Commit Graph

664 Commits

Author SHA1 Message Date
Frank Praznik
eda0261c4e video: Drop size and position requests for windows in a fixed size/position state
It is not uncommon for clients to redundantly set the window size and position, either as a holdover from an SDL 1 port, when this was required, due to any window state change triggering a universal update function that sets all window state, even if unnecessary (e.g. always calling SDL_SetWindowSize(), even if the window is fullscreen), or due to the use of compatability layers. Historically, these clients expect that their behavior won't override the base window state, which is an assumption that the windowing changes in SDL 3 broke by caching size and position changes that can't be applied immediately.

This change drops size and position requests when the window is in the maximized and fullscreen states (fullscreen-desktop windows will be repositioned, but the non-fullscreen floating position will not be overwritten), which is behavior more in line with existing client assumptions, and should ease the porting process, as well as prevent annoying bugs when older software is run via sdl2-compat.

In the process of making these changes, pending window state has been moved to separate variables in the SDL_Window struct, as this fixes bugs regarding fullscreen display selection and centering windows immediately after resize on asynchronous platforms, which had issues due to pending state possibly being overwritten.
2024-12-17 10:45:40 -05:00
Frank Praznik
5447cb6d38 video: Prefer the window manager supplied coordinates for selecting a fullscreen display
Unless there are pending client requested window coordinates, such as in the case where the position is set followed by immediately by entering fullscreen, prefer the true window coordinates as sent by the window manager to select a fullscreen display.

Fixes the case where, if the window manager moves an already maximized window to another display, the window would be made fullscreen on the wrong display since the last floating coordinates would be used.
2024-12-09 11:50:26 -05:00
numzero
123306b18c X11: support _NET_WM_SYNC_REQUEST 2024-12-04 11:59:46 -05:00
Frank Praznik
bbc9c75618 x11: Fix memory leaks in clipboard event handler
XGetWindowProperty and XGetAtomName return data which must be freed by the client, and was being leaked.
2024-11-26 10:54:59 -05:00
expikr
d55e6dfc5e hint for which system cursor to use as default
Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-25 13:08:37 -08:00
Frank Praznik
731853077a Send drop complete events when the drop leaves the window on Cocoa, Wayland, and X11
This is already done on win32, however, other platforms were left in a state of limbo if a drop operation began, then never completed due to the drop leaving the window.
2024-10-24 13:36:24 -04:00
Ryan C. Gordon
e61f0678ee x11: Remove the "safety net" error handler.
This is an X11 error catcher that lived for the entire life of the program,
which causes problems in itself, but it also tries to make calls into Xlib,
which would cause further panics.

It's goal was to reset video modes if the app was going down, but it often
failed to do so, and caused potentially avoidable crashes instead.

Fixes #7975.
2024-10-22 10:41:30 -04:00
Emmanuele Bassi
8119568805 x11: Remove text-scaling-factor setting checks
The text-scaling-factor setting is not useful, now that we watch the
Xft/DPI and Gdk/WindowScalingFactor XSETTINGS keys; on the contrary, it
is problematic in mixed environments with both the KDE and GNOME
portals, as they end up stepping on each other's toes, and we end up
with the wrong scaling factor value.

Fixes: https://github.com/libsdl-org/SDL/issues/11142
2024-10-21 15:26:22 -07:00
rhett-lee
e0321ca5b6 SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11 (Bug #11273) (#11274)
SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11:

Create SDL window with SDL_WINDOW_TRANSPARENT flag;
Create "opengl" renderer for the window;
The window can't shown with errors:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 130 (MIT-SHM)
Minor opcode of failed request: 3 (X_ShmPutImage)
Bug reason:
SDL_x11window.c:490 : bool X11_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
SDL_x11window.c:566 : vinfo = X11_GL_GetVisual(_this, display, screen, transparent);[XVisualInfo *vinfo]
the X11_GL_GetVisual function returns a vinfo dose not support transparent.

