Commit Graph

4110 Commits

Author SHA1 Message Date
Dimitriy Ryazantcev
627d134b9e Add support for monochrome cursors with inverted pixels under Windows.
Fixes #8157
2023-12-15 08:56:17 -08:00
Frank Praznik
21879faf48 wayland: Handle mouse focus when receiving touch events
Compositors may switch from mouse to touch mode when a touch event is received, causing a pointer leave event and subsequent loss of mouse focus.

Don't relinquish mouse focus on surfaces with active touch events. If there are active touch events when pointer focus is lost, the keyboard focus is used as a fallback for relinquishing mouse focus: if, in this case, the keyboard focus is then lost and there are no active touches, mouse focus is lost, and if all touches are raised and there is no keyboard or pointer focus, then the window loses mouse focus.
2023-12-14 14:17:33 -05:00
Sam Lantinga
b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed.
This fixes creating a window after the first window has been destroyed on Android. The graphics library had been unloaded, so eglDestroySurface() wasn't called, leaving a surface attached to the window, which would prevent attaching new EGL surfaces to the window (eglCreateWindowSurface() would fail with BAD_ALLOC)
2023-12-12 23:17:41 -08:00
Sam Lantinga
0baee3e676 Reversed test to be easier to read, more efficient, and match other code 2023-12-12 12:25:51 -08:00
Frank Praznik
bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing
isZoomed always returns true if the window is not resizable, so the resizable flag needs to be checked as well.
2023-12-12 14:35:49 -05:00
Frank Praznik
835c733f4d video: Only sync when programmatically entering/exiting fullscreen
Otherwise, the sync function can be recursively entered when the fullscreen state is updated by a window manager event.
2023-12-12 12:58:05 -05:00
Frank Praznik
63ae84e140 x11: Improve sync algorithm
Track and check move and resize requests separately, and consider them done if either the window is already at the expected location, or at least one configure event which moved or resized the window was processed. The avoids a timeout condition if resizing the window caused it to be implicitly moved in order to keep it within desktop bounds.

The automated positioning test now runs on GNOME/X11 without any sync requests timing out.
2023-12-08 13:14:55 -05:00
Frank Praznik
7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 2023-12-08 05:16:49 -05:00
Anonymous Maarten
fbb0914b78 wayland+x11: free system cursors when quiting video 2023-12-07 20:38:00 +01:00
Frank Praznik
4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
Sam Lantinga
f00ecf5f19 Fixed building with older Windows SDK 2023-12-05 11:00:18 -08:00
Sam Lantinga
22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 2023-12-05 09:31:13 -08:00
Sam Lantinga
41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 2023-12-05 09:31:13 -08:00
Sam Lantinga
0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. 2023-12-05 09:31:13 -08:00
Sam Lantinga
c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 2023-12-05 09:31:13 -08:00
Sam Lantinga
4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 2023-12-05 09:31:13 -08:00
Sam Lantinga
69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 2023-12-05 09:31:13 -08:00
Sam Lantinga
a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 2023-12-05 09:31:13 -08:00
Sam Lantinga
0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 2023-12-05 09:31:13 -08:00
Sam Lantinga
06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant.
Also fixed warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>.  Did you intend to use the bitwise-and operator?
2023-12-05 09:31:13 -08:00
Ryan C. Gordon
f184dea16c uikit: Patched to compile. 2023-11-30 00:27:17 -05:00
Ryan C. Gordon
447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Ryan C. Gordon
70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event.
Fixes #7507.
2023-11-29 21:38:41 -05:00
Ryan C. Gordon
daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.

SDL_GetTouchName() was replaced with a function that takes an instance ID
instead of an index, too.
2023-11-29 20:50:44 -05:00
Dimitriy Ryazantcev
9faa7977bd UWP: Add support for supplementary Unicode characters input
Characters outside Basic Multilingual Plane (BMP) are coded as so called "surrogate pair" in two separate UTF-16 character events.
2023-11-28 12:33:21 -08:00
Dimitriy Ryazantcev
7b628ea4d5 Win32: Simplify Unicode text input code 2023-11-28 12:33:21 -08:00
Dimitriy Ryazantcev
9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard
Only in this case we can see Left Alt and Right Alt keys.

