:56:15 -08:00
Sam Lantinga
e305da0baf Enable high refresh rates on iOS
Fixes https://github.com/libsdl-org/SDL/issues/7518

(cherry picked from commit 835b6e0c1a)
(cherry picked from commit 974098464f)
2024-12-18 14:43:50 -08:00
Sam Lantinga
ca8e33375b Fixed crash if the controller product name is NULL
This happens when the Razer Synapse software emulates a controller with a keyboard

(cherry picked from commit 7117d545a3)
(cherry picked from commit 7f880c9121)
2024-12-17 16:55:36 -08:00
Ryan C. Gordon
4568e64d9e emscriptenaudio: Removed comment about Firefox not supporting userActivation.
It does now, and has since Firefox 120 (around November 2023).

(cherry picked from commit ad93f50ee6)
2024-12-12 10:54:10 -05:00
Sam Lantinga
5b3ce972e0 Fixed Chinese locales on PSP (thanks @ccawley2011!)
(cherry picked from commit 962268ca21)
(cherry picked from commit 9791069d78)
2024-12-10 14:48:31 -08:00
Sam Lantinga
826c56b67c Updated to version 2.30.10 for release 2024-12-06 14:35:53 -08:00
Frank Praznik
43e9c5b247 wayland: Check the returned display value for null
In reality, this condition will never occur, since the index is checked before calling the display retrieval function, but aggressive LTO with jump threading can generate a warning if this isn't explicitly checked.

(cherry picked from commit 91bb1bb6fd)
2024-12-03 11:54:11 -05:00
Sam Lantinga
6d9ab4c984 Fixed potential buffer overflow
(cherry picked from commit 6aab5a089d)
(cherry picked from commit e539135104)
2024-12-03 08:34:49 -08:00
Christian Ehrhardt
5418740c4a dynapi: order for a reproducible build
The objfiles of different builds show various differences in
the calls to SDL_DYNAPI_entry elements. This is generated
dynamically by gendynapi.pl which uses an unordered opendir/readdir
pair. To make the build reproducible and thereby e.g. debugging
easier change this to be used in an ordered fashion.

Fixes #11565.
2024-12-02 09:52:30 -08:00
staphen
0251b14be3 Fix order of events in case audio buffer size changes
(cherry picked from commit a4ec0b1531)
2024-11-28 22:29:10 +03:00
Ivan Epifanov
2e43a69a5c Vita: implement mousewheel and buttons 4/5
(cherry picked from commit 6428cee892)
2024-11-27 08:24:08 -08:00
Peter Seiderer
056a4a0960 DirectFB: fix DirectFB_SetTextureScaleMode() declaration
Fixes:

  src/video/directfb/SDL_DirectFB_render.c: In function ‘DirectFB_CreateRenderer’:
  src/video/directfb/SDL_DirectFB_render.c:1153:35: error: assignment to ‘void (*)(SDL_Renderer *, SDL_Texture *, SDL_ScaleMode)’ from incompatible pointer type ‘void (*)(void)’ [-Wincompatible-pointer-types]
   1153 |     renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
        |                                   ^

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
---
Notes:
  - declaration was just recently changed by commit 'Fix warning for Android
    NDK compiler: "function declaration without a prototype is deprecated in
    all versions of C [-Wstrict-prototypes]"', see
    ccade50587
(cherry picked from commit b64540dd66)
2024-11-27 08:21:58 -08:00
Sam Lantinga
1bb627514d Fixed build
(cherry picked from commit a5da9be5e6)
2024-11-25 05:01:04 +03:00
Starbuck5
1e3465dc99 Speed up full-surface fills
(cherry picked from commit 7a3f5ef129)
(cherry picked from commit 9f07ac8bba)
2024-11-24 17:45:52 -08:00
Anonymous Maarten
eecf3aab80 Fix -Wdeclaration-after-statement warnings
(cherry picked from commit 248cb3ca9c)
2024-11-23 23:45:19 +01:00
Wouter Wijsman
dccd23e6fb PSP: Add locale support
(cherry picked from commit f39c5cf989)
2024-11-22 08:38:31 -08:00
jimtahu
bee8874629 Always Use Next Display Index
WIN_AddDisplay asserted that the returned index is the expected next
one in the list. This can be an unexpected number when displays are
add and removed in a batch (eg, Remote Desktop disconnect and reconnect).
Instead always just make use of the next index, even if it is not the
expected next index value. This fixes issue #9105
2024-11-15 14:03:42 -08:00
rsn8887
11ffdd3abc SDL_vitatouch.c: re-enable front touch on Vita
(cherry picked from commit 6dcf75710c)
2024-11-15 10:15:10 -08:00
Ryan C. Gordon
96f4421e5f audio: Favor OpenSL ES over AAudio.
There are low-latency fixes in SDL3 that really need to be backported to SDL2
before AAudio will be nicer across a range of devices, so OpenSL ES is safer
in SDL2 at the moment. At least, we suspect as such.

Fixes #11457.

(cherry picked from commit 17b9ed7d82)
2024-11-13 18:25:47 -05:00
Sam Lantinga
ad602924a4 Support multiple joystick buttons bound to the same gamepad button
(cherry picked from commit ed943318e2)
(cherry picked from commit 74ff82f4a2)
2024-11-05 11:52:07 -08:00
Sam Lantinga
c98c4fbff6 Updated to version 2.30.9 for release 2024-11-01 14:24:51 -07:00
Sam Lantinga
4d4f004968 Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
(cherry picked from commit 09495059df)
(cherry picked from commit 3b7a45853c)
2024-10-30 05:24:08 -07:00
Sam Lantinga
5d7a023430 Revert "aaudio: Set low-latency audio mode."
This reverts commit 1e016fd5ea.

