Commit Graph

4110 Commits

Author SHA1 Message Date
Sam Lantinga
8201b6dc4d Added support for raw mousewheel events 2024-03-30 07:38:38 -07:00
Sam Lantinga
4a00d34a86 Always send raw mouse button state changes
Fixes https://github.com/libsdl-org/SDL/issues/9395
2024-03-30 07:30:43 -07:00
Sam Lantinga
af5728b94d Fixed event handle accumulation when the SDL window doesn't have focus
This also fixes a crash on shutdown caused by the raw input thread failing to stop
2024-03-28 15:11:45 -07:00
Sam Lantinga
47378eddf6 Fixed error: ordered comparison of pointer with integer zero 2024-03-28 09:34:48 -07:00
Sam Lantinga
fc81d4e5fc Fixed 64-bit conversion warnings 2024-03-28 09:12:26 -07:00
Sam Lantinga
c8489a3710 Disable XInput2 keyboard events
It turns out they're only delivered to the window with mouse focus, not keyboard focus.

Fixes https://github.com/libsdl-org/SDL/issues/9374
2024-03-28 08:50:47 -07:00
Sam Lantinga
02c63667c7 Only clear the raw input queue status if we don't call GetRawInputBuffer()
GetRawInputBuffer() will do that for us when we read all the queued events
2024-03-26 15:27:57 -07:00
Sam Lantinga
d6fc629b5b Fixed Windows rawinput crash
RAWINPUT structures are variable size
2024-03-26 15:27:57 -07:00
Frank Praznik
8f14fa1113 video: Destroy the associated renderer when a window is destroyed
This was previous behavior that used window userdata and was lost during the move to properties.  Renderer objects need to be cleaned up when their associated windows are destroyed, or they can be leaked and backend refcounts won't be properly updated, leading to them not being properly shut down when SDL_Quit() is called.
2024-03-26 13:10:14 -07:00
Sam Lantinga
f0cd3ed330 x11: don't send raw mouse motion when the application doesn't have focus 2024-03-26 13:10:54 -07:00
Sam Lantinga
c47f9b9b54 x11: fixed mouse and keyboard input when XInput2 isn't available 2024-03-26 13:01:00 -07:00
Sam Lantinga
35785d1354 SDL_CreateWindowTexture() shouldn't use 10-bit or float textures 2024-03-26 10:40:40 -07:00
Sam Lantinga
696ecca499 Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats
Fixes https://github.com/libsdl-org/SDL/issues/9367
2024-03-26 10:40:40 -07:00
Sam Lantinga
3eb8f35f3b windows: handle the Pause key sequence for raw keyboard input 2024-03-26 09:22:00 -07:00
Daniel Ludwig
4562b41a4d VisualC-GDK: Add missing dialog sources, fix Xbox builds 2024-03-26 07:28:22 -07:00
Ozkan Sezer
693c75e36e SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8 2024-03-26 11:56:02 +03:00
Ozkan Sezer
0556362c38 SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44 2024-03-26 11:47:32 +03:00
Sam Lantinga
70b5cd44ec windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages 2024-03-25 20:49:16 -07:00
Sam Lantinga
3dfc3b4c8d x11: added hotplug support for XInput2 devices 2024-03-25 20:41:05 -07:00
Sam Lantinga
f1f24b173c Added support for multiple distinct keyboards 2024-03-25 20:41:05 -07:00
Sam Lantinga
78c7834f90 Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows 2024-03-25 20:41:05 -07:00
Frank Praznik
ffc3f71aa2 wayland: Use the floating width/height for initial window creation
The dimensions for fixed-size state set via window flags will be applied later in the window creation process.

Restores the window to the proper windowed size when leaving fullscreen.
2024-03-25 18:54:27 -04:00
Sam Lantinga
b9a88bbecb Removed SDL_TextInputShown()
This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
Sam Lantinga
6443c75eda Removed SDL_TEXTINPUTEVENT_TEXT_SIZE 2024-03-25 13:26:23 -07:00
Sam Lantinga
fa236f169b Only do work to process text events if text input is active
Fixes https://github.com/libsdl-org/SDL/issues/9353
2024-03-25 13:26:23 -07:00
Sam Lantinga
658f3cdcf1 x11: use XInput2 for lower level access to keyboard events 2024-03-25 13:26:23 -07:00
Sam Lantinga
012fc1e32b windows: enable raw keyboard input when raw mouse input is enabled 2024-03-25 13:26:23 -07:00
Sam Lantinga
35d335e61f Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data 2024-03-25 11:46:47 -07:00
Sam Lantinga
07c49d1a67 Fixed text input being active after SDL_StopTextInput() (thanks @AntTheAlchemist!) 2024-03-25 06:46:23 -07:00
Cameron Gutman
f14fb979c1 Remove legacy SDL2 input grab API 2024-03-24 16:53:23 -07:00
Sam Lantinga
13933222ee Fixed string comparison (thanks @meyraud705!) 2024-03-24 11:37:03 -07:00
Frank Praznik
9e460ce6a6 wayland: Pass the keyboard ID through to repeat events 2024-03-24 08:49:29 -04:00
Sam Lantinga
c83d0d87c2 Revert "Added virtual keyboard support for Xbox (thanks @ts-13512)"
This reverts commit b5d4206b30.

