Commit Graph

3274 Commits

Author SHA1 Message Date
Sam Lantinga
f0b9c7f0f0 Let Windows track floating window state
This fixes restoring window size and position after moving it to a tiled location (which isn't maximized) and then back.
2024-01-12 10:58:30 -08:00
Sam Lantinga
98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED
Applications might override WM_WINDOWPOSCHANGING which would prevent us from getting the correct window state.

This also fixes cases where the window doesn't get WM_SHOWWINDOW, as described in Raymond Chen's blog post:
https://devblogs.microsoft.com/oldnewthing/20080115-00/?p=23813
2024-01-12 09:38:28 -08:00
Sam Lantinga
7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() 2024-01-12 09:33:05 -08:00
Sam Lantinga
e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable"
This reverts commit f8cce4ead4.
2024-01-12 09:33:05 -08:00
Ozkan Sezer
f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 2024-01-12 18:56:10 +03:00
Sam Lantinga
277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND()
Also include the window EXSTYLE to calls to AdjustWindowRectEx()
2024-01-12 07:07:27 -08:00
Sam Lantinga
312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 2024-01-12 06:51:44 -08:00
Sam Lantinga
483155bbf9 Fixed borderless window client area calculation 2024-01-11 13:49:28 -08:00
George Broughton
0c6b070761 Capture debug macros off by default 2024-01-11 10:22:36 -05:00
Sam Lantinga
b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) 2024-01-10 16:13:01 -08:00
Frank Praznik
3a219caf3d wayland: Restore accidentally removed line of code 2024-01-08 18:01:06 -05:00
Sam Lantinga
590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system"
This reverts commit 5948ea997f.

This isn't needed, the proper focus logic is in SDL_ShowWindow()
2024-01-08 14:32:28 -08:00
Sam Lantinga
5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 2024-01-08 13:54:18 -08:00
Frank Praznik
4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled
Useful if the application handles OpenGL outside of SDL and wants to use the window without having to pull in Wayland as a dependency.
2024-01-08 14:54:47 -05:00
Frank Praznik
f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use
Allow for the creation of SDL windows with a roleless surface that applications can use for their own purposes, such as with a windowing protocol other than XDG toplevel.

The property `wayland.surface_role_custom` will create a window with a surface that SDL can render to and handles input for, but is not associated with a toplevel window, so applications can use it for their own, custom purposes (e.g. wlr_layer_shell).

A test/minimal example is included in tests/testwaylandcustom.c
2024-01-08 14:54:47 -05:00
Frank Praznik
4417250d0d wayland: Remove the registry from the window properties
A Wayland registry object can only have one listener attached at a time, so an application attempting to use the backend SDL registry object for its own purposes will just result in an error. Remove this property, as it is of no use to applications and will only result in errors.

If an application needs the registry, it needs to get the wl_display object via `SDL.window.wayland.display` and use wl_display_get_registry() to create a new registry object that it can attach its own listeners to.
2024-01-08 14:54:47 -05:00
Frank Praznik
392796e49c wayland: Eliminate redundant protocol checks
If the xdg_wm_base protocol isn't present, the window won't be assigned a valid surface type at creation time, which makes these checks redundant.

The libdecor path was already cleaned up in this manner some time ago.
2024-01-08 14:54:47 -05:00
Sam Lantinga
1a13dae219 Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
2024-01-07 16:59:41 -08:00
Sam Lantinga
014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.

Fixes https://github.com/libsdl-org/SDL/issues/8652
2024-01-06 08:11:22 -08:00
Sam Lantinga
3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
Fixes https://github.com/libsdl-org/SDL/issues/8200
2024-01-06 07:31:10 -08:00
Sam Lantinga
787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown
- Child windows are added and removed dynamically from the window hierarchy when they're shown/hidden. Adding a hidden child window to a visible
  parent is fine, but adding a hidden child window to a hidden parent will cause the child to show when the parent window is shown as it's still a part of
  the window hierarchy.

- For some reason, not adding the child window to the parent entirely causes the child to not focus correctly the first time it's shown. Adding then immediately
  calling orderOut to remove the child window from the hierarchy does work correctly so we do this to work around the weird issue.
2024-01-04 12:44:57 -08:00
Sam Lantinga
d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 2024-01-04 12:44:54 -08:00
Sam Lantinga
c03c01e9b2 Make sure we get mouse events as soon as possible 2024-01-04 09:12:55 -08:00
Frank Praznik
ed62d6e7de cocoa: Set the titled flag on fullscreen space windows
For some reason, fullscreen space windows won't get any mouse button events unless the NSWindowStyleMaskTitled flag is set when entering fullscreen, even though they successfully become key and receive mouse motion events. Make sure the flag is always set when entering fullscreen space state.
2024-01-03 21:12:34 -05:00
Sam Lantinga
31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling
It turns out that when you enable raw input and then process Windows messages, you'll get the currently pending input in GetRawInputBuffer(), and you'll get any new input that occurs while processing messages as WM_INPUT.