Stole the idea from DirectXTK12 repo:
https://github.com/microsoft/DirectXTK12/blob/main/Src/Keyboard.cpp
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev
309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping 2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev
acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes
Using official mappings from the Microsoft docs:
https://learn.microsoft.com/windows/win32/inputdev/about-keyboard-input#scan-codes
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev
7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures
Old implementation with `MapVirtualKey(..., MAPVK_VK_TO_CHAR) & 0x7FFFF` simply returned `A`..`Z` for VK_A..VK_Z and
completely useless <U+0002 START OF TEXT> (`WCH_LGTR 0xF002` without high-order bit) in case of ligature.

See https://kbdlayout.info/features/ligatures for a list of affected keyboard layouts.
More info on `MAPVK_VK_TO_CHAR`: https://stackoverflow.com/a/72464584/1795050
2023-11-28 11:11:33 -08:00
Ryan C. Gordon
3817f5126e cocoa: Use -[NSApplicationDelegate applicationSupportsSecureRestorableState].
This prevents warnings at startup on macOS Sonoma (14.0).

(cherry picked from commit 7d25a443c4)
2023-11-28 12:41:35 -05:00
Jake S. Del Mastro
ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634)
(cherry picked from commit 594a79c2f9)
2023-11-28 05:49:40 -08:00
Sylvain
6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux 2023-11-27 16:01:10 -05:00
Christoph Reichenbach
1b284cd415 X11 pen detection: fix misclassification due to improper init
xinput2_device_is_pen() was testing against default-zero values
in the X11 Atom cache on at least the first round of
detections, leading to imprecise detection.

The patch fixes two aspects of initialisation:

1. Ensure that the selector cache is always initialised in
xinput2_device_is_pen().

2. Ensure that all X11 Atoms used in SDL_x11pen.c are instantiated if
missing. This ensures that they are never None and avoids potential
failures to detect hot-plugged tablet devices.

Acknowledgements: @tilman3 for narrowing down the issue and an
initial fix
2023-11-26 14:10:04 +03:00
Ryan C. Gordon
db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
Reference Issue #8301.
Reference Issue #8113.

(cherry picked from commit a391dd5fef)
2023-11-24 19:34:20 -05:00
Ryan C. Gordon
74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
Mesa and Nvidia handle it differently, and one or the other may fix their
implementation in the future, so test which way it works at runtime.

Reference Issue #8004.
2023-11-23 13:56:51 -05:00
Ozkan Sezer
5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 2023-11-23 11:33:20 +03:00
Ozkan Sezer
53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 2023-11-23 04:11:24 +03:00
Ryan C. Gordon
6cde96f9a0 psp: Hook up event subsystem init/quit.
Fixes #8554.

(cherry picked from commit 0e9d050296)
2023-11-22 18:03:29 -05:00
Ryan C. Gordon
e9659f5738 Removed some function declarations that don't actually exist.
Reference Issue #8554.

(cherry picked from commit 87875a49b4)
2023-11-22 17:58:54 -05:00
Sam Lantinga
81fc7ded78 Removed the window shape API for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/6654
Fixes https://github.com/libsdl-org/SDL/issues/6897
2023-11-22 14:11:10 -08:00
Ozkan Sezer
86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 2023-11-22 06:21:28 +03:00
Dimitriy Ryazantcev
0d431015bf Extract BMP magic into separate define 2023-11-21 08:37:33 -08:00
Zack Middleton
fd91178d7f Make size cursors be double arrows on Wayland
I added fallbacks as they are listed under "to be discussed" in the spec
but I don't know if they're necessary.

https://www.freedesktop.org/wiki/Specifications/cursor-spec/
2023-11-21 08:34:30 -08:00
Zack Middleton
5e9b0820f3 Add cursors for X11/Wayland window resizing 2023-11-21 08:34:13 -08:00
Dimitriy Ryazantcev
91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() 2023-11-21 07:42:01 -08:00