Fix:
SDL_x11opengl.c:637 : XVisualInfo *X11_GL_GetVisual(SDL_VideoDevice *_this, Display *display, int screen, bool transparent)
X11_GL_GetVisual should returns a vinfo support transparent when transparent is true.
2024-10-19 20:21:50 -07:00
Frank Praznik
a7da3ad59b x11: Support sorting displays via the priority hint
Store the connector name for displays and use it for sorting them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Sam Lantinga
cbbad4051b Treat a button press location as an implicit mouse move
This fixes having the incorrect location for mouse button presses on Steam Deck under gamescope. This works around a bug where the mouse motion appears to come at the next button press, and comes from the xwayland-pointer device instead of the xwayland-relative-pointer device which is delivering mouse button events.
2024-10-15 22:30:38 -07:00
rhett-lee
22566506d0 SDL3: opengles2 render not support window with transparent flag on Linux/X11 (#11167) 2024-10-11 21:59:56 -07:00
Frank Praznik
2fa8acb084 x11: Refresh the global cursor coordinates when confining the pointer
XGrabPointer can warp the cursor into the window when confining, so set the flag to refresh the global coordinates when queried.
2024-10-06 14:48:24 -04:00
David Fort
e00b1fdd67 clipboard: include mime types in SDL_ClipboarUpdate
This patch modifies the clipboard handling so that when we receive an external
clipboard update, the suppported mime types are included in the SDL_ClipboarUpdate
event. The patch also introduces the owner field that allows to know if the update
is because we own the clipboard (internal update) or if it was an external update.
2024-10-05 18:19:10 -07:00
Petar Popovic
020fb6889c Removed unnecessary const-qualifiers in src and test files 2024-10-03 17:39:08 -04:00
Ryan C. Gordon
0b5e01a305 loadso: library handles are now SDL_SharedObject* instead of void*.
Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
2024-10-01 12:16:10 -04:00
Sam Lantinga
3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
David Fort
818d7d892a x11: store all atoms in a specific struct 2024-09-30 11:13:08 -07:00
David Fort
801870c8cf video: cache some more atoms under X11
This patch adds the caching of some atoms used by the clipboard.
2024-09-30 11:13:08 -07:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga
407ccadfd7 Added copyright header to edid.h 2024-09-18 08:18:26 -07:00
Sam Lantinga
28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
Sam Lantinga
90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Petar Popovic
d03c7cdf17 Removing extra semicolons 2024-09-11 19:45:22 -07:00
Petar Popovic
fd2a266549 Adding void to empty function prototype parenthesis 2024-09-11 19:44:52 -07:00
Sam Lantinga
37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Sam Lantinga
6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
Simon McVittie
7713a7eec7 x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.

A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 12:27:54 -07:00
Frank Praznik
a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
Sam Lantinga
387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Sam Lantinga
6501e90018 Use C++ style comments consistently in SDL source code
Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 13:30:02 -07:00
Mathieu Eyraud
45bfa8e5e7 Fix xsettings list copy
If there is only 1 element in the list or memory allocation fails on the 2nd iteration then new->next is uninitialised.
2024-08-11 06:58:03 -07:00
Ozkan Sezer
f93920a4f1 video, x11: fix linkage if SDL_VIDEO_DRIVER_X11_XINPUT2 isn't defined. 2024-08-10 15:55:00 +03:00
Ryan C. Gordon
a9d70dbacb pen: Rework public API.
This changes the API in various ways, and updates the backends for this.

Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.

This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Dragon-Baroque
ca127106ee Add MIME targets to SDL_EVENT_DROP_TEXT in X11
src/video/x11/SDL_x11events.c
    Add Text targets "text/plain;charset=utf-8",
      "UTF8_STRING", "TEXT" to "text/plain".
2024-08-06 05:49:38 -07:00
Sam Lantinga
a13c993e40 Removed keymaps from the API
This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
Sam Lantinga
c298a3749b Expose the keymap separately from the event keycode
This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()

and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.

Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga
997df06320 Added SDL_HINT_X11_XCB_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga
175f28f59f Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR 2024-08-05 08:54:10 -07:00
Sam Lantinga
8cde570ad9 Added SDL_HINT_VIDEO_X11_VISUALID 2024-08-05 08:54:10 -07:00
Sam Lantinga
05f870f20d Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga
c709385856 Enable events for external X11 windows
Fixes https://github.com/libsdl-org/SDL/issues/3825
Fixes https://github.com/libsdl-org/SDL/issues/5142
Fixes https://github.com/libsdl-org/SDL/issues/9503
2024-08-04 09:07:19 -07:00
Sam Lantinga
6f6f4fbfd3 Updated X11 event debugging 2024-08-04 09:07:19 -07:00
Sam Lantinga
81f8e6aba6 Added SDL_StartTextInputWithProperties()
This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.

Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga
b8f3cd0a10 Added SDL_CursorData for internal cursor data 2024-08-01 13:48:28 -07:00
Sam Lantinga
4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga
9e6d5babce Fixed display detection after the monitor resolution changed on X11 2024-07-24 17:46:25 -07:00
Frank Praznik
b0713a7d30 x11: Track cursor visibility internally
Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.

Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.
2024-07-22 12:03:07 -04:00