The fix for this is to create a dedicated thread to handle raw input and only use GetRawInputBuffer() in that thread. A nice side effect of this is that we'll get mouse input at the lowest latency possible, but raw mouse events will now occur on a separate thread, outside of the normal event loop processing.

Improved fix for https://github.com/libsdl-org/SDL/issues/8756
2024-01-03 02:20:23 -08:00
Nour Fouad
987744aae8 Fix Duplicated includes 2024-01-02 16:34:11 -08:00
Sam Lantinga
2b369a14ab Fixed allocation and alignment of raw input buffers 2024-01-02 09:25:28 -08:00
Sam Lantinga
8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time
This is a huge performance improvement for high polling rate mice, like the Razer Viper 8K mouse.

Fixes https://github.com/libsdl-org/SDL/issues/8756
2024-01-01 20:41:15 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga
a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] 2024-01-01 13:15:39 -08:00
Sam Lantinga
44c2f344d6 Fixed build 2023-12-30 11:47:56 -08:00
Sam Lantinga
e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory 2023-12-29 20:04:40 -08:00
Frank Praznik
5d0c893723 wayland: Remove bitfield specifiers from boolean values
If SDL_bool is no longer unsigned, this won't work as the valid values are only 1 and -1.
2023-12-29 14:18:55 -05:00
Sam Lantinga
dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c 2023-12-29 09:26:36 -08:00
Sam Lantinga
d71454da17 Store the surface properties in the reserved pointer of a surface
This prevents us from exposing the properties publicly and allows us to repurpose the pointer later if necessary.

Fixes https://github.com/libsdl-org/SDL/issues/8758
2023-12-29 08:17:06 -08:00
Frank Praznik
b6a92c113f wayland: Don't apply old libdecor window dimensions
Don't overwrite the current dimensions unless they've actually changed, or programmatically set dimensions can be overwritten.
2023-12-29 08:59:45 -05:00
Sam Lantinga
c24b33d8d9 Fixed building with older Windows SDK 2023-12-28 15:14:34 -08:00
Sam Lantinga
ce329d60e4 Added support for alpha blending using palette alpha
Fixes https://github.com/libsdl-org/SDL_image/issues/409
2023-12-28 09:33:02 -08:00
Frank Praznik
9c3e831e33 uikit: Send fullscreen enter/leave events
Send fullscreen enter/leave events, which will implicitly update the fullscreen flag. Manually setting the flag will suppress attempts to send the events later, as the flag is used for deduplication purposes in the event code.
2023-12-27 17:23:49 -05:00
Reilly Brogan
4ce935b910 Fix static build with libdecor 0.2.0 2023-12-26 16:29:36 -08:00
Susko3
5d6d149862 Allow passing in extrainfo value to GetMouseMessageSource()
This saves a syscall in WM_INPUT handling
2023-12-26 13:42:19 -08:00
Susko3
e0df963ef0 Fix wrong bit count in comment
If we're counting bits from 0, then the MSB is bit 31!
2023-12-26 13:42:19 -08:00
Susko3
c2a55cd2c5 Add missing (void) in functions params 2023-12-26 13:42:19 -08:00
Susko3
a3c8f2f6cb Consolidate mouse-touch event checking logic
Saves one `GetMessageExtraInfo()` syscall when handling WM_INPUT events.

Will provide consistent results across various event types.
2023-12-26 13:42:19 -08:00
Susko3
d747daf03d Use correct touch check flag
Matches the one in `GetMouseMessageSource()`.
From my testing on Windows 11, the lower 8 bits in touch events cycle
trough the values 0x8c-0x95 in order.
2023-12-26 13:42:19 -08:00
Susko3
bbdd41f287 Fix windows touch using wrong axis for normalisation
Regressed with 9302d7732d
2023-12-26 09:12:17 -08:00
Sam Lantinga
1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS
The call stack is:

We want to use this instead of the desktop mode because the view may be in a different orientation than the device orientation, which the desktop mode is based on.
2023-12-24 17:45:35 -08:00
Sam Lantinga
e3b5999bb4 Use the application requested size to determine automatic orientation on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8201
2023-12-24 17:14:16 -08:00
Sam Lantinga
278e3f9184 Whoops, fixed setting fullscreen flag 2023-12-24 17:12:01 -08:00
Sam Lantinga
69e60e0f1b Fixed setting fullscreen mode on iOS
Needed to update the actual window flags based on the requested state (@Kontrabant)
2023-12-24 16:24:22 -08:00