In order to use low latency mode, you need to set low latency callbacks. This has always been recommended and is apparently required on Android 15. SDL3 has these implemented correctly but SDL2 does not, so we should revert this for now.

Fixes https://github.com/libsdl-org/SDL/issues/11376

(cherry picked from commit d2b9ecd281)
2024-10-29 22:36:54 -07:00
Ryan C. Gordon
cc2352f842 wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current
size's buffer.

Fixes #11122.

(cherry picked from commit 5b0e838a74)
2024-10-29 22:36:19 -07:00
Ryan C. Gordon
f170ced2a7 cocoa: Patched to compile.
(cherry picked from commit e5348c611d)
2024-10-25 10:23:36 -04:00
Ryan C. Gordon
dcdb763de8 cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.

(cherry picked from commit 5cb87ff99f)
2024-10-25 10:17:47 -04:00
Ryan C. Gordon
5c9f37080e emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.

(cherry picked from commit 00f15dd215)
2024-10-23 23:41:10 -04:00
Ivan Epifanov
257d75429d VITA: fix SDL_ShowMessageBox by using different memory type
(cherry picked from commit 52714d5063)
2024-10-22 12:22:20 -07:00
Frank Praznik
c1adfb4c94 wayland: Always create a viewport for the window if available
Viewports decouple the buffer from the window size and avoids the window geometry hacks used to prevent problems if a buffer with an old size in the pipeline ends up being committed.

Fixes an invalid geometry warning and incorrect overview size for fullscreen windows on GNOME, and avoids flicker when entering/exiting fullscreen or moving the window between scaled and non-scaled displays.

(cherry picked from commit 849c905d8c)
2024-10-21 15:22:24 -04:00
Ivan Epifanov
217bc17a21 VITA: fix yuv texture update
(cherry picked from commit 86fd4ed83c)
2024-10-17 07:54:41 -07:00
Sam Lantinga
7107e02315 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215

(cherry picked from commit 8a30def5f2)
(cherry picked from commit b6fa4dc794)
2024-10-16 17:53:01 -07:00
Sam Lantinga
062a777240 Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit d7b1ba1bfc)
(cherry picked from commit cfb3db01dc)
2024-10-16 17:53:01 -07:00
Cameron Cawley
bbcc9421d6 3DS: Support simple message boxes
(cherry picked from commit 23d456e146)
2024-10-13 09:03:22 -07:00
Cameron Cawley
79a8f7b3a0 Reduce the size of the SDL_blit_0 alpha code
(cherry picked from commit 90f792f83c)
2024-10-13 09:03:22 -07:00
Guldoman
e1e38e2250 x11: Set correct clipboard target type in SelectionRequest handling
(cherry picked from commit 5fe010270a)
2024-10-13 09:02:49 -07:00
Sam Clegg
36853f923e [emscripten] Fixes for data addresses above 2gb
This includes both wasm64 and wasm32 when addressing more than 2gb of
memory.

Fixes: #9052
(cherry picked from commit 3deb07ea39)
2024-10-08 15:17:44 -07:00
Sam Lantinga
63aff8e3d0 Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002

(cherry picked from commit 7da728a642)
(cherry picked from commit da19244f7f)
2024-10-07 16:41:47 -07:00
Sam Lantinga
7eebc2ad4d Fixed detecting the Steam Virtual Gamepad on macOS
(cherry picked from commit bb33eb409e)
2024-10-07 16:22:03 -07:00
Frank Praznik
0f695adb03 Reapply "wayland: Don't initialize OpenGL when the window flags didn't specify it"
This reverts commit 120b8d4189.

The issue this was patching over in Vanilla-Conquer was the lack of an exposure event when showing a window, which has since been remedied.

Attaching EGL window objects can also cause protocol violations now that the explicit sync protocol is in use, if SDL creates one and then the client tries to attach one itself, so they really shouldn't be created unless the client specifically requested it.

(cherry picked from commit 643437f5b0)
2024-10-02 13:52:59 -04:00
Sam Lantinga
e9f5f3ac1f Updated to version 2.30.8 for release 2024-10-01 09:25:57 -07:00
Sam Lantinga
235c87dc92 Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
This didn't properly take into account destination alpha.

Fixes https://github.com/libsdl-org/SDL/issues/8401

(cherry picked from commit 1aea43846e)
(cherry picked from commit c9f3cbe02f)
2024-09-25 21:58:42 -07:00
Cameron Gutman
b6535836aa Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.

(cherry picked from commit 6ec8b1a173)
(cherry picked from commit 656b599828)
2024-09-25 07:23:09 -07:00
Cameron Gutman
5e90dd3507 kmsdrm: Fix one more place that doesn't try to drop master
(cherry picked from commit 7eb85b07e0)
2024-09-23 19:11:42 -05:00
Cameron Gutman
d9139ff3de kmsdrm: Keep fd around if we can drop master
Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.

Also add a missing error check for open() while we're here.

(cherry picked from commit dab4f856c1)
2024-09-23 08:12:58 -07:00
T3hD0gg
5669b97fd7 Add Thrustmaster TMX VID & PID to wheel device list.
(cherry picked from commit 594edb6bd2)
(cherry picked from commit ec9a9fee58)
2024-09-18 22:22:22 -07:00
Cameron Gutman
6f0fae7432 wayland: Fix memory leaks
(cherry picked from commit e239295491)
2024-09-18 20:46:20 -04:00