@nkrapivin already implemented GDK virtual keyboard support in https://github.com/libsdl-org/SDL/pull/7728
2024-03-23 16:47:59 -07:00
Anonymous Maarten
f030533580 SDL_blit: remove SDL_BLIT_CPU_FEATURES override 2024-03-23 16:36:44 -07:00
Sam Lantinga
b5d4206b30 Added virtual keyboard support for Xbox (thanks @ts-13512) 2024-03-23 16:34:43 -07:00
Frank Praznik
87714ce5b9 wayland: Set the keyboard and mouse names to match XWayland 2024-03-23 16:31:00 -07:00
Sam Lantinga
72fc6f86e5 Text input is no longer automatically enabled when initializing video.
Fixes https://github.com/libsdl-org/SDL/issues/9309
Fixes https://github.com/libsdl-org/SDL/issues/9268
2024-03-23 16:31:00 -07:00
Sam Lantinga
361b7190df Track unique button states between different mice
We were already halfway doing this, but now we make that information available to the Windows driver so it can cache the button state per-mouse
2024-03-23 16:31:00 -07:00
Sam Lantinga
35756593d6 Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
Sam Lantinga
c0f4565552 Added SDL_GetKeyboardName() and SDL_GetMouseName() 2024-03-23 16:31:00 -07:00
Sam Lantinga
20a860c876 Use the specific pointer device ID for X11 button and motion events 2024-03-23 16:31:00 -07:00
Sam Lantinga
476245564c Use the real device IDs for the X11 master keyboard and pointer
These always exist so they don't really help detect whether a keyboard/mouse is attached. Looking at the slave devices isn't that helpful either, as they're very permissive in what they might send.

For example, on my system with a single mouse and keyboard attached, xinput -list shows:
 Virtual core pointer                    	id=2	[master pointer  (3)]
   - Virtual core XTEST pointer              	id=4	[slave  pointer  (2)]
   - Generic USB Mouse                       	id=10	[slave  pointer  (2)]
   - Generic USB Consumer Control            	id=11	[slave  pointer  (2)]
   - KINESIS CORPORATION KB800HM Kinesis Freestyle2 for Mac	id=18	[slave  pointer  (2)]
   - Logitech Gaming Mouse G502 Consumer Control	id=15	[slave  pointer  (2)]
   - Logitech Gaming Mouse G502              	id=17	[slave  pointer  (2)]
 Virtual core keyboard                   	id=3	[master keyboard (2)]
   - Virtual core XTEST keyboard             	id=5	[slave  keyboard (3)]
   - Power Button                            	id=6	[slave  keyboard (3)]
   - Power Button                            	id=7	[slave  keyboard (3)]
   - Sleep Button                            	id=8	[slave  keyboard (3)]
   - Generic USB                             	id=9	[slave  keyboard (3)]
   - Generic USB System Control              	id=12	[slave  keyboard (3)]
   - Generic USB Consumer Control            	id=19	[slave  keyboard (3)]
   - KINESIS CORPORATION KB800HM Kinesis Freestyle2 for Mac	id=20	[slave  keyboard (3)]
   - KINESIS CORPORATION KB800HM Kinesis Freestyle2 for Mac	id=21	[slave  keyboard (3)]
   - Logitech Gaming Mouse G502 Keyboard     	id=13	[slave  keyboard (3)]
   - Logitech Gaming Mouse G502 System Control	id=14	[slave  keyboard (3)]
   - Logitech Gaming Mouse G502 Consumer Control	id=16	[slave  keyboard (3)]
2024-03-23 16:31:00 -07:00
Sam Lantinga
d1eb4adb16 Be explicit about the event mouse and keyboard ID 2024-03-23 16:31:00 -07:00
Frank Praznik
1c54455353 wayland: Send keyboard and mouse added/removed events
Send keyboard and mouse added/removed events when seat capabilities change. Note that Wayland only supports one global keyboard and mouse object per seat, so events coming from different keyboards and mice on the same seat can't be distinguished.
2024-03-23 16:31:00 -07:00
Sam Lantinga
2fe1a6a279 Initial support for hotplugging mice and keyboards 2024-03-23 16:31:00 -07:00
Frank Praznik
297f8e41af wayland: Factor out the general SHM buffer allocation/free functions from the cursor code
It will be necessary for a forthcoming toplevel icon setting protocol that will likely soon call for implementations, and is cleaner in general.
2024-03-23 14:17:13 -04:00
Anonymous Maarten
f59dbf6a12 cmake: add -Wimplicit-fallthrough warning 2024-03-18 20:34:50 +01:00
Frank Praznik
ebb6582534 wayland: Handle the toplevel export property as a string
xdg-toplevel export handles are strings, so treat the property as one. Avoids the need to manually manage the string pointer.
2024-03-18 11:41:02 -04:00
Frank Praznik
cb39740cfd wayland: Remove additional instance of setting the viewport source rect 2024-03-17 13:10:48 -04:00
Frank Praznik
1bab87399f wayland: Always use the entire buffer for the viewport source
Not doing so can result in protocol errors if the viewport source region is updated and a buffer with the old, smaller dimensions is committed.
2024-03-17 10:44:10 -04:00